Highest Rated Maps of All Time
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#1
Frums - XNOR XNOR XNOR
11-1 01-0 10-0 00-1 11-1 01-0 10... 7.82*
Jun 30th, 2021
Nowaie
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
11-1 01-0 10-0 00-1 11-1 01-0 10... 7.82*
Jun 30th, 2021
Nowaie
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.18 / 5.00 from 39 votes
#2
Feryquitous (VO: F9) - Monochrome Re.Surgence
1/12 IS NOT RECOMMENDED FOR ANYO... 6.91*
Jul 30th, 2017
rustbell
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
1/12 IS NOT RECOMMENDED FOR ANYO... 6.91*
Jul 30th, 2017
rustbell
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
4.07 / 5.00 from 36 votes
#3
OSTER project - piano x forte
Fortissimo 6.18*
Jun 20th, 2021
DeviousPanda
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , tournament custom A custom map for a playing tournament. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Fortissimo 6.18*
Jun 20th, 2021
DeviousPanda
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , tournament custom A custom map for a playing tournament. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.81 / 5.00 from 45 votes
#4
Risshuu feat. Choko - Take
Ta~ke take take take take take t... 7.58*
Jun 3rd, 2021
yf_bmp
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , accelerating bpm Features progressively increasing tempo.
Ta~ke take take take take take t... 7.58*
Jun 3rd, 2021
yf_bmp
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , accelerating bpm Features progressively increasing tempo.
3.69 / 5.00 from 41 votes
#5
Frums - 24eeev0-$
bpm(1) = 100; for (i = 2 : 24) {... 5.53*
Feb 9th, 2020
Niva
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , accelerating bpm Features progressively increasing tempo. , simple Accessible and straightforward map design.
bpm(1) = 100; for (i = 2 : 24) {... 5.53*
Feb 9th, 2020
Niva
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , accelerating bpm Features progressively increasing tempo. , simple Accessible and straightforward map design.
3.76 / 5.00 from 29 votes
#6
siinamota - Uta o Utau Hito
toybot's Extra 5.86*
Jul 25th, 2019
toybot
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
toybot's Extra 5.86*
Jul 25th, 2019
toybot
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.77 / 5.00 from 26 votes
#7
Tame Impala - Let It Happen
Insane 4.62*
Nov 25th, 2020
Leader and Senseabel
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.62*
Nov 25th, 2020
Leader and Senseabel
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 / 5.00 from 24 votes
#8
Hakushi Hasegawa - Scary Point
Cube 5.92*
Jan 17th, 2024
zglock
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Cube 5.92*
Jan 17th, 2024
zglock
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.35 / 5.00 from 35 votes
#9
Frums - Pictured as Perfect and Plus
Conway's Game of Life 8.64*
Aug 29th, 2023
Ancelysia and Mattay
collab A map with two or more associated mappers. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Conway's Game of Life 8.64*
Aug 29th, 2023
Ancelysia and Mattay
collab A map with two or more associated mappers. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.31 / 5.00 from 42 votes
#10
ELFENSJoN - PHANTOM
DELUSJoN 6.06*
Aug 24th, 2020
Kalibe
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
DELUSJoN 6.06*
Aug 24th, 2020
Kalibe
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.32 / 5.00 from 31 votes
#11
NIWASHI - Playing with Ruby
Extreme 6.85*
Feb 16th, 2021
Down
tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Extreme 6.85*
Feb 16th, 2021
Down
tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.49 / 5.00 from 21 votes
#12
Tech N9ne - Worldwide Choppers
Gangsta 6.99*
Apr 20th, 2015
Froslass
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Gangsta 6.99*
Apr 20th, 2015
Froslass
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.10 / 5.00 from 57 votes
#13
MANY THANKS! feat. Setsunan - Banka
Extreme 6.66*
May 17th, 2023
ktgster
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Extreme 6.66*
May 17th, 2023
ktgster
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
2.96 / 5.00 from 28 votes
#14
Silentroom - NULCTRL
EX 7.94*
Jan 3rd, 2021
quila
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
EX 7.94*
Jan 3rd, 2021
quila
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.54 / 5.00 from 14 votes
#15
DWMw - Shirayama Hime no Kami
Wrath 7.14*
May 16th, 2021
Luscent
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Wrath 7.14*
May 16th, 2021
Luscent
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.39 / 5.00 from 13 votes
#16
lorn - transmute
the heart of a heartless world 8.80*
Jul 26th, 2023
quila
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
the heart of a heartless world 8.80*
Jul 26th, 2023
quila
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.22 / 5.00 from 12 votes
