Will Stetson - Harumachi Clover (Swing Arrangement) by Will Stetson
Mapset Information
Ranked: May 26th, 2019
Average Rating: 0.81 / 5.00 from 255 votes
Japanese Anime
Average Rating: 0.81 / 5.00 from 255 votes
Japanese Anime
Nominators
Credits
5.0★
3 votes
3 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
3 votes
3 votes
1.5★
2 votes
2 votes
1.0★
8 votes
8 votes
0.5★
20 votes
20 votes
0.0★
33 votes
33 votes
Rating: 0.49 / 5.00 from 70 votes
Ranking: #1252 for 2019
Ranking: #1252 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
3 votes
3 votes
0.0★
18 votes
18 votes
Rating: 0.31 / 5.00 from 25 votes
Ranking: #1237 for 2019
Ranking: #1237 for 2019
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
|---|
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
4 votes
4 votes
0.0★
12 votes
12 votes
Rating: 0.46 / 5.00 from 21 votes
Ranking: #1231 for 2019
Ranking: #1231 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
6 votes
6 votes
Rating: 0.66 / 5.00 from 12 votes
Ranking: #1152 for 2019
Ranking: #1152 for 2019
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
11 votes
11 votes
Rating: 0.42 / 5.00 from 16 votes
Ranking: #1196 for 2019
Ranking: #1196 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
3 votes
3 votes
0.5★
4 votes
4 votes
0.0★
8 votes
8 votes
Rating: 0.61 / 5.00 from 19 votes
Ranking: #1215 for 2019
Ranking: #1215 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
3 votes
3 votes
0.0★
6 votes
6 votes
Rating: 0.55 / 5.00 from 12 votes
Ranking: #1162 for 2019
Ranking: #1162 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
Rating: 0.69 / 5.00 from 10 votes
Ranking: #1117 for 2019
Ranking: #1117 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
4 votes
4 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
5 votes
5 votes
Rating: 0.93 / 5.00 from 12 votes
Ranking: #1151 for 2019
Ranking: #1151 for 2019
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
5 votes
5 votes
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
7 votes
7 votes
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
6 votes
6 votes
Rating: 1.02 / 5.00 from 11 votes
Ranking: #1133 for 2019
Ranking: #1133 for 2019
| simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
5 votes
5 votes
Rating: 1.15 / 5.00 from 11 votes
Ranking: #1128 for 2019
Ranking: #1128 for 2019
| simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

LOL
wtf you're not kidding
how the hell is jenny on this set
i missed seeing this at the bottom of the omdb all time list welcome back king
likely the worst set of all time
The only 4* or above diff I could remotely consider okay is Dafiely's.
the greatest map ever conceived.
It has a special place in my heart
I fear no map. But that thing... I fear it. (Foxy's diff)
pretty sure this map breaks all 4 of the geneva conventions
Please contact 112 if you or your loved ones have been affected by this map
ViperX78492 why was ur first ever rating on this site to rate fierys diff a 5/5
wish i could rate foxy's diff a -1/5
If you rate this anything above a 0 you are ultra supreme capping
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD