P*Light - SAY BAY by yf_bmp
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Rating: 3.48 / 5.00 from 12 votes
Ranking: #336 for 2020, #4557 overall
Ranking: #336 for 2020, #4557 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Rating: 3.43 / 5.00 from 22 votes
Ranking: #116 for 2020, #1670 overall
Ranking: #116 for 2020, #1670 overall
| chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Rating: 2.89 / 5.00 from 13 votes
Ranking: #337 for 2020, #4567 overall
Ranking: #337 for 2020, #4567 overall
| slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest. |
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3 votes
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Rating: 3.63 / 5.00 from 7 votes
Ranking: #511 for 2020, #7020 overall
Ranking: #511 for 2020, #7020 overall
| mapping contestAn entry for a mapping contest. |
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Rating: 3.09 / 5.00 from 7 votes
Ranking: #575 for 2020, #8052 overall
Ranking: #575 for 2020, #8052 overall
| mapping contestAn entry for a mapping contest. |
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Rating: 3.97 / 5.00 from 17 votes
Ranking: #161 for 2020, #2435 overall
Ranking: #161 for 2020, #2435 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Featured in
NDC 2022
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Rating: 3.64 / 5.00 from 15 votes
Ranking: #183 for 2020, #2743 overall
Ranking: #183 for 2020, #2743 overall
| streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., mapping contestAn entry for a mapping contest. |
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Rating: 2.95 / 5.00 from 6 votes
Ranking: #663 for 2020, #9519 overall
Ranking: #663 for 2020, #9519 overall
| mapping contestAn entry for a mapping contest. |
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Rating: 2.91 / 5.00 from 2 votes
| mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Rating: 4.00 / 5.00 from 1 votes
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Rating: 3.00 / 5.00 from 1 votes
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Rating: 2.50 / 5.00 from 1 votes
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Rating: 4.57 / 5.00 from 4 votes
