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Mapping Overview

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Excl. collabs with 4+ mappers Jun Ishikawa - Toki Meguru Ginga Saikyou no Senshi [Ultimatum] repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high sv Features prominent high slider velocity usage as a key part of map design.
Ranked Jan 16th, 2018
3.55 / 5.00 from 7 votes
#427 for 2018, #6908 overall
Ranked Mapsets: 2
Total Ratings Received: 41
Average Star Rating: 4.40*
Most Active Year: 2018
Top Descriptors difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high sv Features prominent high slider velocity usage as a key part of map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , repetition Features the use of recognizable identical patterns or gameplay elements. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , low sv Features prominent low sv usage as a key part of map design. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , playfield constraint Restricts object placement to a certain part of the playfield.


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