Highest Rated Maps of 2008
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#1
Nico Nico Douga - U.N. Owen Was Her?
Normal 5.85*
Oct 29th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
Normal 5.85*
Oct 29th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
3.67
/ 5.00 from
85 votes
#2
BRANDY - Move It On (DJ HD MIx)
DaRRi MIx 3.29*
Sep 30th, 2008
darrihuka
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
DaRRi MIx 3.29*
Sep 30th, 2008
darrihuka
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.86
/ 5.00 from
34 votes
#3
BRANDY - The Festival of Ghost 2
DaRRi MIx 4.35*
Oct 1st, 2008
darrihuka
finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
DaRRi MIx 4.35*
Oct 1st, 2008
darrihuka
finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.82
/ 5.00 from
33 votes
#4
Dan Balan - Crazy Loop (mm ma ma)
Hard 3.75*
Sep 2nd, 2008
Rolled
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Hard 3.75*
Sep 2nd, 2008
Rolled
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.47
/ 5.00 from
47 votes
#5
Nagisa Cosmetic - Cosmetic Happy
Insane 4.67*
Sep 16th, 2008
silasw
wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 4.67*
Sep 16th, 2008
silasw
wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.59
/ 5.00 from
24 votes
#6
Bowling for Soup - 1985
Hito's Insane 4.87*
Aug 31st, 2008
Hitoshirenu Shourai
ninja spinnersFeatures spinners that are very short in duration., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hito's Insane 4.87*
Aug 31st, 2008
Hitoshirenu Shourai
ninja spinnersFeatures spinners that are very short in duration., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.35
/ 5.00 from
48 votes
#7
Glasslake - Driving Lazy Bee
DaRRi MIx 5.27*
Nov 19th, 2008
darrihuka
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., hexgridObjects are placed along a hexagonal grid.
DaRRi MIx 5.27*
Nov 19th, 2008
darrihuka
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., hexgridObjects are placed along a hexagonal grid.
3.59
/ 5.00 from
20 votes
#8
FF7 Original Soundtrack - Crazy Motorcycle Chase
Crazy! 5.10*
Aug 14th, 2008
James
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., distance snappedUses osu's in-built distance snap feature for most/all of the map., freeformAn unrestrained and loose approach towards visual structure., ninja spinnersFeatures spinners that are very short in duration.
Crazy! 5.10*
Aug 14th, 2008
James
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., distance snappedUses osu's in-built distance snap feature for most/all of the map., freeformAn unrestrained and loose approach towards visual structure., ninja spinnersFeatures spinners that are very short in duration.
3.28
/ 5.00 from
46 votes
#9
DDR Mario Mix - Underground Mozart
Impossible 4.36*
Sep 16th, 2008
ash
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., geometricIncorporates geometric shapes within the map's visual design., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Impossible 4.36*
Sep 16th, 2008
ash
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., geometricIncorporates geometric shapes within the map's visual design., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.87
/ 5.00 from
18 votes
#10
Nico Nico Douga - Ryuuseigun
Marathon 4.86*
Aug 16th, 2008
peppy
gungathonA map with a drain time of over 10 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Marathon 4.86*
Aug 16th, 2008
peppy
gungathonA map with a drain time of over 10 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.88
/ 5.00 from
19 votes
#11
Kevin.o2SE - Red Sign
DaRRi MIx 4.15*
Oct 29th, 2008
darrihuka
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
DaRRi MIx 4.15*
Oct 29th, 2008
darrihuka
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.04
/ 5.00 from
18 votes
#12
Re-venge/De-Sire/DJ Smalls - Tsugaru Japan
Oni 5.46*
Aug 12th, 2008
Duoprism
wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid.
Oni 5.46*
Aug 12th, 2008
Duoprism
wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid.
3.11
/ 5.00 from
19 votes
#13
NicoNicoDouga - Nice Boat.
