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Tia - Deal with the devil by UndeadCapulet

Mapset Information
Ranked: May 28th, 2018
Average Rating: 2.46 / 5.00 from 149 votes
Japanese Anime


Expert 9.37*
5.0★
5 votes
4.5★
2 votes
4.0★
7 votes
3.5★
12 votes
3.0★
10 votes
2.5★
4 votes
2.0★
14 votes
1.5★
9 votes
1.0★
6 votes
0.5★
7 votes
0.0★
11 votes
Rating Distribution
Rating: 2.25 / 5.00 from 87 votes
Ranking: #1108 for 2018
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.

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Mir's Expert 7.60*
mapped by Mir
5.0★
1 vote
4.5★
0 votes
4.0★
2 votes
3.5★
3 votes
3.0★
1 vote
2.5★
4 votes
2.0★
4 votes
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 2.65 / 5.00 from 16 votes
Ranking: #376 for 2018, #6059 overall
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

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Xilver's Expert 6.53*
mapped by Xilver15
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
2.5★
4 votes
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 2.32 / 5.00 from 12 votes
Ranking: #992 for 2018
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.

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kwk's Expert 6.29*
mapped by kwk
5.0★
0 votes
4.5★
1 vote
4.0★
2 votes
3.5★
1 vote
3.0★
1 vote
2.5★
0 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.31 / 5.00 from 7 votes
Ranking: #471 for 2018, #7655 overall

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sdafsf's Expert 6.24*
mapped by sdafsf
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
4 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.77 / 5.00 from 5 votes

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Aeril's Expert 6.01*
mapped by Aeril
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.35 / 5.00 from 5 votes

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_83's Insane 5.73*
mapped by anna apple
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.

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AIR's Insane 4.93*
mapped by AIR
5.0★
1 vote
4.5★
0 votes
4.0★
3 votes
3.5★
2 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.54 / 5.00 from 8 votes
Ranking: #444 for 2018, #7252 overall
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

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Shani's Hyper 4.70*
mapped by Shanipika
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.00 / 5.00 from 3 votes

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Shiguma's Hard 3.49*
mapped by Shiguma
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 1 votes

separate your tags with commas
Normal 1.99*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 2 votes

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i still cant tell if its fire or not but im leaning towards its fire

i get it now

too clean

nothing fucks me up more than hearing that this is a Nerfed form compared to what could have happened here

great map

cs6 grid mapping on this is so fucking funny

this is cool as fuck

UC made a deal with the devil a

legit cant form my opinion on this mao

it might be cool but I can't tell

gone from one of my favs to almost mid but i still love the principal of the map

unrelated why is tia just stationary in the mv hard jazz is playing fucking move

I can't lie, I fuck with this immensely

this is an aesthetic map idc

this is the TRENDSETTERS for movement mappers

olc

UNDEADCAPULET 4/14
01:03:105 (1,1,2,1,2,1,2,1) - uc walked so panda could run

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