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Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World by jonathanlfj

Mapset info
Ranked: Jan 24th, 2016
Average Rating: 3.81 / 5.00 from 31 votes
Instrumental Video Game


5.0★
1 vote
4.5★
5 votes
4.0★
4 votes
3.5★
7 votes
3.0★
7 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.65 / 5.00 from 24 votes
Ranking: #63 for 2016, #966 overall
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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5.0★
1 vote
4.5★
2 votes
4.0★
2 votes
3.5★
2 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.07 / 5.00 from 7 votes
Ranking: #342 for 2016, #6748 overall
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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separate your tags with commas

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Comments (1)

3yr ago

made my arms go numb when id get more than 1000 combo in 2017


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