JAMES DIFFICULTY!! 4.87*
Aug 5th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
JAMES DIFFICULTY!! 4.87*
Aug 5th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.28
/ 5.00 from
17 votes
#14
Yoko Ishida - paraparaMAX I
marathon 3.78*
Jul 31st, 2008
chan
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
marathon 3.78*
Jul 31st, 2008
chan
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.92
/ 5.00 from
21 votes
#15
NEWS - weeeek
Insane 5.08*
Dec 10th, 2008
Echo
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 5.08*
Dec 10th, 2008
Echo
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.68
/ 5.00 from
14 votes
#16
Sean Paul - Get Busy (Bhangra Remix)
Woman, Get Busy 4.32*
Nov 23rd, 2008
Rolled
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Woman, Get Busy 4.32*
Nov 23rd, 2008
Rolled
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.26
/ 5.00 from
15 votes
#17
eufonius - Megumeru ~cuckool mix 2007~
Hard 3.11*
Mar 30th, 2008
DJPop
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Hard 3.11*
Mar 30th, 2008
DJPop
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.65
/ 5.00 from
14 votes
#18
AKITO - Sakura Kagetsu
Pasonia's Insane 4.76*
Apr 21st, 2008
Pasonia
finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Pasonia's Insane 4.76*
Apr 21st, 2008
Pasonia
finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.03
/ 5.00 from
16 votes
#19
Gojou Kai - Higan no Tsuka
Hard 4.33*
Dec 20th, 2008
James and Al-Azif
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., collabA map with two or more associated mappers., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 4.33*
Dec 20th, 2008
James and Al-Azif
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., collabA map with two or more associated mappers., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.86
/ 5.00 from
13 votes
#20
Ruzarin Kashiwagi - Theme of Love (Short Ver.)
Insane 4.95*
Nov 25th, 2008
Hitoshirenu Shourai
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., ninja spinnersFeatures spinners that are very short in duration.
Insane 4.95*
Nov 25th, 2008
Hitoshirenu Shourai
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., ninja spinnersFeatures spinners that are very short in duration.
3.91
/ 5.00 from
12 votes
#21
DragonForce - Through the Fire and Flames
Expert 4.81*
Jul 31st, 2008
Puffles
marathonA map with a drain time of over 5 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Expert 4.81*
Jul 31st, 2008
Puffles
marathonA map with a drain time of over 5 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.01
/ 5.00 from
14 votes
#22
Bloodhound Gang - Mope
Insane 4.19*
Jul 27th, 2008
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 4.19*
Jul 27th, 2008
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.03
/ 5.00 from
13 votes
#23
Higurashi TV Character Song - Hanyuu Nanodesu -remix-
Hard 3.45*
Sep 7th, 2008
pokedigi
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
Hard 3.45*
Sep 7th, 2008
pokedigi
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., custom skinUtilizes custom skin elements and graphics.
3.54
/ 5.00 from
12 votes
#24
Excel Girls - Ai (Chuuseishin)
Excel 4.41*
Jul 2nd, 2008
Sinistro
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
Excel 4.41*
Jul 2nd, 2008
Sinistro
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
2.82
/ 5.00 from
15 votes
#25
The World Ends With You OST - DejaVu
Ultimate 4.44*
May 8th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Ultimate 4.44*
May 8th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.38
/ 5.00 from
10 votes
#26
Jakazid - Cillit Bang (Hardcore Mix)
JAMES DIFFICULTY!! 4.62*
Aug 10th, 2008
James
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
JAMES DIFFICULTY!! 4.62*
Aug 10th, 2008
James
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.90
/ 5.00 from
12 votes
#27
Gojou Kai - Border of Life
Hard 4.16*
Dec 20th, 2008
James
wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., freeformAn unrestrained and loose approach towards visual structure.
Hard 4.16*
Dec 20th, 2008
James
wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., freeformAn unrestrained and loose approach towards visual structure.
4.28
/ 5.00 from
8 votes
#28
Chatmonchy - Make Up! Make Up!
Hard 3.43*
Apr 20th, 2008
peppy
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., repetitionFeatures the use of recognizable identical patterns or gameplay elements., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.43*
Apr 20th, 2008
peppy
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., repetitionFeatures the use of recognizable identical patterns or gameplay elements., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.90
/ 5.00 from
11 votes
#29
DM Ashura - neoMAX (Full Version)
Insane 5.44*
Oct 1st, 2008
Duoprism
finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 5.44*
Oct 1st, 2008
Duoprism
finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.98
/ 5.00 from
12 votes
#30
Weird Al Yankovic - Hardware Store
Impossible 4.49*
Aug 5th, 2008
kingcobra52
finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Impossible 4.49*
Aug 5th, 2008
kingcobra52
finger controlUses complex applications of rhythms in order to test the player's tapping ability., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.94
/ 5.00 from
11 votes
#31
Hatsune Miku - THIS IS SPARTAAA!!!