#17
II-L - PIONEER-4
NONDYADIC 7.27*
Aug 24th, 2024
oatmilk
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
NONDYADIC 7.27*
Aug 24th, 2024
oatmilk
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.53 / 5.00 from 10 votes
#18
II-L - PIONEER-4
DEVIOUSPANDA'S BEYOND 6.69*
Aug 24th, 2024
DeviousPanda
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
DEVIOUSPANDA'S BEYOND 6.69*
Aug 24th, 2024
DeviousPanda
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.60 / 5.00 from 7 votes
#19
rN - Anteisce
Fractus 6.65*
May 21st, 2023
Ryuusei Aika
tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Fractus 6.65*
May 21st, 2023
Ryuusei Aika
tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
2.64 / 5.00 from 10 votes
#20
Tech N9ne - Speedom (WWC2) (feat. Eminem & Krizz Kaliko)
Gangsta 7.60*
Sep 12th, 2022
Froslass
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Gangsta 7.60*
Sep 12th, 2022
Froslass
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
2.65 / 5.00 from 21 votes
#21
Down - Ekoro
Cellina's Expert 5.89*
Mar 13th, 2022
Cellina
storyboard Contains a storyboard that enhances gameplay experience. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Cellina's Expert 5.89*
Mar 13th, 2022
Cellina
storyboard Contains a storyboard that enhances gameplay experience. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.88 / 5.00 from 7 votes
#22
Ariana Grande - 7 rings
6 rings 4.33*
Sep 3rd, 2020
wafer
playfield constraint Restricts object placement to a certain part of the playfield. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
6 rings 4.33*
Sep 3rd, 2020
wafer
playfield constraint Restricts object placement to a certain part of the playfield. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
2.53 / 5.00 from 11 votes
#23
The Fractured Dimension - Light Defiance
Effulgence 5.87*
Jul 30th, 2023
SaltyLucario
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Effulgence 5.87*
Jul 30th, 2023
SaltyLucario
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.97 / 5.00 from 6 votes
#24
ReX - Magnetism
Expert 6.73*
Dec 11th, 2019
Chanyah
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , freeform An unrestrained and loose approach towards visual structure.
Expert 6.73*
Dec 11th, 2019
Chanyah
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , freeform An unrestrained and loose approach towards visual structure.
2.65 / 5.00 from 8 votes
#25
Down - Ekoro
Extra 7.03*
Mar 13th, 2022
Down
storyboard Contains a storyboard that enhances gameplay experience. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Extra 7.03*
Mar 13th, 2022
Down
storyboard Contains a storyboard that enhances gameplay experience. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.47 / 5.00 from 10 votes
#26
Toromaru - Curiosity
Dexterity 6.09*
Mar 1st, 2026
Vyassel
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , mapping contest An entry for a mapping contest. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Dexterity 6.09*
Mar 1st, 2026
Vyassel
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , mapping contest An entry for a mapping contest. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.24 / 5.00 from 5 votes
#27
Dream Theater - The Dance of Eternity
Aeternitatis Lusus Exsultans 7.74*
Feb 16th, 2018
Snepif
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Aeternitatis Lusus Exsultans 7.74*
Feb 16th, 2018
Snepif
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.97 / 5.00 from 5 votes
#28
Annabel - Enrai
Reflection 4.73*
Sep 28th, 2024
iBell
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , mapping contest An entry for a mapping contest. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Reflection 4.73*
Sep 28th, 2024
iBell
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , mapping contest An entry for a mapping contest. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.38 / 5.00 from 4 votes
#29
solfa - Battle 3: Shiryoku no Kagiri -The force of mortality-
Expert 6.25*
Mar 3rd, 2024
Lasse
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Expert 6.25*
Mar 3rd, 2024
Lasse
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
2.30 / 5.00 from 6 votes
#30
Mili - Milk
My Love 4.71*
Oct 29th, 2020
SMOKELIND
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
My Love 4.71*
Oct 29th, 2020
SMOKELIND
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.82 / 5.00 from 3 votes
#31
Hisui - SORA-VII Cygnus Wall
Stars Gathering in the Night Skies 5.89*
Oct 25th, 2020
KnightC0re
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Stars Gathering in the Night Skies 5.89*
Oct 25th, 2020
KnightC0re
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.26 / 5.00 from 2 votes
#32
II-L - VOSTOK-6
Beyond 7.39*
Feb 20th, 2021
DeviousPanda
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Beyond 7.39*
Feb 20th, 2021
DeviousPanda
