Furries in a Blender - Ridorii by -Lennox-
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
9 votes
9 votes
3.5★
4 votes
4 votes
3.0★
9 votes
9 votes
2.5★
4 votes
4 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.28 / 5.00 from 31 votes
Ranking: #42 for 2011, #1489 overall
Ranking: #42 for 2011, #1489 overall
| improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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