Highest Rated Maps of All Time
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#1
Electus - Whispers From The Sea
water 4.10*
Jun 28th, 2016
ac8129464363
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , low sv Features prominent low sv usage as a key part of map design.
water 4.10*
Jun 28th, 2016
ac8129464363
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , low sv Features prominent low sv usage as a key part of map design.
4.05 / 5.00 from 28 votes
#2
Spide - Ama no Hane wa Kami no Gotoshi
Intertextuality 5.52*
Oct 14th, 2019
tatemae
low sv Features prominent low sv usage as a key part of map design. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , freeform An unrestrained and loose approach towards visual structure. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
Intertextuality 5.52*
Oct 14th, 2019
tatemae
low sv Features prominent low sv usage as a key part of map design. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , freeform An unrestrained and loose approach towards visual structure. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.88 / 5.00 from 32 votes
#3
ESTi - HELIX (Edit ver.)
EX EX 6.83*
Nov 9th, 2015
Hollow Wings
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
EX EX 6.83*
Nov 9th, 2015
Hollow Wings
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.65 / 5.00 from 75 votes
#4
Car Seat Headrest - Bodys
embrace 5.69*
Mar 27th, 2023
wafer
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
embrace 5.69*
Mar 27th, 2023
wafer
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
3.61 / 5.00 from 82 votes
#5
Tove Styrke - Changed My Mind
Expert 4.97*
Jun 1st, 2020
Mint
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , low sv Features prominent low sv usage as a key part of map design.
Expert 4.97*
Jun 1st, 2020
Mint
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , low sv Features prominent low sv usage as a key part of map design.
4.06 / 5.00 from 21 votes
#6
Aoki Chihiro - Kodou
MMMMMMMMaster!!!!!! 6.36*
Jul 4th, 2018
09kami
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , low sv Features prominent low sv usage as a key part of map design.
MMMMMMMMaster!!!!!! 6.36*
Jul 4th, 2018
09kami
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , low sv Features prominent low sv usage as a key part of map design.
3.12 / 5.00 from 38 votes
#7
Iglooghost - Niteracer
Mamu 6.09*
Feb 23rd, 2019
VINXIS
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
Mamu 6.09*
Feb 23rd, 2019
VINXIS
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
3.73 / 5.00 from 16 votes
#8
Porter Robinson & Madeon - Shelter
Insane 4.74*
Jan 15th, 2017
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
Insane 4.74*
Jan 15th, 2017
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
3.57 / 5.00 from 13 votes
#9
Kendrick Lamar - Die Hard feat. Blxst & Amanda Reifer
I 5.05*
Jan 19th, 2024
chaser01
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
I 5.05*
Jan 19th, 2024
chaser01
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
2.81 / 5.00 from 21 votes
#10
Merzbow - Requiem
Normal 0.14*
Jan 16th, 2013
Niko
gimmick Focused on a single unique design or gameplay idea. , slider only Restricts object choice to sliders only. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
Normal 0.14*
Jan 16th, 2013
Niko
gimmick Focused on a single unique design or gameplay idea. , slider only Restricts object choice to sliders only. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
2.84 / 5.00 from 21 votes
#11
nana(Sevencolors) - Chameleon
Chameleon 4.23*
Oct 6th, 2012
L_P
freeform An unrestrained and loose approach towards visual structure. , low sv Features prominent low sv usage as a key part of map design. , custom skin Utilizes custom skin elements and graphics.
Chameleon 4.23*
Oct 6th, 2012
L_P
freeform An unrestrained and loose approach towards visual structure. , low sv Features prominent low sv usage as a key part of map design. , custom skin Utilizes custom skin elements and graphics.
3.92 / 5.00 from 13 votes
#12
INSTASAMKA - ZA DEN'GI DA
VITAS' UNPAID AR EXTRA 5.38*
Feb 28th, 2024
Vitas2222
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design.
VITAS' UNPAID AR EXTRA 5.38*
Feb 28th, 2024
Vitas2222
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design.
3.11 / 5.00 from 13 votes
#13
Noisia - Stigma
Nsane 5.19*
Jun 15th, 2014
Natteke
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , low sv Features prominent low sv usage as a key part of map design.
Nsane 5.19*
Jun 15th, 2014
Natteke
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , low sv Features prominent low sv usage as a key part of map design.
3.50 / 5.00 from 10 votes
#14
monet - PicaPica
Normal 5.99*
Dec 25th, 2020
rinuko
geometric Incorporates geometric shapes within the map's visual design. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , low sv Features prominent low sv usage as a key part of map design. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
Normal 5.99*
Dec 25th, 2020
rinuko
geometric Incorporates geometric shapes within the map's visual design. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , low sv Features prominent low sv usage as a key part of map design. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
2.86 / 5.00 from 75 votes
#15
U2 - Ningyou Saiban
Lunatic 4.99*
Jan 8th, 2018
Hollow Wings
low sv Features prominent low sv usage as a key part of map design.
Lunatic 4.99*
Jan 8th, 2018
Hollow Wings
low sv Features prominent low sv usage as a key part of map design.
3.15 / 5.00 from 10 votes
#16
UVERworld - CORE PRIDE (TV Size)
Insane 4.94*
Jan 22nd, 2013
SamiPale
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , low sv Features prominent low sv usage as a key part of map design.
Insane 4.94*
Jan 22nd, 2013
SamiPale
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , low sv Features prominent low sv usage as a key part of map design.
