Grabbitz - Way Too Deep by UndeadCapulet
5.0★
3 votes
3 votes
4.5★
4 votes
4 votes
4.0★
20 votes
20 votes
3.5★
10 votes
10 votes
3.0★
11 votes
11 votes
2.5★
5 votes
5 votes
2.0★
7 votes
7 votes
1.5★
1 vote
1 vote
1.0★
5 votes
5 votes
0.5★
2 votes
2 votes
0.0★
1 vote
1 vote
Rating: 3.17 / 5.00 from 69 votes
Ranking: #113 for 2018, #1701 overall
Ranking: #113 for 2018, #1701 overall
| aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , freeform An unrestrained and loose approach towards visual structure. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. |
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Comments (9)
wafer
3yr ago
