Radiohead - There there. (The Boney King of Nowhere.) by startone
5.0★
2 votes
2 votes
4.5★
4 votes
4 votes
4.0★
8 votes
8 votes
3.5★
8 votes
8 votes
3.0★
5 votes
5 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.52 / 5.00 from 33 votes
Ranking: #43 for 2025, #1056 overall
Ranking: #43 for 2025, #1056 overall
| high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. |
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