Highest Rated Maps of 2009
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#1
hicalculator - Life is Game
tobe Style 4.26*
Aug 11th, 2009
tobebuta
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
tobe Style 4.26*
Aug 11th, 2009
tobebuta
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
4.09
from
67 votes
#2
Queen - Don't Stop Me Now
Hard ROCK! 3.46*
Aug 23rd, 2009
m980
storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Hard ROCK! 3.46*
Aug 23rd, 2009
m980
storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.16
from
52 votes
#3
Niko - Made of Fire
Oni 6.20*
Nov 8th, 2009
Lesjuh
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Oni 6.20*
Nov 8th, 2009
Lesjuh
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.81
from
172 votes
#4
Wiklund - Billy Boogie
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.89
from
64 votes
#5
DJ Mars - Lemon Tree
Hard 4.28*
Nov 6th, 2009
mm201
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Hard 4.28*
Nov 6th, 2009
mm201
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
4.04
from
25 votes
#6
nomico - Bad Apple!!
Hard 3.53*
May 18th, 2009
James
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., freeformAn unrestrained and loose approach towards visual structure.
Hard 3.53*
May 18th, 2009
James
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., freeformAn unrestrained and loose approach towards visual structure.
3.94
from
34 votes
#7
Niko - Made of Fire
Heavy 4.54*
Nov 8th, 2009
Lesjuh
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Heavy 4.54*
Nov 8th, 2009
Lesjuh
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.88
from
39 votes
#8
DJ Sharpnel - StrangeProgram
Lesjuh's TAG 7.26*
Mar 12th, 2009
Lesjuh
storyboardContains a storyboard that enhances gameplay experience., gimmickFocused on a single unique design or gameplay idea., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., complex svFeatures large changes in slider velocity.
Lesjuh's TAG 7.26*
Mar 12th, 2009
Lesjuh
storyboardContains a storyboard that enhances gameplay experience., gimmickFocused on a single unique design or gameplay idea., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., complex svFeatures large changes in slider velocity.
3.73
from
54 votes
#9
Nico Nico Douga - BARUSA of MIKOSU
TAG4 9.54*
Feb 8th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
TAG4 9.54*
Feb 8th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.79
from
31 votes
#10
IOSYS - Okuu's Nuclear Fusion Dojo
v2b's Insane 5.40*
Oct 9th, 2009
v2b
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience.
v2b's Insane 5.40*
Oct 9th, 2009
v2b
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience.
3.89
from
22 votes
#11
DJ Sharpnel - StrangeProgram
HappyMiX 5.93*
Mar 12th, 2009
happy30
storyboardContains a storyboard that enhances gameplay experience., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
HappyMiX 5.93*
Mar 12th, 2009
happy30
storyboardContains a storyboard that enhances gameplay experience., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.76
from
34 votes
#12
IOSYS - Utage wa Eien ni ~SHD~
SOLO 5.21*
Sep 12th, 2009
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
SOLO 5.21*
Sep 12th, 2009
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.78
from
25 votes
#13
Shibayan - Boundary of Space
Marathon 4.93*
Mar 1st, 2009
James, deepsea, kioukiou, darrihuka, Al-Azif and Alace
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., gungathonA map with a drain time of over 10 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Marathon 4.93*
Mar 1st, 2009
James, deepsea, kioukiou, darrihuka, Al-Azif and Alace
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., gungathonA map with a drain time of over 10 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.83
from
22 votes
#14
Rhapsody - Emerald Sword
Extreme 5.46*
Apr 10th, 2009
Duoprism
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Extreme 5.46*
Apr 10th, 2009
Duoprism
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.53
from
40 votes
#15
Rihanna - Disturbia
Paranoia 4.23*
Mar 13th, 2009
Larto
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
Paranoia 4.23*
Mar 13th, 2009
Larto
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
3.55
from
23 votes
#16
bubbles - F
Insane 3.97*
Feb 25th, 2009
tobebuta
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Insane 3.97*
Feb 25th, 2009
tobebuta
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.76
from
20 votes
#17
Hanataba - Night of Knights
DJPop's Extra Stage 5.21*
Apr 24th, 2009
DJPop
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
DJPop's Extra Stage 5.21*
Apr 24th, 2009
DJPop
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.39
from
30 votes
#18
Hatsune Miku - Hatsune Miku no Shoushitsu
Uninstall 5.57*
Sep 2nd, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Uninstall 5.57*
Sep 2nd, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.66
from
21 votes
#19
Bronco (El Gigante de America) - Chocheman
Extremo 4.57*
Nov 24th, 2009
Gens
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Extremo 4.57*
Nov 24th, 2009
Gens
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.65
from
18 votes
#20
Utada Hikaru - Beautiful World
tobe's more Hard 3.33*
Sep 13th, 2009
tobebuta
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience.
