Sentire - Arcadia (Short Ver.) by App
5.0★
4 votes
4 votes
4.5★
4 votes
4 votes
4.0★
12 votes
12 votes
3.5★
6 votes
6 votes
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.59 / 5.00 from 34 votes
Ranking: #38 for 2025, #978 overall
Ranking: #38 for 2025, #978 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement. |
|---|
5.0★
2 votes
2 votes
4.5★
6 votes
6 votes
4.0★
8 votes
8 votes
3.5★
6 votes
6 votes
3.0★
2 votes
2 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
3 votes
3 votes
Rating: 3.55 / 5.00 from 31 votes
Ranking: #43 for 2025, #1086 overall
Ranking: #43 for 2025, #1086 overall
| circle onlyRestricts object choice to circles only., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.33 / 5.00 from 10 votes
Ranking: #227 for 2025, #5308 overall
Ranking: #227 for 2025, #5308 overall
| improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
3 votes
3 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.27 / 5.00 from 12 votes
Ranking: #209 for 2025, #5044 overall
Ranking: #209 for 2025, #5044 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
1 vote
1 vote
4.5★
4 votes
4 votes
4.0★
2 votes
2 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.71 / 5.00 from 12 votes
Ranking: #119 for 2025, #3319 overall
Ranking: #119 for 2025, #3319 overall
| symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.46 / 5.00 from 5 votes
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
2 votes
2 votes
4.5★
2 votes
2 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.89 / 5.00 from 7 votes
Ranking: #341 for 2025, #7788 overall
Ranking: #341 for 2025, #7788 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
2 votes
2 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.32 / 5.00 from 6 votes
Ranking: #396 for 2025, #8854 overall
Ranking: #396 for 2025, #8854 overall
| aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.17 / 5.00 from 4 votes
| freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.50 / 5.00 from 8 votes
Ranking: #311 for 2025, #6997 overall
Ranking: #311 for 2025, #6997 overall
| messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.74 / 5.00 from 6 votes
Ranking: #601 for 2025
Ranking: #601 for 2025
| messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
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