Insane 4.39*
Aug 1st, 2008
James
ninja spinnersFeatures spinners that are very short in duration., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 4.39*
Aug 1st, 2008
James
ninja spinnersFeatures spinners that are very short in duration., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.81
/ 5.00 from
10 votes
#32
Hyadain - Chocobo
Black 4.80*
Dec 24th, 2008
awp, Mifune24, Rolled and mtmcl
collabA map with two or more associated mappers., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Black 4.80*
Dec 24th, 2008
awp, Mifune24, Rolled and mtmcl
collabA map with two or more associated mappers., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.68
/ 5.00 from
12 votes
#33
Peter Lambert - osu! tutorial
Gameplay basics 0.71*
Nov 5th, 2008
peppy
progressionContains a gradual advancement in difficulty or concept across the map., simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Gameplay basics 0.71*
Nov 5th, 2008
peppy
progressionContains a gradual advancement in difficulty or concept across the map., simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.66
/ 5.00 from
12 votes
#34
Tenacious D - Tribute
ROCK! 4.08*
Nov 9th, 2008
awp
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
ROCK! 4.08*
Nov 9th, 2008
awp
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.15
/ 5.00 from
9 votes
#35
ESTi - OblivioN
DaRRi MIx 4.26*
Nov 1st, 2008
darrihuka
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
DaRRi MIx 4.26*
Nov 1st, 2008
darrihuka
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.58
/ 5.00 from
8 votes
#36
Initial D - Running in the 90's
Running in the 90's 4.43*
Jul 22nd, 2008
lukewarmholiday
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Running in the 90's 4.43*
Jul 22nd, 2008
lukewarmholiday
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.76
/ 5.00 from
11 votes
#37
The Cat Empire - Fishies
Insane 4.04*
Aug 23rd, 2008
Egg1991
finger controlUses complex applications of rhythms in order to test the player's tapping ability., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 4.04*
Aug 23rd, 2008
Egg1991
finger controlUses complex applications of rhythms in order to test the player's tapping ability., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.69
/ 5.00 from
7 votes
#38
Chiru - GOLIMAR!!
Hard 3.32*
Oct 27th, 2008
James
geometricIncorporates geometric shapes within the map's visual design., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.32*
Oct 27th, 2008
James
geometricIncorporates geometric shapes within the map's visual design., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.35
/ 5.00 from
9 votes
#39
KOTOKO - Suppuration -core-
Harder 3.71*
Feb 18th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Harder 3.71*
Feb 18th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.54
/ 5.00 from
7 votes
#40
Akitomo Takaya - Battle Frontier
Insane 4.74*
Sep 1st, 2008
eirrol
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 4.74*
Sep 1st, 2008
eirrol
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.62
/ 5.00 from
11 votes
#41
ORANGE RANGE - Ikenai Taiyou
Hard 3.24*
Apr 30th, 2008
Echo
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Hard 3.24*
Apr 30th, 2008
Echo
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.78
/ 5.00 from
7 votes
#42
m-flo loves BoA - the Love Bug
Hard 3.15*
Mar 9th, 2008
eyup
finger controlUses complex applications of rhythms in order to test the player's tapping ability., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.15*
Mar 9th, 2008
eyup
finger controlUses complex applications of rhythms in order to test the player's tapping ability., simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.02
/ 5.00 from
8 votes
#43
Takeharu Ishimoto - Emptiness And
Ultimate 4.41*
Jul 4th, 2008
machol30
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Ultimate 4.41*
Jul 4th, 2008
machol30
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.00
/ 5.00 from
8 votes
#44
Nickelback - Animals
Etna 3.91*
Aug 17th, 2008
Rolled
high svFeatures prominent high slider velocity usage as a key part of map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Etna 3.91*
Aug 17th, 2008
Rolled
high svFeatures prominent high slider velocity usage as a key part of map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.53
/ 5.00 from
7 votes
#45
2MB - Healing Vision - Angelic Mix -
Insane 4.70*
May 24th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
Insane 4.70*
May 24th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
2.71
/ 5.00 from
11 votes
#46
ORANGE RANGE - Ikenai Taiyou
Beginner 0.74*
Apr 30th, 2008
Echo
circle onlyRestricts object choice to circles only., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Beginner 0.74*
Apr 30th, 2008
Echo
circle onlyRestricts object choice to circles only., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.19
/ 5.00 from
8 votes
#47
- Eroge ga owaranai
Kharl's Insane 4.38*
Jun 19th, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Kharl's Insane 4.38*
Jun 19th, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.57
/ 5.00 from
9 votes
#48
IOSYS - Kanbu de Todomatte Sugu Tokeru ~ Kyouki no Udongein
Normal 3.15*
Jul 7th, 2008
DJPop
slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 3.15*
Jul 7th, 2008
DJPop
slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.78
/ 5.00 from
9 votes
#49
Mindless Self Indulgence - You'll Rebel To Anything
Impossible 4.84*
Aug 30th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Impossible 4.84*
Aug 30th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.91
/ 5.00 from
8 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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