tobe's more Hard 3.33*
Sep 13th, 2009
tobebuta
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience.
3.96
from
16 votes
#21
M.I.A - Paper Planes
Pineapple Express!!! 4.09*
Sep 5th, 2009
EEeee
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Pineapple Express!!! 4.09*
Sep 5th, 2009
EEeee
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.20
from
18 votes
#22
Lady GaGa ft. Akon & Colby O'Donis - Just Dance
0_o 4.20*
Jul 4th, 2009
0_o
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience.
0_o 4.20*
Jul 4th, 2009
0_o
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience.
3.39
from
18 votes
#23
Karen - Sudden Death R99
Sudden Death 5.22*
Jun 25th, 2009
v2b
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience.
Sudden Death 5.22*
Jun 25th, 2009
v2b
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience.
3.71
from
16 votes
#24
Beautiful Day - V3
Impossible 5.85*
Nov 18th, 2009
ignorethis
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Impossible 5.85*
Nov 18th, 2009
ignorethis
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.44
from
17 votes
#25
Queen - Don't Stop Me Now
Sweatin' 3.55*
Aug 23rd, 2009
m980
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Sweatin' 3.55*
Aug 23rd, 2009
m980
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.98
from
14 votes
#26
IOSYS - Marisa wa Taihen na Kanbu de Tomatte Ikimashita
Love 6.17*
Nov 6th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Love 6.17*
Nov 6th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.52
from
17 votes
#27
Emilie Autumn - I Know Where You Sleep
Psychotic 5.29*
Dec 28th, 2009
Mogsy
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
Psychotic 5.29*
Dec 28th, 2009
Mogsy
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
3.18
from
17 votes
#28
Lazy Town ft. Lil' Jon - Cooking by the Book
LESJUH'S MAD COOKING SKILLZ!!! 5.55*
Aug 19th, 2009
Lesjuh
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
LESJUH'S MAD COOKING SKILLZ!!! 5.55*
Aug 19th, 2009
Lesjuh
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.61
from
13 votes
#29
IOSYS - Utage wa Eien ni ~SHD~
TAG4 11.29*
Sep 12th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
TAG4 11.29*
Sep 12th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.87
from
23 votes
#30
Nico Nico Douga - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix)
TAG4 11.13*
May 27th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
TAG4 11.13*
May 27th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.84
from
26 votes
#31
Nico Nico Douga - BARUSA of MIKOSU
SOLO 5.26*
Feb 8th, 2009
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
SOLO 5.26*
Feb 8th, 2009
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.09
from
17 votes
#32
Sammi Cheng - Mei Fei Se Wu
Insane 4.98*
Jul 8th, 2009
Sushi
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 4.98*
Jul 8th, 2009
Sushi
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.39
from
15 votes
#33
Electric Six - Gay Bar
Hard 4.36*
Oct 4th, 2009
Mashley
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs.
Hard 4.36*
Oct 4th, 2009
Mashley
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs.
3.31
from
14 votes
#34
Hisaka Yoko - Don't say "lazy" (Full ver.)
