Radiohead - There there. (The Boney King of Nowhere.) by startone
5.0★
2 votes
2 votes
4.5★
4 votes
4 votes
4.0★
11 votes
11 votes
3.5★
9 votes
9 votes
3.0★
5 votes
5 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.52 / 5.00 from 37 votes
Ranking: #41 for 2025, #1059 overall
Ranking: #41 for 2025, #1059 overall
| freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes. |
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Related beatmaps to [We are accidents. (Waiting to Ha...] BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

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And why the FUCK you fucking thought that putting fucking fast triplets and no-linear streams on a chill map is a good fucking idea? And why the hell this shit is ranked? It's fucking inconsistent low quality bullshit.
And why the fuck you thought that putting fucking fast triplets and no-linear streams on a chill map is a good idea? And why the hell this shit is ranked? It's inconsistent low quality bullshit.
And why the fuck you thought that putting fucking fast triplets and no-linear streams on a chill map is a good idea? And why the hell this shit is ranked? It's inconsistent low quality bullshit.