Furries in a Blender - Ridorii by -Lennox-
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
9 votes
9 votes
3.5★
5 votes
5 votes
3.0★
9 votes
9 votes
2.5★
4 votes
4 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.29 / 5.00 from 32 votes
Ranking: #41 for 2011, #1488 overall
Ranking: #41 for 2011, #1488 overall
| simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Comments (5)
milr_
OMDB patron
3yr ago
