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dj TAKA - quaver by Monstrata

Mapset Information
Ranked: Oct 2nd, 2016
Average Rating: 2.49 / 5.00 from 77 votes
Instrumental Video Game
Nominators


5.0★
2 votes
4.5★
1 vote
4.0★
5 votes
3.5★
3 votes
3.0★
11 votes
2.5★
8 votes
2.0★
10 votes
1.5★
4 votes
1.0★
3 votes
0.5★
4 votes
0.0★
3 votes
Rating Distribution
Rating: 2.35 / 5.00 from 54 votes
Ranking: #762 for 2016
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., accelerating bpmFeatures progressively increasing tempo.

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NiNo's Extra 6.13*
mapped by SnowNiNo_
5.0★
0 votes
4.5★
1 vote
4.0★
1 vote
3.5★
1 vote
3.0★
1 vote
2.5★
3 votes
2.0★
5 votes
1.5★
1 vote
1.0★
3 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.30 / 5.00 from 16 votes
Ranking: #729 for 2016
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.

separate your tags with commas
Haru's Insane 5.19*
mapped by Haruto
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.75 / 5.00 from 2 votes
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.

separate your tags with commas
Joey's Hyper 3.79*
mapped by [ Joey ]
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 2 votes
storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.

separate your tags with commas
Aia's Advanced 2.60*
mapped by Aia
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 2 votes
storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.

separate your tags with commas
Normal 1.90*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.

separate your tags with commas
| contributors: Cocoamallows, Fatfan Kolek



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wait people actually dislike this huh, i think from all monstrata's maps this one pushes the boundaries of a jump training map while also totally making sense and being non repetitive pattern-wise so im really surprised by the ratings

i actually kinda get it now

like the intention was always 'haha cross screens' but the progression is at least valid, would've been nice if it was more gradual

monstrata baby

this is such a great map! (i love falling asleep on the intro only to be jumpscared)

this is just a metronome sim

a mistake was made in these sacred lands

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