Jeff Rosenstock - Killer Headache (feat. Pierce Jordan) by h6zy
Mapset Information
Ranked: Aug 14th, 2026
Average Rating: 1.39 / 5.00 from 122 votes
English Rock
Average Rating: 1.39 / 5.00 from 122 votes
English Rock
Credits
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
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2.5★
0 votes
0 votes
2.0★
4 votes
4 votes
1.5★
3 votes
3 votes
1.0★
1 vote
1 vote
0.5★
3 votes
3 votes
0.0★
2 votes
2 votes
Rating: 1.36 / 5.00 from 14 votes
Ranking: #787 for 2026
Ranking: #787 for 2026
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
0 votes
0 votes
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0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
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2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 1.36 / 5.00 from 7 votes
Ranking: #714 for 2026
Ranking: #714 for 2026
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
0 votes
0 votes
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0 votes
0 votes
4.0★
0 votes
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3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 1.43 / 5.00 from 7 votes
Ranking: #711 for 2026
Ranking: #711 for 2026
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
4 votes
4 votes
0.5★
6 votes
6 votes
0.0★
22 votes
22 votes
Rating: 0.72 / 5.00 from 38 votes
Ranking: #821 for 2026
Ranking: #821 for 2026
| difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
4 votes
4 votes
Rating: 1.51 / 5.00 from 8 votes
Ranking: #727 for 2026
Ranking: #727 for 2026
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.15 / 5.00 from 10 votes
Ranking: #722 for 2026
Ranking: #722 for 2026
| slidershapesUses a large variety of slider designs., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 1.42 / 5.00 from 6 votes
Ranking: #672 for 2026
Ranking: #672 for 2026
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
4 votes
4 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.30 / 5.00 from 10 votes
Ranking: #691 for 2026
Ranking: #691 for 2026
| wide aimPatterns, usually jumps, with heavy use of wide angle movement., collabA map with two or more associated mappers., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
1 vote
1 vote
Rating: 1.33 / 5.00 from 6 votes
Ranking: #676 for 2026
Ranking: #676 for 2026
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 6 votes
Ranking: #387 for 2026, #8991 overall
Ranking: #387 for 2026, #8991 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.67 / 5.00 from 3 votes
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.50 / 5.00 from 2 votes
| cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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5.0★
0 votes
0 votes
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0 votes
0 votes
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0 votes
0 votes
3.5★
0 votes
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0 votes
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1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.25 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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| contributors: moonpoint
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

cuz u can’t hyperoptimize the solo 🤪🤪🤪
No legit is he the only one hearing the song or what
Someone gotta tell me why the only 7 star diff that didnt entirely ignore the guitar solo is napii
touch them
one bn always nominating the most abysmal shit in the game 🧐
didnt even look at the diffs yet what are we doing to jeff rosenstock and the singer from soul glo bro this is not right
I agree with wyit
The whole of omdb as a collective
A good One.
Give Him A Mentor and He’ll Be The Mapper of ‘27
that diff is not even farm I wonder what the thought process is
is there a making of video like some artists do for drawings but for slop
somehow napiii manages to make it so bad when it's already rock bottom
00:31:981 - tbh ask's diff could use better emphasis here
theres something i want to say but i dont want to get banned
noooooooooo you're so cool and wholesome and cool haha
my bad
hey I think that *a certain canadian mapper* could do the song a bigger injustice wink wink nudge nudge
TODAY I will SPEEDMAP SLOP in order to OFFEND and PERSONALLY INSULT all fans of the artist and also the artist themselves
In all seriousness I think that posting that message here won't reach too many of them you should try a different approach (just a suggestion)
message to all aim farm mappers please stop mapping jeff rosenstock songs youre making me sad
honestly pink blood is better
Needed a (blood warning!!) and a recolor though blood is bad for the kids
i will love this map for the rest of my life
bg is cool though
next week*
We are not remembering this set by next year
in a few years some ultrapermazoomers are gonna larp this set and say "x mapper on this set was right all along", i just know it
we;ll understand this set in a few years from now on
avant garde slop dude doops
why not, its a map, it exists + is ranked and personally I'm also having fun with *most* diffs
why even rate this
No we do not everyone here just needs to completely ignore this and accept the current state as literally noone can stop this State of affairs anymore Ignorance is bliss
we need a counterslop revolution
phoneme
Actually what do you call it when something is like a sound in a language but not rly a letter in the alphabet
"sz" is a separate phone in polish you should say "malisz" not "malis" it looks rly fucking weird and incorrect it like looks like a turkish swear word or something but u would have to put the funny turkish i
im wondering if I should give +0.5 cuz its funny as hell
not as bad as i thought it would be apart from napiii's diff lmao
oh great, you woke up malis
00:35:532 (1) - lmao
aura
00:01:769 (1,2) - WHAT IS THISSSSS
napii making avant garde slop as always
Why is our diff marked as aimslop dawg I didn't ask™ for this
Burger after burger after burger after burger
good point
HEARTWARMING: stream mapper's first time mapping aim slop
dude.