Dreamcatcher - Chase Me by Natsu
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
7 votes
7 votes
2.5★
5 votes
5 votes
2.0★
18 votes
18 votes
1.5★
10 votes
10 votes
1.0★
7 votes
7 votes
0.5★
5 votes
5 votes
0.0★
6 votes
6 votes
Rating: 1.83 / 5.00 from 63 votes
Ranking: #690 for 2017
Ranking: #690 for 2017
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
5 votes
5 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.10 / 5.00 from 12 votes
Ranking: #632 for 2017
Ranking: #632 for 2017
| collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Featured in
OHC 2017
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
3 votes
3 votes
Rating: 2.50 / 5.00 from 6 votes
Ranking: #562 for 2017
Ranking: #562 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 0.00 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 0.00 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 0.00 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 0.47 / 5.00 from 3 votes