3.00 / 5.00 from 8 votes
#17
rusino - Looping the Rooms feat. Hatsune Miku
44444444444444 5.83*
Apr 1st, 2026
44444444444444
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , low sv Features prominent low sv usage as a key part of map design.
44444444444444 5.83*
Apr 1st, 2026
44444444444444
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , low sv Features prominent low sv usage as a key part of map design.
2.70 / 5.00 from 12 votes
#18
Chroma - Strange Inventor
Innovation 3.20*
Jan 28th, 2026
ktgster
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
Innovation 3.20*
Jan 28th, 2026
ktgster
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
4.00 / 5.00 from 5 votes
#19
Toby Fox - Dialtone
SPECIL 3.42*
Nov 3rd, 2021
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , gimmick Focused on a single unique design or gameplay idea. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , low sv Features prominent low sv usage as a key part of map design.
SPECIL 3.42*
Nov 3rd, 2021
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , gimmick Focused on a single unique design or gameplay idea. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , low sv Features prominent low sv usage as a key part of map design.
2.45 / 5.00 from 9 votes
#20
Three Days Grace - No More
Extra 5.21*
Mar 19th, 2016
pishifat
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
Extra 5.21*
Mar 19th, 2016
pishifat
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
3.00 / 5.00 from 4 votes
#21
Chroma - Strange Inventor
Insane 2.71*
Jan 28th, 2026
ktgster
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
Insane 2.71*
Jan 28th, 2026
ktgster
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
3.83 / 5.00 from 3 votes
#22
Red Moon Architect - Return of the Black Butterflies
Tenebrosity 1.90*
May 10th, 2025
a bat
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , low sv Features prominent low sv usage as a key part of map design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Tenebrosity 1.90*
May 10th, 2025
a bat
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , low sv Features prominent low sv usage as a key part of map design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.33 / 5.00 from 3 votes
#23
ABSOLUTE CASTAWAY - Musubime
Petal 5.21*
Dec 4th, 2023
Lasse
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , low sv Features prominent low sv usage as a key part of map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Petal 5.21*
Dec 4th, 2023
Lasse
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , low sv Features prominent low sv usage as a key part of map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.43 / 5.00 from 3 votes
#24
Joby Talbot - Journey of the Sorcerer
Normal 2.46*
May 10th, 2008
MOOMANiBE
low sv Features prominent low sv usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 2.46*
May 10th, 2008
MOOMANiBE
low sv Features prominent low sv usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.00 / 5.00 from 3 votes
#25
MillhioreF - Waltz o' the Irish
slow slider o' the irish 0.14*
Dec 22nd, 2022
MillhioreF
simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , low sv Features prominent low sv usage as a key part of map design.
slow slider o' the irish 0.14*
Dec 22nd, 2022
MillhioreF
simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , low sv Features prominent low sv usage as a key part of map design.
1.83 / 5.00 from 5 votes
#26
eFeL remixed by KHTP - Beat Cannon (KHTP Remix)
Focus! 3.53*
Jan 24th, 2021
ktgster
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , low sv Features prominent low sv usage as a key part of map design. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
Focus! 3.53*
Jan 24th, 2021
ktgster
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , low sv Features prominent low sv usage as a key part of map design. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.57 / 5.00 from 17 votes
#27
Asaka - Eternal Star
Glistening Soul 6.29*
Apr 13th, 2020
Creamy Candy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , freeform An unrestrained and loose approach towards visual structure. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , low sv Features prominent low sv usage as a key part of map design.
Glistening Soul 6.29*
Apr 13th, 2020
Creamy Candy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , freeform An unrestrained and loose approach towards visual structure. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , low sv Features prominent low sv usage as a key part of map design.
1.03 / 5.00 from 9 votes
#28
Drop - Granat
Hard 3.00*
Jun 14th, 2024
-Keitaro
gimmick Focused on a single unique design or gameplay idea. , low sv Features prominent low sv usage as a key part of map design.
Hard 3.00*
Jun 14th, 2024
-Keitaro
gimmick Focused on a single unique design or gameplay idea. , low sv Features prominent low sv usage as a key part of map design.
1.73 / 5.00 from 18 votes
#29
Lil Uzi Vert - XO Tour Llif3
handsome's Master 5.42*
Mar 5th, 2023
hehe
low sv Features prominent low sv usage as a key part of map design.
handsome's Master 5.42*
Mar 5th, 2023
hehe
low sv Features prominent low sv usage as a key part of map design.
2.32 / 5.00 from 23 votes
#30
underscores - Uncanny long arms (with Jane Remover)
i, i have a dream. a dream of yo... 8.57*
Jan 16th, 2024
wafer
storyboard Contains a storyboard that enhances gameplay experience. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
i, i have a dream. a dream of yo... 8.57*
Jan 16th, 2024
wafer
storyboard Contains a storyboard that enhances gameplay experience. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
2.43 / 5.00 from 214 votes
#31
Drop - Granat
Insane 4.42*
Jun 14th, 2024
-Keitaro
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design.
Insane 4.42*
Jun 14th, 2024
-Keitaro
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design.
1.11 / 5.00 from 28 votes
#32
Drop - Granat
Granat 6.02*
Jun 14th, 2024
-Keitaro
gimmick Focused on a single unique design or gameplay idea. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Granat 6.02*
Jun 14th, 2024
-Keitaro
gimmick Focused on a single unique design or gameplay idea. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
1.25 / 5.00 from 119 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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