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Excl. collabs with 4+ mappers David Bowie - It's No Game (Part 2) [Insane] avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Ranked Feb 28th, 2022
3.21 / 5.00 from 28 votes
#147 for 2022, #1722 overall
Ranked Mapsets: 2
Total Ratings Received: 54
Average Star Rating: 5.51*
Most Active Year: 2021
Top Descriptors avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , freeform An unrestrained and loose approach towards visual structure. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.


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8 comments 3.21 from 28 votes
3 comments 3.41 from 20 votes ◀
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