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Elmo and Cookie Monster - Cookie-Butter-Choco-Cookie by Monstrata

Mapset info
Ranked: Aug 14th, 2017
Average Rating: 0.53 / 5.00 from 282 votes
English Novelty
Nominators
Rizia Arrival


5.0★
0 votes
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0 votes
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0 votes
2.5★
2 votes
2.0★
2 votes
1.5★
2 votes
1.0★
3 votes
0.5★
6 votes
0.0★
12 votes
Rating Distribution
Rating: 0.71 / 5.00 from 27 votes
Ranking: #686 for 2017
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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Extra 4.48*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
2 votes
0.5★
7 votes
0.0★
13 votes
Rating Distribution
Rating: 0.34 / 5.00 from 23 votes
Ranking: #685 for 2017
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
5 votes
0.5★
11 votes
0.0★
21 votes
Rating Distribution
Rating: 0.37 / 5.00 from 39 votes
Ranking: #689 for 2017
hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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NiNo's Insane 4.23*
mapped by SnowNiNo_
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
3 votes
1.0★
1 vote
0.5★
7 votes
0.0★
10 votes
Rating Distribution
Rating: 0.55 / 5.00 from 22 votes
Ranking: #681 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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Haru's Insane 4.19*
mapped by Haruto
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
3 votes
1.0★
3 votes
0.5★
6 votes
0.0★
8 votes
Rating Distribution
Rating: 0.59 / 5.00 from 20 votes
Ranking: #676 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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Insane 4.00*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
2 votes
0.5★
5 votes
0.0★
8 votes
Rating Distribution
Rating: 0.49 / 5.00 from 17 votes
Ranking: #669 for 2017
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Sotarks' Insane 3.96*
mapped by Sotarks
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
3 votes
0.5★
2 votes
0.0★
9 votes
Rating Distribution
Rating: 0.43 / 5.00 from 15 votes
Ranking: #661 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
3 votes
0.5★
3 votes
0.0★
9 votes
Rating Distribution
Rating: 0.42 / 5.00 from 16 votes
Ranking: #668 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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Linada's Insane 3.62*
mapped by Linada
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
4 votes
0.5★
1 vote
0.0★
10 votes
Rating Distribution
Rating: 0.79 / 5.00 from 18 votes
Ranking: #672 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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Gero's Hard 3.54*
mapped by Gero
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
1 vote
0.5★
2 votes
0.0★
6 votes
Rating Distribution
Rating: 0.96 / 5.00 from 13 votes
Ranking: #649 for 2017
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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Foxy's Hard 3.51*
mapped by Foxy Grandpa
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
1 vote
0.5★
2 votes
0.0★
7 votes
Rating Distribution
Rating: 0.47 / 5.00 from 12 votes
Ranking: #647 for 2017
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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Hard 3.48*
5.0★
0 votes
4.5★
0 votes
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0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
2 votes
1.0★
1 vote
0.5★
1 vote
0.0★
4 votes
Rating Distribution
Rating: 1.01 / 5.00 from 10 votes
Ranking: #621 for 2017
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Akitoshi's Hard 2.89*
mapped by Akitoshi
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
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Andrea's Hard 2.76*
mapped by Andrea
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
2 votes
1.5★
1 vote
1.0★
1 vote
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 0.94 / 5.00 from 12 votes
Ranking: #641 for 2017
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
2 votes
0.0★
6 votes
Rating Distribution
Rating: 0.78 / 5.00 from 12 votes
Ranking: #644 for 2017
distance snappedUses osu's in-built distance snap feature for most/all of the map.
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Rain's Easy 1.42*
mapped by Saileach
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
1 vote
1.5★
1 vote
1.0★
2 votes
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 0.81 / 5.00 from 12 votes
Ranking: #643 for 2017
distance snappedUses osu's in-built distance snap feature for most/all of the map.
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Ozzy's Oni 2.81*
mapped by OzzyOzrock
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 0.50 / 5.00 from 2 votes
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
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0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 0.75 / 5.00 from 2 votes
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 0.50 / 5.00 from 2 votes
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| contributors: Cocoamallows, Kurboh

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (3)

3yr ago

first

3yr ago

aika i must confess something

3yr ago

I've seen worse, but this is truly just shitposting


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