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Elmo and Cookie Monster - Cookie-Butter-Choco-Cookie by Monstrata

Mapset info
Ranked: Aug 14th, 2017
Average Rating: 0.53 / 5.00 from 282 votes
English Novelty
Nominators
Rizia Arrival


5.0★
0 votes
4.5★
0 votes
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0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
2 votes
2.0★
2 votes
1.5★
2 votes
1.0★
3 votes
0.5★
6 votes
0.0★
12 votes
Rating Distribution
Rating: 0.72 / 5.00 from 27 votes
Ranking: #690 for 2017
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Extra 4.48*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
2 votes
0.5★
7 votes
0.0★
13 votes
Rating Distribution
Rating: 0.35 / 5.00 from 23 votes
Ranking: #689 for 2017
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
5 votes
0.5★
11 votes
0.0★
21 votes
Rating Distribution
Rating: 0.37 / 5.00 from 39 votes
Ranking: #693 for 2017
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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NiNo's Insane 4.23*
mapped by SnowNiNo_
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
3 votes
1.0★
1 vote
0.5★
7 votes
0.0★
10 votes
Rating Distribution
Rating: 0.56 / 5.00 from 22 votes
Ranking: #684 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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Haru's Insane 4.19*
mapped by Haruto
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
3 votes
1.0★
3 votes
0.5★
6 votes
0.0★
8 votes
Rating Distribution
Rating: 0.60 / 5.00 from 20 votes
Ranking: #679 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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Insane 4.00*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
2 votes
0.5★
5 votes
0.0★
8 votes
Rating Distribution
Rating: 0.50 / 5.00 from 17 votes
Ranking: #671 for 2017
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Sotarks' Insane 3.96*
mapped by Sotarks
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
3 votes
0.5★
2 votes
0.0★
9 votes
Rating Distribution
Rating: 0.44 / 5.00 from 15 votes
Ranking: #663 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
3 votes
0.5★
3 votes
0.0★
9 votes
Rating Distribution
Rating: 0.43 / 5.00 from 16 votes
Ranking: #667 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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Linada's Insane 3.62*
mapped by Linada
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
4 votes
0.5★
1 vote
0.0★
10 votes
Rating Distribution
Rating: 0.81 / 5.00 from 18 votes
Ranking: #673 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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Gero's Hard 3.54*
mapped by Gero
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
1 vote
0.5★
2 votes
0.0★
6 votes
Rating Distribution
Rating: 0.98 / 5.00 from 13 votes
Ranking: #652 for 2017
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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Foxy's Hard 3.51*
mapped by Foxy Grandpa
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
1 vote
0.5★
2 votes
0.0★
7 votes
Rating Distribution
Rating: 0.48 / 5.00 from 12 votes
Ranking: #650 for 2017
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
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Hard 3.48*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
2 votes
1.0★
1 vote
0.5★
1 vote
0.0★
4 votes
Rating Distribution
Rating: 1.04 / 5.00 from 10 votes
Ranking: #622 for 2017
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Akitoshi's Hard 2.89*
mapped by Akitoshi
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
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Andrea's Hard 2.76*
mapped by Andrea
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
2 votes
1.5★
1 vote
1.0★
1 vote
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 0.96 / 5.00 from 12 votes
Ranking: #643 for 2017
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
2 votes
0.0★
6 votes
Rating Distribution
Rating: 0.80 / 5.00 from 12 votes
Ranking: #647 for 2017
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
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Rain's Easy 1.42*
mapped by Saileach
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
1 vote
1.5★
1 vote
1.0★
2 votes
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 0.83 / 5.00 from 12 votes
Ranking: #645 for 2017
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
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Ozzy's Oni 2.81*
mapped by OzzyOzrock
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 0.50 / 5.00 from 2 votes
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 0.75 / 5.00 from 2 votes
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 0.50 / 5.00 from 2 votes
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| contributors: Cocoamallows, Kurboh

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (3)

3yr ago

first

3yr ago

aika i must confess something

3yr ago

I've seen worse, but this is truly just shitposting


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