Feryquitous (VO: F9) - Monochrome Re.Surgence by rustbell
Mapset Information
Submitted: Jul 30th, 2017
Average Rating: 4.11 / 5.00 from 41 votes
English Electronic
Loved Mapset
Average Rating: 4.11 / 5.00 from 41 votes
English Electronic
Loved Mapset
5.0★
13 votes
13 votes
4.5★
10 votes
10 votes
4.0★
6 votes
6 votes
3.5★
4 votes
4 votes
3.0★
5 votes
5 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.02 / 5.00 from 41 votes
Ranking: #6 for 2017, #188 overall
Ranking: #6 for 2017, #188 overall
| aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability. |
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Related beatmaps to [1/12 IS NOT RECOMMENDED FOR ANYO...] BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

Also the preview point is kinda boring i guess. The rest is pretty cool
Hm wow this intro is really annoying
this is jubeat not osu
this is jubeat not osu
is rustbell the TOP 3 MAPPERS of ALL TIME?
if there was a map that would make me cry it'd be this one
MY GOAT
I like the rhythm choice though
This is like all the parts I hate about HW maps condensed into one continuous sequence
Holy fuck. Holy fucking fuck. That mapping of yours is absurd.
i think back then i didnt know what a movement is but then garvanture shown me this and i was like oh okay this map moves
Holy FUUUUUCK
i really wasnt going to look at this until melloe commented but hoyl Fuckign fuck fuck fuck
whole map is fantastic but everything after the break is some of the most magical mapping in the game to me. particularly after this point 04:03:212 (1) - . somehow he makes a melody out of the drums. the choices he makes here are pure alchemy. there's no simple formula, you can't be taught how to do this.
04:03:212 (1,2,3,4,1,2,3,4) - little movements here
it's incredible how much mileage he gets out of these simple lines of 1/2 circles. 04:14:998 (2,3,4,1,2,3,4,1) - 04:05:202 (1,2,3,4,5,6,7) - 04:08:110 (1,2,3,4,5,6) - 03:53:416 (1,2,3,4,5) - 03:57:549 (2,3,4,5,6,7,1,2) - nothing fancy is needed, simplicity is complicated enough already.
04:04:437 (1,2,3) - big movement to highlight the drums, BUT the exact same sound is later represented by a simple line of circles 04:09:335 (1,2,3,4) -
then the same sound, now represented by a simple slider 04:14:233 (1) - 04:16:682 (1) -
and finally he switches it up again with three sets of 4 04:18:518 (2,3,4,5,1,2,3,4,1,2,3,1) -
03:52:192 (1,2,1,2,3,4) - such a beautiful pattern. not only in a vacuum but in that context also
watch this map 10 times, 20 times, 100 times, it's still not enough. you can sense what rustbell wanted from every object. everything makes sense. mapping at its best is like a form of speaking, i don't know how else to put it. without effort you assemble letters to create words to create sentences, to spin from thin air new meaning which wasnt there before.
zamn