P*Light - SAY BAY by yf_bmp
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Rating: 3.48 / 5.00 from 12 votes
Ranking: #337 for 2020, #4606 overall
Ranking: #337 for 2020, #4606 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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3 votes
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Rating: 3.47 / 5.00 from 22 votes
Ranking: #121 for 2020, #1763 overall
Ranking: #121 for 2020, #1763 overall
| chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Rating: 2.89 / 5.00 from 13 votes
Ranking: #349 for 2020, #4742 overall
Ranking: #349 for 2020, #4742 overall
| slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest. |
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Rating: 3.55 / 5.00 from 8 votes
Ranking: #438 for 2020, #6065 overall
Ranking: #438 for 2020, #6065 overall
| mapping contestAn entry for a mapping contest. |
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Rating: 3.09 / 5.00 from 7 votes
Ranking: #572 for 2020, #8147 overall
Ranking: #572 for 2020, #8147 overall
| mapping contestAn entry for a mapping contest. |
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Rating: 3.97 / 5.00 from 17 votes
Ranking: #158 for 2020, #2464 overall
Ranking: #158 for 2020, #2464 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Featured in
NDC 2022
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Rating: 3.63 / 5.00 from 15 votes
Ranking: #195 for 2020, #2892 overall
Ranking: #195 for 2020, #2892 overall
| streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., mapping contestAn entry for a mapping contest. |
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Rating: 2.94 / 5.00 from 6 votes
Ranking: #693 for 2020
Ranking: #693 for 2020
| mapping contestAn entry for a mapping contest. |
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Rating: 2.91 / 5.00 from 2 votes
| mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Rating: 4.00 / 5.00 from 1 votes
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Rating: 3.00 / 5.00 from 1 votes
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Rating: 2.50 / 5.00 from 1 votes
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Rating: 4.57 / 5.00 from 4 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

i love how fucking stupid this mapset is. every diff has some goofy ass pattern in it that makes me smile