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
1.50 / 5.00 from 5 votes
#33
8686m - Memai
Irregular 5.56*
May 11th, 2023
Venix
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Irregular 5.56*
May 11th, 2023
Venix
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.83 / 5.00 from 79 votes
#34
Central Cee - Obsessed With You
Just For Me 5.52*
Oct 30th, 2022
AJT
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Just For Me 5.52*
Oct 30th, 2022
AJT
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.37 / 5.00 from 12 votes
#35
LiPPS - Nightwear
TRICK 5.46*
Aug 25th, 2023
kiddly
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
TRICK 5.46*
Aug 25th, 2023
kiddly
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
2.63 / 5.00 from 36 votes
#36
II-L - SPUTNIK-3
Beyond OWC 7.28*
May 22nd, 2021
DeviousPanda
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , tournament custom A custom map for a playing tournament. , repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Beyond OWC 7.28*
May 22nd, 2021
DeviousPanda
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , tournament custom A custom map for a playing tournament. , repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
2.68 / 5.00 from 102 votes
#37
II-L - VANGUARD-1
Challenge 7.59*
Sep 2nd, 2020
ktgster
repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Challenge 7.59*
Sep 2nd, 2020
ktgster
repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.36 / 5.00 from 22 votes
#38
II-L feat. amelie xoxo - THE EARTH
DeviousPanda's Expedition 6.56*
Apr 2nd, 2023
DeviousPanda
playfield constraint Restricts object placement to a certain part of the playfield. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , playfield usage Includes deliberate use of the playfield within the map design.
DeviousPanda's Expedition 6.56*
Apr 2nd, 2023
DeviousPanda
playfield constraint Restricts object placement to a certain part of the playfield. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , playfield usage Includes deliberate use of the playfield within the map design.
2.32 / 5.00 from 39 votes
#39
IOSYS - Kanbu de Todomatte Sugu Tokeru ~ Kyouki no Udongein
Hard 5.50*
Jul 7th, 2008
DJPop
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 5.50*
Jul 7th, 2008
DJPop
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.33 / 5.00 from 46 votes
#40
II-L feat. amelie xoxo - THE EARTH
Zeta: Non-trivial 6.70*
Apr 2nd, 2023
Ryuusei Aika
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Zeta: Non-trivial 6.70*
Apr 2nd, 2023
Ryuusei Aika
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
1.92 / 5.00 from 22 votes
#41
II-L - Asteroid Field of DECAPLETS
X 8.41*
Jan 20th, 2022
DeviousPanda
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , marathon A map with a drain time of over 5 minutes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , tech Tests uncommon skills. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
X 8.41*
Jan 20th, 2022
DeviousPanda
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , marathon A map with a drain time of over 5 minutes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , tech Tests uncommon skills. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.10 / 5.00 from 32 votes
#42
II-L feat. amelie xoxo - THE EARTH
Zeta: Trivial 6.76*
Apr 2nd, 2023
Ryuusei Aika
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Zeta: Trivial 6.76*
Apr 2nd, 2023
Ryuusei Aika
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
1.93 / 5.00 from 29 votes
#43
Down - Ekoro
DeviousPanda's Extravaganza 7.70*
Mar 13th, 2022
DeviousPanda
storyboard Contains a storyboard that enhances gameplay experience. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
DeviousPanda's Extravaganza 7.70*
Mar 13th, 2022
DeviousPanda
storyboard Contains a storyboard that enhances gameplay experience. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
1.91 / 5.00 from 31 votes
#44
II-L feat. amelie xoxo - THE EARTH
TWIN PRIME: tekkito & enri 7.17*
Apr 2nd, 2023
tekkito and enri
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , freeform An unrestrained and loose approach towards visual structure. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
TWIN PRIME: tekkito & enri 7.17*
Apr 2nd, 2023
tekkito and enri
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , freeform An unrestrained and loose approach towards visual structure. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
1.74 / 5.00 from 39 votes
#45
xaev - DR PEPPER IS THE OLDEST MAJOR SOFT DRINK IN AMERICA
You' rerealllyaswellpersonyoukno... 3.96*
Jul 13th, 2023
wafer
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
You' rerealllyaswellpersonyoukno... 3.96*
Jul 13th, 2023
wafer
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
1.24 / 5.00 from 45 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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