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MXZI, Rushex - MONTAGEM BATCHI by Kumocha

Mapset Information
Ranked: Aug 14th, 2026
Average Rating: 0.36 / 5.00 from 53 votes
Other Language Electronic
Nominators


5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
10 votes
Rating Distribution
Rating: 0.67 / 5.00 from 15 votes
Ranking: #794 for 2026
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

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KUKI'S EXTREME 7.20*
mapped by Kuki1537
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
3 votes
Rating Distribution
Rating: 0.67 / 5.00 from 6 votes
Ranking: #709 for 2026
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
4 votes
Rating Distribution
Rating: 0.49 / 5.00 from 6 votes
Ranking: #674 for 2026
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
EXTREME 6.99*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
2 votes
0.5★
0 votes
0.0★
3 votes
Rating Distribution
Rating: 0.40 / 5.00 from 5 votes
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
EXTRA 6.19*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
4 votes
Rating Distribution
Rating: 0.00 / 5.00 from 4 votes
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
EXPERT 5.34*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
4 votes
Rating Distribution
Rating: 0.00 / 5.00 from 4 votes
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

separate your tags with commas
INSANE 4.87*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
2 votes
Rating Distribution
Rating: 0.17 / 5.00 from 3 votes

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
3 votes
Rating Distribution
Rating: 0.00 / 5.00 from 3 votes

separate your tags with commas
AMATS' HARD 3.59*
mapped by Amats
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 0.00 / 5.00 from 2 votes

separate your tags with commas
RL34_'S NORMAL 2.45*
mapped by RL34_
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
3 votes
Rating Distribution
Rating: 0.00 / 5.00 from 3 votes

separate your tags with commas
CHAPTER'S EASY 1.33*
mapped by chapter
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 0.00 / 5.00 from 2 votes

separate your tags with commas



Latest Ratings
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on EXTREME
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on JOGA ACELERA
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on LIGHT INSANE
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on KUKI'S EXTREME
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on JOGA ACELERA
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on JOGA ACELERA
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Adequate
on INSANE
Adequate
on EXPERT
Adequate
on EXTRA
Adequate
on EXTREME
Adequate
on YUUMA'S SPECIAL
Adequate
on KUKI'S EXTREME

more special than me lowkey

it’s definitely special

people be mapping something a bit not ultra super giga comfort jumps and callin it special

The bomb has been defused Counter-terrorists win Gg fking idiots in team as always

it sure will so i will do my part and plant the 0 bomb

The 1000000th 0 rating will surely wipe this style off the face of the earth and we will get peak ONLY

anyways im continuing to say that rating aimslop on here is like throwing rocks into a void

Chapter

MONTAGEM IMPRESSED

Lol yuuma's diff looks live mapped literally must have took a minute and 3 seconds to complete

How do they still put horizontal jumps and not only vertical in those maybe in the next 5 years they'll actually think about it just like it took them like a gillion years to stop putting triples in farm

smoke cares a lot about quality which is why he pushes this map and dislikes others

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