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Will Stetson - Harumachi Clover (Swing Arrangement) by Will Stetson

Mapset Information
Ranked: May 26th, 2019
Average Rating: 0.81 / 5.00 from 255 votes
Japanese Anime
Nominators


5.0★
3 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
3 votes
1.5★
2 votes
1.0★
8 votes
0.5★
20 votes
0.0★
33 votes
Rating Distribution
Rating: 0.49 / 5.00 from 70 votes
Ranking: #1252 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

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5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
0 votes
1.0★
1 vote
0.5★
3 votes
0.0★
18 votes
Rating Distribution
Rating: 0.31 / 5.00 from 25 votes
Ranking: #1237 for 2019
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.

separate your tags with commas
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
4 votes
0.0★
12 votes
Rating Distribution
Rating: 0.46 / 5.00 from 21 votes
Ranking: #1231 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

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Expert 4.86*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
2 votes
1.0★
0 votes
0.5★
2 votes
0.0★
6 votes
Rating Distribution
Rating: 0.66 / 5.00 from 12 votes
Ranking: #1152 for 2019
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.

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Chanci's Expert 4.84*
mapped by gobkin
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
11 votes
Rating Distribution
Rating: 0.42 / 5.00 from 16 votes
Ranking: #1196 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
Woey's Extra 4.83*
mapped by Woey
5.0★
2 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
0 votes
1.0★
3 votes
0.5★
4 votes
0.0★
8 votes
Rating Distribution
Rating: 0.61 / 5.00 from 19 votes
Ranking: #1215 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
3 votes
0.0★
6 votes
Rating Distribution
Rating: 0.55 / 5.00 from 12 votes
Ranking: #1162 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
Jenny's Insane 4.24*
mapped by Jenny
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 0.69 / 5.00 from 10 votes
Ranking: #1117 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Dafiely's Insane 4.24*
mapped by Dafiely
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
4 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
5 votes
Rating Distribution
Rating: 0.93 / 5.00 from 12 votes
Ranking: #1151 for 2019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Mohab's Insane 4.17*
mapped by Teky
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
5 votes
Rating Distribution
Rating: 0.48 / 5.00 from 9 votes
Ranking: #1109 for 2019

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Insane 4.16*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
7 votes
Rating Distribution
Rating: 0.40 / 5.00 from 11 votes
Ranking: #1142 for 2019

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FrenZ's Hard 3.19*
mapped by FrenZ
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
3 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
6 votes
Rating Distribution
Rating: 1.02 / 5.00 from 11 votes
Ranking: #1133 for 2019
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.

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Yuri's Normal 1.95*
mapped by Yahuri
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
5 votes
Rating Distribution
Rating: 1.15 / 5.00 from 11 votes
Ranking: #1128 for 2019
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.

separate your tags with commas
| contributors: tilda, Wither

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an3

LOL

wtf you're not kidding

how the hell is jenny on this set

i missed seeing this at the bottom of the omdb all time list welcome back king

likely the worst set of all time

The only 4* or above diff I could remotely consider okay is Dafiely's.

the greatest map ever conceived.

gwb

It has a special place in my heart

I fear no map. But that thing... I fear it. (Foxy's diff)

pretty sure this map breaks all 4 of the geneva conventions

Please contact 112 if you or your loved ones have been affected by this map

ViperX78492 why was ur first ever rating on this site to rate fierys diff a 5/5

wish i could rate foxy's diff a -1/5

If you rate this anything above a 0 you are ultra supreme capping

XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

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