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Elmo and Cookie Monster - Cookie-Butter-Choco-Cookie by Monstrata

Mapset info
Ranked: Aug 14th, 2017
Average Rating: 0.53 / 5.00 from 281 votes
English Novelty
Nominators
Rizia Arrival


5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
2 votes
2.0★
2 votes
1.5★
2 votes
1.0★
3 votes
0.5★
6 votes
0.0★
12 votes
Rating Distribution
Rating: 0.70 / 5.00 from 27 votes
Ranking: #701 for 2017
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Extra 4.48*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
2 votes
0.5★
7 votes
0.0★
13 votes
Rating Distribution
Rating: 0.33 / 5.00 from 23 votes
Ranking: #698 for 2017
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
5 votes
0.5★
10 votes
0.0★
21 votes
Rating Distribution
Rating: 0.35 / 5.00 from 38 votes
Ranking: #704 for 2017
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
NiNo's Insane 4.23*
mapped by SnowNiNo_
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
3 votes
1.0★
1 vote
0.5★
7 votes
0.0★
10 votes
Rating Distribution
Rating: 0.54 / 5.00 from 22 votes
Ranking: #695 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
Haru's Insane 4.19*
mapped by Haruto
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
3 votes
1.0★
3 votes
0.5★
6 votes
0.0★
8 votes
Rating Distribution
Rating: 0.58 / 5.00 from 20 votes
Ranking: #689 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
Insane 4.00*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
2 votes
0.5★
5 votes
0.0★
8 votes
Rating Distribution
Rating: 0.47 / 5.00 from 17 votes
Ranking: #680 for 2017
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Sotarks' Insane 3.96*
mapped by Sotarks
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
3 votes
0.5★
2 votes
0.0★
9 votes
Rating Distribution
Rating: 0.41 / 5.00 from 15 votes
Ranking: #672 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
3 votes
0.5★
3 votes
0.0★
9 votes
Rating Distribution
Rating: 0.41 / 5.00 from 16 votes
Ranking: #677 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
Linada's Insane 3.62*
mapped by Linada
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
4 votes
0.5★
1 vote
0.0★
10 votes
Rating Distribution
Rating: 0.79 / 5.00 from 18 votes
Ranking: #683 for 2017
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
Gero's Hard 3.54*
mapped by Gero
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
1 vote
0.5★
2 votes
0.0★
6 votes
Rating Distribution
Rating: 0.97 / 5.00 from 13 votes
Ranking: #662 for 2017
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.

separate your tags with commas
Foxy's Hard 3.51*
mapped by Foxy Grandpa
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
1 vote
0.5★
2 votes
0.0★
7 votes
Rating Distribution
Rating: 0.45 / 5.00 from 12 votes
Ranking: #659 for 2017
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.

separate your tags with commas
Hard 3.48*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
2 votes
1.0★
1 vote
0.5★
1 vote
0.0★
4 votes
Rating Distribution
Rating: 1.02 / 5.00 from 10 votes
Ranking: #631 for 2017
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Akitoshi's Hard 2.89*
mapped by Akitoshi
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.

separate your tags with commas
Andrea's Hard 2.76*
mapped by Andrea
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
2 votes
1.5★
1 vote
1.0★
1 vote
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 0.94 / 5.00 from 12 votes
Ranking: #653 for 2017
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
2 votes
0.0★
6 votes
Rating Distribution
Rating: 0.77 / 5.00 from 12 votes
Ranking: #657 for 2017
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.

separate your tags with commas
Rain's Easy 1.42*
mapped by Saileach
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
1 vote
1.5★
1 vote
1.0★
2 votes
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 0.81 / 5.00 from 12 votes
Ranking: #656 for 2017
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.

separate your tags with commas
Ozzy's Oni 2.81*
mapped by OzzyOzrock
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 0.50 / 5.00 from 2 votes

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 0.75 / 5.00 from 2 votes

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 0.50 / 5.00 from 2 votes

separate your tags with commas
| contributors: Cocoamallows, Kurboh

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (3)

first

aika i must confess something

I've seen worse, but this is truly just shitposting


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