TAG4 8.10*
Aug 15th, 2009
DJPop
tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
TAG4 8.10*
Aug 15th, 2009
DJPop
tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.12
from
17 votes
#35
Soulja Boy - Turn My Swag On
Hard 3.61*
Jun 2nd, 2009
foulcoon
simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Hard 3.61*
Jun 2nd, 2009
foulcoon
simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.02
from
15 votes
#36
Oriental ST8 - Shoreline
Redesign Style 4.49*
Nov 2nd, 2009
Wizard Of Orz
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Redesign Style 4.49*
Nov 2nd, 2009
Wizard Of Orz
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.70
from
12 votes
#37
Hirano Aya - Lost My Music
Ace Of Trades' Insane 4.78*
Feb 16th, 2009
Ace of Trades
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Ace Of Trades' Insane 4.78*
Feb 16th, 2009
Ace of Trades
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.30
from
13 votes
#38
Dj Verstarker - Jump Jump (2008)
Jump like CRAZY!!! 4.73*
Jun 6th, 2009
Lef
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high svFeatures prominent high slider velocity usage as a key part of map design., geometricIncorporates geometric shapes within the map's visual design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
Jump like CRAZY!!! 4.73*
Jun 6th, 2009
Lef
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high svFeatures prominent high slider velocity usage as a key part of map design., geometricIncorporates geometric shapes within the map's visual design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
3.61
from
12 votes
#39
Coda - Longcat's Song
LOOOONG! 3.66*
Feb 18th, 2009
vytalibus
geometricIncorporates geometric shapes within the map's visual design., ninja spinnersFeatures spinners that are very short in duration., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
LOOOONG! 3.66*
Feb 18th, 2009
vytalibus
geometricIncorporates geometric shapes within the map's visual design., ninja spinnersFeatures spinners that are very short in duration., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.93
from
11 votes
#40
The Prodigy - No Good (Start The Dance)
No Good For Me 4.62*
Jul 31st, 2009
whymeman
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience.
No Good For Me 4.62*
Jul 31st, 2009
whymeman
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., storyboardContains a storyboard that enhances gameplay experience.
3.39
from
11 votes
#41
Seiryu - Time to Air
Another 5.03*
Jan 11th, 2009
Alace
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.03*
Jan 11th, 2009
Alace
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.37
from
13 votes
#42
The Prodigy - We Are The Ruffest
Ruffest 5.47*
Nov 18th, 2009
whymeman
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
Ruffest 5.47*
Nov 18th, 2009
whymeman
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
2.85
from
14 votes
#43
Rammstein - Du Hast
Du Hast Mich 5.10*
Jan 8th, 2009
kingcobra52
progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
Du Hast Mich 5.10*
Jan 8th, 2009
kingcobra52
progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
3.13
from
13 votes
#44
Taiko no Tatsujin - Haya Saitama2000
Oni 6.18*
Oct 25th, 2009
Zekira
taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
Oni 6.18*
Oct 25th, 2009
Zekira
taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
2.75
from
19 votes
#45
REDALiCE - Great Nano Desu
HAUUU! 4.94*
Jul 22nd, 2009
fartownik
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
HAUUU! 4.94*
Jul 22nd, 2009
fartownik
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.79
from
11 votes
#46
Endo Masaaki - Environmental Superman Ecogainder
Ecology 5.75*
Nov 29th, 2009
miccoliasms
storyboardContains a storyboard that enhances gameplay experience.
Ecology 5.75*
Nov 29th, 2009
miccoliasms
storyboardContains a storyboard that enhances gameplay experience.
3.37
from
11 votes
#47
Emanuele Inglese - Dj English
Hard 2.74*
Mar 8th, 2009
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 2.74*
Mar 8th, 2009
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.52
from
10 votes
#48
Susumu Hirasawa - Yume no Shima Shinen Kouen
KIRBY Mix 5.02*
Sep 10th, 2009
Starrodkirby86
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
KIRBY Mix 5.02*
Sep 10th, 2009
Starrodkirby86
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
2.90
from
12 votes
#49
Parry Gripp - Boogie Boogie Hedgehog
Hard 4.04*
Jul 6th, 2009
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Hard 4.04*
Jul 6th, 2009
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.75
from
15 votes
#50
DJ Satomi - Waves
Hard 3.01*
Feb 28th, 2009
Diasios
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Hard 3.01*
Feb 28th, 2009
Diasios
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.48
from
9 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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