Elmo and Cookie Monster - Cookie-Butter-Choco-Cookie by Monstrata
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6 votes
6 votes
0.0★
12 votes
12 votes
Rating: 0.71 / 5.00 from 27 votes
Ranking: #681 for 2017
Ranking: #681 for 2017
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. |
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2 votes
2 votes
1.0★
5 votes
5 votes
0.5★
11 votes
11 votes
0.0★
21 votes
21 votes
Rating: 0.37 / 5.00 from 39 votes
Ranking: #684 for 2017
Ranking: #684 for 2017
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. |
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5.0★
0 votes
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4.5★
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0 votes
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1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
7 votes
7 votes
0.0★
13 votes
13 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
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0 votes
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1 vote
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3 votes
3 votes
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1 vote
1 vote
0.5★
7 votes
7 votes
0.0★
10 votes
10 votes
Rating: 0.55 / 5.00 from 22 votes
Ranking: #676 for 2017
Ranking: #676 for 2017
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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3 votes
3 votes
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3 votes
3 votes
0.5★
6 votes
6 votes
0.0★
8 votes
8 votes
Rating: 0.59 / 5.00 from 20 votes
Ranking: #671 for 2017
Ranking: #671 for 2017
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. |
|---|
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5.0★
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0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
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0 votes
1.5★
2 votes
2 votes
1.0★
2 votes
2 votes
0.5★
4 votes
4 votes
0.0★
8 votes
8 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
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0 votes
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0 votes
1.5★
1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
2 votes
2 votes
0.0★
9 votes
9 votes
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5.0★
0 votes
0 votes
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0 votes
0 votes
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0 votes
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1 vote
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1.0★
3 votes
3 votes
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3 votes
3 votes
0.0★
9 votes
9 votes
Rating: 0.42 / 5.00 from 16 votes
Ranking: #662 for 2017
Ranking: #662 for 2017
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. |
|---|
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5.0★
0 votes
0 votes
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0 votes
0 votes
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0 votes
0 votes
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0 votes
0 votes
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2 votes
2 votes
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1 vote
1 vote
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4 votes
4 votes
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1 vote
1 vote
0.0★
10 votes
10 votes
Rating: 0.79 / 5.00 from 18 votes
Ranking: #666 for 2017
Ranking: #666 for 2017
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. |
|---|
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5.0★
0 votes
0 votes
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0 votes
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0 votes
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2 votes
2 votes
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1 vote
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1 vote
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1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
6 votes
6 votes
Rating: 0.96 / 5.00 from 13 votes
Ranking: #645 for 2017
Ranking: #645 for 2017
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
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2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
4 votes
4 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
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0 votes
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2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
7 votes
7 votes
Rating: 0.47 / 5.00 from 12 votes
Ranking: #642 for 2017
Ranking: #642 for 2017
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , geometric Incorporates geometric shapes within the map's visual design. |
|---|
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Ratings on this difficulty are private.
Ratings on this difficulty are private.
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5.0★
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4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
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2 votes
2 votes
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1 vote
1 vote
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1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
Rating: 0.94 / 5.00 from 12 votes
Ranking: #636 for 2017
Ranking: #636 for 2017
| simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
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3 votes
3 votes
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1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
6 votes
6 votes
Rating: 0.78 / 5.00 from 12 votes
Ranking: #640 for 2017
Ranking: #640 for 2017
| distance snapped Uses osu's in-built distance snap feature for most/all of the map. |
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5.0★
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0 votes
0 votes
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0 votes
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0 votes
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2 votes
2 votes
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
Rating: 0.81 / 5.00 from 12 votes
Ranking: #639 for 2017
Ranking: #639 for 2017
| distance snapped Uses osu's in-built distance snap feature for most/all of the map. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
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3.5★
0 votes
0 votes
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0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 0.50 / 5.00 from 2 votes
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5.0★
0 votes
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1 vote
1 vote
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1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 0.75 / 5.00 from 2 votes
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5.0★
0 votes
0 votes
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0 votes
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0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 0.50 / 5.00 from 2 votes
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