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Dreamcatcher - Chase Me by Natsu

Mapset Information
Ranked: May 30th, 2017
Average Rating: 1.63 / 5.00 from 91 votes
Korean Rock
Nominators


5.0★
0 votes
4.5★
1 vote
4.0★
1 vote
3.5★
3 votes
3.0★
7 votes
2.5★
5 votes
2.0★
18 votes
1.5★
10 votes
1.0★
7 votes
0.5★
5 votes
0.0★
7 votes
Rating Distribution
Rating: 1.83 / 5.00 from 64 votes
Ranking: #701 for 2017
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Pantsu's Extreme 5.89*
mapped by P A N and Natsu
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
5 votes
2.0★
3 votes
1.5★
0 votes
1.0★
2 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.08 / 5.00 from 12 votes
Ranking: #642 for 2017
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Featured in OHC 2017
Extra 5.07*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
3 votes
Rating Distribution
Rating: 2.50 / 5.00 from 6 votes
Ranking: #568 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Insane 4.35*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 0.00 / 5.00 from 2 votes

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Hard 3.45*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 0.00 / 5.00 from 2 votes

separate your tags with commas
Normal 2.55*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 0.00 / 5.00 from 2 votes

separate your tags with commas
Easy 1.92*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 0.47 / 5.00 from 3 votes

separate your tags with commas
| contributors: shizume, Renumi



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this maps clean

this map is kpop airman [2]

loud incorrect buzzer noise

Natsu has zero offensive maps

it’s all relative

im not saying its goatsauce but in the list of most offensive natsu maps this isnt that far up i think

Sorry i like playing this too much to rate it low

this map is kpop airman

I liked the back and forths in the first 2 choruses and the break before the 3rd

chase me 蛤蟆那恰爸爸 asuna要插你asshole dangerous~

this is to jumpaimchads what omoide kakera could be to flowaimcels if natsu figured out how to make better streams [2]

This map feels like a parody

this is to jumpaimchads what omoide kakera could be to flowaimcels if natsu figured out how to make better streams

top diff is quite rigid tbh

this one is pretty tolerable and that says a lot for natsu

burn this map immediately

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