Elmo and Cookie Monster - Cookie-Butter-Choco-Cookie by Monstrata
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2 votes
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2 votes
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3 votes
3 votes
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6 votes
6 votes
0.0★
12 votes
12 votes
Rating: 0.71 / 5.00 from 27 votes
Ranking: #686 for 2017
Ranking: #686 for 2017
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
0 votes
0 votes
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1 vote
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1.0★
2 votes
2 votes
0.5★
7 votes
7 votes
0.0★
13 votes
13 votes
Rating: 0.34 / 5.00 from 23 votes
Ranking: #685 for 2017
Ranking: #685 for 2017
| simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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2 votes
2 votes
1.0★
5 votes
5 votes
0.5★
11 votes
11 votes
0.0★
21 votes
21 votes
Rating: 0.37 / 5.00 from 39 votes
Ranking: #689 for 2017
Ranking: #689 for 2017
| hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
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1 vote
1 vote
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3 votes
3 votes
1.0★
1 vote
1 vote
0.5★
7 votes
7 votes
0.0★
10 votes
10 votes
Rating: 0.55 / 5.00 from 22 votes
Ranking: #681 for 2017
Ranking: #681 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
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0 votes
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0 votes
0 votes
1.5★
3 votes
3 votes
1.0★
3 votes
3 votes
0.5★
6 votes
6 votes
0.0★
8 votes
8 votes
Rating: 0.59 / 5.00 from 20 votes
Ranking: #676 for 2017
Ranking: #676 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
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1.5★
2 votes
2 votes
1.0★
2 votes
2 votes
0.5★
5 votes
5 votes
0.0★
8 votes
8 votes
Rating: 0.49 / 5.00 from 17 votes
Ranking: #669 for 2017
Ranking: #669 for 2017
| simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
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0 votes
0 votes
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1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
2 votes
2 votes
0.0★
9 votes
9 votes
Rating: 0.43 / 5.00 from 15 votes
Ranking: #661 for 2017
Ranking: #661 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
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0 votes
0 votes
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1 vote
1 vote
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3 votes
3 votes
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3 votes
3 votes
0.0★
9 votes
9 votes
Rating: 0.42 / 5.00 from 16 votes
Ranking: #668 for 2017
Ranking: #668 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
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0 votes
0 votes
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0 votes
0 votes
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1 vote
1 vote
1.0★
4 votes
4 votes
0.5★
1 vote
1 vote
0.0★
10 votes
10 votes
Rating: 0.79 / 5.00 from 18 votes
Ranking: #672 for 2017
Ranking: #672 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
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0 votes
0 votes
3.0★
2 votes
2 votes
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1 vote
1 vote
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1 vote
1 vote
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1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
6 votes
6 votes
Rating: 0.96 / 5.00 from 13 votes
Ranking: #649 for 2017
Ranking: #649 for 2017
| geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
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0 votes
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0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
7 votes
7 votes
Rating: 0.47 / 5.00 from 12 votes
Ranking: #647 for 2017
Ranking: #647 for 2017
| geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
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0 votes
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2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
4 votes
4 votes
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
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0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
Rating: 0.94 / 5.00 from 12 votes
Ranking: #641 for 2017
Ranking: #641 for 2017
| simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
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0 votes
0 votes
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0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
6 votes
6 votes
Rating: 0.78 / 5.00 from 12 votes
Ranking: #644 for 2017
Ranking: #644 for 2017
| distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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5.0★
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1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
Rating: 0.81 / 5.00 from 12 votes
Ranking: #643 for 2017
Ranking: #643 for 2017
| distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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0 votes
0 votes
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0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 0.50 / 5.00 from 2 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
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1 vote
1 vote
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1 vote
1 vote
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0 votes
0 votes
Rating: 0.75 / 5.00 from 2 votes
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5.0★
0 votes
0 votes
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0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 0.50 / 5.00 from 2 votes
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| contributors: Cocoamallows, Kurboh
