Elmo and Cookie Monster - Cookie-Butter-Choco-Cookie by Monstrata
5.0★
0 votes
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4.5★
0 votes
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4.0★
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3.5★
0 votes
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3.0★
0 votes
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2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
3 votes
3 votes
0.5★
6 votes
6 votes
0.0★
12 votes
12 votes
Rating: 0.70 / 5.00 from 27 votes
Ranking: #701 for 2017
Ranking: #701 for 2017
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
7 votes
7 votes
0.0★
13 votes
13 votes
Rating: 0.33 / 5.00 from 23 votes
Ranking: #698 for 2017
Ranking: #698 for 2017
| simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
5 votes
5 votes
0.5★
10 votes
10 votes
0.0★
21 votes
21 votes
Rating: 0.35 / 5.00 from 38 votes
Ranking: #704 for 2017
Ranking: #704 for 2017
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
3 votes
3 votes
1.0★
1 vote
1 vote
0.5★
7 votes
7 votes
0.0★
10 votes
10 votes
Rating: 0.54 / 5.00 from 22 votes
Ranking: #695 for 2017
Ranking: #695 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
3 votes
3 votes
1.0★
3 votes
3 votes
0.5★
6 votes
6 votes
0.0★
8 votes
8 votes
Rating: 0.58 / 5.00 from 20 votes
Ranking: #689 for 2017
Ranking: #689 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
2 votes
2 votes
0.5★
5 votes
5 votes
0.0★
8 votes
8 votes
Rating: 0.47 / 5.00 from 17 votes
Ranking: #680 for 2017
Ranking: #680 for 2017
| simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
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0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
2 votes
2 votes
0.0★
9 votes
9 votes
Rating: 0.41 / 5.00 from 15 votes
Ranking: #672 for 2017
Ranking: #672 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
3 votes
3 votes
0.0★
9 votes
9 votes
Rating: 0.41 / 5.00 from 16 votes
Ranking: #677 for 2017
Ranking: #677 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
4 votes
4 votes
0.5★
1 vote
1 vote
0.0★
10 votes
10 votes
Rating: 0.79 / 5.00 from 18 votes
Ranking: #683 for 2017
Ranking: #683 for 2017
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
6 votes
6 votes
Rating: 0.97 / 5.00 from 13 votes
Ranking: #662 for 2017
Ranking: #662 for 2017
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
7 votes
7 votes
Rating: 0.45 / 5.00 from 12 votes
Ranking: #659 for 2017
Ranking: #659 for 2017
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
4 votes
4 votes
Rating: 1.02 / 5.00 from 10 votes
Ranking: #631 for 2017
Ranking: #631 for 2017
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
Rating: 0.94 / 5.00 from 12 votes
Ranking: #653 for 2017
Ranking: #653 for 2017
| simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
0 votes
0 votes
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0 votes
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0 votes
3.5★
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0 votes
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2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
6 votes
6 votes
Rating: 0.77 / 5.00 from 12 votes
Ranking: #657 for 2017
Ranking: #657 for 2017
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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5.0★
0 votes
0 votes
4.5★
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0 votes
3.5★
0 votes
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0 votes
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2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
Rating: 0.81 / 5.00 from 12 votes
Ranking: #656 for 2017
Ranking: #656 for 2017
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
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5.0★
0 votes
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3.5★
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1.5★
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1.0★
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0.5★
2 votes
2 votes
0.0★
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0 votes
Rating: 0.50 / 5.00 from 2 votes
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3.5★
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2.5★
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1.5★
0 votes
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1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 0.75 / 5.00 from 2 votes
5.0★
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1.5★
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1.0★
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0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 0.50 / 5.00 from 2 votes
| contributors: Cocoamallows, Kurboh
