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Mizunashi Akari's comments


momoker

neeler

good one.

kawader

the empty map in question

this maps kinda close to being good actually its just missing that oiahioahengiawehgipoawgw in its patternning

the top diff is kinda camp

💀

good map

Tsurupeta tte iu naa (T_T)

hvick

no stars in the top 2 diffs

luner

monstrata gaps

p[enis

olc had basically this exact take on mapping but he actually knew how his maps played

Visuals matter, hitsounding matter, angles matter, tactile feedback matter, consistent spacing matter.
You can do stuff in different ways, improvised or systematic, from the start or vice versa.
Design is not an art. Design is a shared understanding.
Shape follows function.

Accept criticism when its logically explained.
Visible logic > style, or any made up excuse you can come up with.
Style is not an excuse, it is an approach that provides all the concepts on normal level of execution.

Quantity begets quality.
To get gradually better, you must always question yourself whether you can explain stuff you are doing or not. A great pattern is a pattern you can fully explain using logic and concepts (parallelism, symmetry, blanketing, polygons, grids, pseudo-randomness, antiflow, map's theme etc).

reading hi-mei's mapping 'philosophy' in his profile reminds me of olc

several hidden shots to the chest [2]

03:41:021 (1) - this part is really funny but thats the only good part of the map

transhumanist 🤢🤢🤢🤢🤢

Description
idk how to hitsound Lol

no soul

02:10:617 (1,2,3,4,5,6,7,1,2,1,2,1,2,3,4,5,6,1,2) - if this part was hitsoudned instead of copied from top diff on the expert itd be so much better

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