Rabpit - Sanctity by tsuka
5.0★
12 votes
12 votes
4.5★
3 votes
3 votes
4.0★
6 votes
6 votes
3.5★
2 votes
2 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.99 / 5.00 from 28 votes
Ranking: #35 for 2012, #491 overall
Ranking: #35 for 2012, #491 overall
| finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
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4.5★
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4.0★
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3.5★
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3.0★
1 vote
1 vote
2.5★
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2.0★
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1.5★
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1.0★
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0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
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5.0★
0 votes
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4.5★
0 votes
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4.0★
0 votes
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3.5★
0 votes
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3.0★
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2.5★
1 vote
1 vote
2.0★
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1.5★
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1.0★
0 votes
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0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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3.0★
0 votes
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2.5★
1 vote
1 vote
2.0★
0 votes
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1.5★
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1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
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| contributors: Ryuusei Aika, shizume
