dj TAKA - quaver by Monstrata
Mapset Information
Ranked: Oct 2nd, 2016
Average Rating: 2.49 / 5.00 from 77 votes
Instrumental Video Game
Average Rating: 2.49 / 5.00 from 77 votes
Instrumental Video Game
Credits
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
5 votes
5 votes
3.5★
3 votes
3 votes
3.0★
11 votes
11 votes
2.5★
8 votes
8 votes
2.0★
10 votes
10 votes
1.5★
4 votes
4 votes
1.0★
3 votes
3 votes
0.5★
4 votes
4 votes
0.0★
3 votes
3 votes
Rating: 2.35 / 5.00 from 54 votes
Ranking: #762 for 2016
Ranking: #762 for 2016
| simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., accelerating bpmFeatures progressively increasing tempo. |
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
5 votes
5 votes
1.5★
1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.30 / 5.00 from 16 votes
Ranking: #729 for 2016
Ranking: #729 for 2016
| simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.75 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.00 / 5.00 from 2 votes
| storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.00 / 5.00 from 2 votes
| storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
| storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo. |
|---|
| contributors: Cocoamallows, Fatfan Kolek
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

wait people actually dislike this huh, i think from all monstrata's maps this one pushes the boundaries of a jump training map while also totally making sense and being non repetitive pattern-wise so im really surprised by the ratings
i actually kinda get it now
like the intention was always 'haha cross screens' but the progression is at least valid, would've been nice if it was more gradual
monstrata baby
this is such a great map! (i love falling asleep on the intro only to be jumpscared)
this is just a metronome sim
a mistake was made in these sacred lands