Dreamcatcher - Chase Me by Natsu
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
7 votes
7 votes
2.5★
5 votes
5 votes
2.0★
18 votes
18 votes
1.5★
10 votes
10 votes
1.0★
7 votes
7 votes
0.5★
5 votes
5 votes
0.0★
7 votes
7 votes
Rating: 1.83 / 5.00 from 64 votes
Ranking: #701 for 2017
Ranking: #701 for 2017
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
5 votes
5 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.08 / 5.00 from 12 votes
Ranking: #642 for 2017
Ranking: #642 for 2017
| collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Featured in
OHC 2017
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
3 votes
3 votes
Rating: 2.50 / 5.00 from 6 votes
Ranking: #568 for 2017
Ranking: #568 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 0.00 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 0.00 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 0.00 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 0.47 / 5.00 from 3 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

this maps clean
this map is kpop airman [2]
loud incorrect buzzer noise
Natsu has zero offensive maps
it’s all relative
im not saying its goatsauce but in the list of most offensive natsu maps this isnt that far up i think
Sorry i like playing this too much to rate it low
this map is kpop airman
I liked the back and forths in the first 2 choruses and the break before the 3rd
chase me 蛤蟆那恰爸爸 asuna要插你asshole dangerous~
this is to jumpaimchads what omoide kakera could be to flowaimcels if natsu figured out how to make better streams [2]
This map feels like a parody
this is to jumpaimchads what omoide kakera could be to flowaimcels if natsu figured out how to make better streams
top diff is quite rigid tbh
this one is pretty tolerable and that says a lot for natsu
burn this map immediately