OMDB
log in

Mizunashi Akari's comments


luner

monstrata gaps

p[enis

olc had basically this exact take on mapping but he actually knew how his maps played

Visuals matter, hitsounding matter, angles matter, tactile feedback matter, consistent spacing matter.
You can do stuff in different ways, improvised or systematic, from the start or vice versa.
Design is not an art. Design is a shared understanding.
Shape follows function.

Accept criticism when its logically explained.
Visible logic > style, or any made up excuse you can come up with.
Style is not an excuse, it is an approach that provides all the concepts on normal level of execution.

Quantity begets quality.
To get gradually better, you must always question yourself whether you can explain stuff you are doing or not. A great pattern is a pattern you can fully explain using logic and concepts (parallelism, symmetry, blanketing, polygons, grids, pseudo-randomness, antiflow, map's theme etc).

reading hi-mei's mapping 'philosophy' in his profile reminds me of olc

several hidden shots to the chest [2]

03:41:021 (1) - this part is really funny but thats the only good part of the map

transhumanist 🤢🤢🤢🤢🤢

Description
idk how to hitsound Lol

no soul

02:10:617 (1,2,3,4,5,6,7,1,2,1,2,1,2,3,4,5,6,1,2) - if this part was hitsoudned instead of copied from top diff on the expert itd be so much better

IMA SUGU NARASHITE!!!!!!!!!!!!!!!!!!

someone should make one of these but have a long spaced 230 bpm stream section right in the middle of the map and it makes it 9* haha wouldnt that be so funny theres no way that would be allowed to be ranked am i right

extortion

azu map gapsssss

cutest sb of all time

HAHhaahah

good one

she needs to wear some pants

iconic

u guys dont get it

gapped by frostings

0 soul

they make me kinda mad actualy

github | rules | descriptors | edit queue 0.072234869003296s