Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World by jonathanlfj
5.0★
1 vote
1 vote
4.5★
5 votes
5 votes
4.0★
4 votes
4 votes
3.5★
7 votes
7 votes
3.0★
9 votes
9 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.60 / 5.00 from 26 votes
Ranking: #64 for 2016, #1041 overall
Ranking: #64 for 2016, #1041 overall
| marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
2 votes
2 votes
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.07 / 5.00 from 7 votes
Ranking: #341 for 2016, #6824 overall
Ranking: #341 for 2016, #6824 overall
| collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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| contributors: milr_
