P*Light - SAY BAY by yf_bmp
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Rating: 3.48 / 5.00 from 12 votes
Ranking: #334 for 2020, #4527 overall
Ranking: #334 for 2020, #4527 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
3 votes
3 votes
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1 vote
1 vote
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6 votes
6 votes
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6 votes
6 votes
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Rating: 3.43 / 5.00 from 22 votes
Ranking: #117 for 2020, #1661 overall
Ranking: #117 for 2020, #1661 overall
| chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
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3 votes
3 votes
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2 votes
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0.5★
0 votes
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0.0★
0 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
3 votes
3 votes
3.0★
5 votes
5 votes
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1 vote
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Rating: 2.89 / 5.00 from 13 votes
Ranking: #335 for 2020, #4535 overall
Ranking: #335 for 2020, #4535 overall
| slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
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3 votes
3 votes
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Rating: 3.63 / 5.00 from 7 votes
Ranking: #480 for 2020, #6629 overall
Ranking: #480 for 2020, #6629 overall
| mapping contestAn entry for a mapping contest. |
|---|
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5.0★
0 votes
0 votes
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0 votes
0 votes
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1 vote
1 vote
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2 votes
2 votes
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Rating: 3.09 / 5.00 from 7 votes
Ranking: #569 for 2020, #8032 overall
Ranking: #569 for 2020, #8032 overall
| mapping contestAn entry for a mapping contest. |
|---|
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5.0★
0 votes
0 votes
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5.0★
2 votes
2 votes
4.5★
2 votes
2 votes
4.0★
10 votes
10 votes
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3 votes
3 votes
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Rating: 3.97 / 5.00 from 17 votes
Ranking: #156 for 2020, #2422 overall
Ranking: #156 for 2020, #2422 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Featured in
NDC 2022
5.0★
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0 votes
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3 votes
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Rating: 3.64 / 5.00 from 15 votes
Ranking: #183 for 2020, #2732 overall
Ranking: #183 for 2020, #2732 overall
| streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., mapping contestAn entry for a mapping contest. |
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5.0★
0 votes
0 votes
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0 votes
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1 vote
1 vote
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1 vote
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Rating: 2.95 / 5.00 from 6 votes
Ranking: #653 for 2020, #9518 overall
Ranking: #653 for 2020, #9518 overall
| mapping contestAn entry for a mapping contest. |
|---|
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5.0★
0 votes
0 votes
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Rating: 2.91 / 5.00 from 2 votes
| mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Rating: 4.00 / 5.00 from 1 votes
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Rating: 3.00 / 5.00 from 1 votes
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Rating: 2.50 / 5.00 from 1 votes
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5.0★
3 votes
3 votes
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1 vote
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Rating: 4.57 / 5.00 from 4 votes
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