Highest Rated Maps of 2016
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#451
DragonForce - Seasons
Legend 6.91*
Jun 18th, 2016
Spaghetti
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Legend 6.91*
Jun 18th, 2016
Spaghetti
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.07
from
7 votes
#452
Kitamura Eri - alive
cRyo's Insane 5.46*
Jul 30th, 2016
cRyo[iceeicee]
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
cRyo's Insane 5.46*
Jul 30th, 2016
cRyo[iceeicee]
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.90
from
5 votes
#454
Remo Prototype[CV: Hanamori Yumiri] - Sendan Life
Crystal's Garakowa 5.89*
Apr 26th, 2016
Crystal
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Crystal's Garakowa 5.89*
Apr 26th, 2016
Crystal
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.79
from
8 votes
#455
NOMA - LOUDER MACHINE
byfar x Skystar's Collab Extra 6.28*
Oct 21st, 2016
Skystar and byfar
storyboardContains a storyboard that enhances gameplay experience., collabA map with two or more associated mappers.
byfar x Skystar's Collab Extra 6.28*
Oct 21st, 2016
Skystar and byfar
storyboardContains a storyboard that enhances gameplay experience., collabA map with two or more associated mappers.
3.35
from
6 votes
#456
3.80
from
5 votes
#457
3.80
from
5 votes
#458
Smooth McGroove - Spark Mandrill Acapella (Dj CUTMAN Remix)
fartownik & Okorin's Extreme 6.65*
Jan 2nd, 2016
fartownik and Okoayu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers.
fartownik & Okorin's Extreme 6.65*
Jan 2nd, 2016
fartownik and Okoayu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers.
3.80
from
5 votes
#460
aran - Ripples (DJ Noriken Remix)
Shockwave 6.15*
Sep 19th, 2016
Side
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Shockwave 6.15*
Sep 19th, 2016
Side
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.52
from
13 votes
#461
Horie Yui - silky heart
Taeyang's Insane 4.29*
Jan 3rd, 2016
Taeyang
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
Taeyang's Insane 4.29*
Jan 3rd, 2016
Taeyang
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
2.65
from
9 votes
#462
Masumi Itou - Yume no Naka no Watashi no Yume
Dream 6.58*
Mar 28th, 2016
FreeSongs
marathonA map with a drain time of over 5 minutes.
Dream 6.58*
Mar 28th, 2016
FreeSongs
marathonA map with a drain time of over 5 minutes.
4.33
from
6 votes
#463
3LAU, Paris & Simo Ft. Bright Lights - Escape (Faraway Skies Remix)
Free Your Mind 5.50*
Sep 22nd, 2016
Strategas
marathonA map with a drain time of over 5 minutes.
Free Your Mind 5.50*
Sep 22nd, 2016
Strategas
marathonA map with a drain time of over 5 minutes.
2.96
from
7 votes
#464
Yazawa Nico (CV.Tokui Sora) - Nicopuri Joshidou
Expert 6.00*
Feb 2nd, 2016
yf_bmp
storyboardContains a storyboard that enhances gameplay experience.
Expert 6.00*
Feb 2nd, 2016
yf_bmp
storyboardContains a storyboard that enhances gameplay experience.
3.07
from
8 votes
#465
yuikonnu - Kakushigoto
Abandoned 6.62*
Oct 17th, 2016
Lasse
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Abandoned 6.62*
Oct 17th, 2016
Lasse
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.04
from
8 votes
#466
Alfakyun. x Camellia - calling
Irre's Presto 7.11*
Oct 21st, 2016
Irreversible
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Irre's Presto 7.11*
Oct 21st, 2016
Irreversible
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.83
from
6 votes
#467
2.97
from
6 votes
#468
3.60
from
5 votes
#469
Powerless feat. Sennzai - Unrequited
Reunion 6.98*
Dec 8th, 2016
VINXIS
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Reunion 6.98*
Dec 8th, 2016
VINXIS
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60
from
5 votes
#471
Culprate - Yin
Asphyxia's Extra 5.79*
Nov 22nd, 2016
Asphyxia
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Asphyxia's Extra 5.79*
Nov 22nd, 2016
Asphyxia
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.95
from
6 votes
#472
L.E.D.-G + Qrispy Joybox + ARM feat. Nanahira - Dokkin Summer Adventure
K.Penguin's Summer Adventure! 6.27*
Jul 14th, 2016
koreapenguin
K.Penguin's Summer Adventure! 6.27*
Jul 14th, 2016
koreapenguin
2.91
from
7 votes
#473
Chitose Sara - Merry Merry Go Round
Extra 5.77*
Sep 15th, 2016
Leaf
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Extra 5.77*
Sep 15th, 2016
Leaf
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.80
from
7 votes
#475
Zeami feat. Ayane - Senpuu no Mai
Fly Senpuu 5.81*
Jun 4th, 2016
smallboat
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Fly Senpuu 5.81*
Jun 4th, 2016
smallboat
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
2.53
from
9 votes
#476
3.50
from
5 votes
#477
sky_delta - Grenade
Negative Infinity Fragmentation 22.62*
Jul 5th, 2016
MinG3012
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
Negative Infinity Fragmentation 22.62*
Jul 5th, 2016
MinG3012
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.63
from
7 votes
#478
Jeff Williams - Red Like Roses Part I & II (Edited Version)
Fuccing's Crescent Rose 6.67*
Dec 25th, 2016
melonboy and Sing
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes.
Fuccing's Crescent Rose 6.67*
Dec 25th, 2016
melonboy and Sing
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes.
2.48
from
10 votes
#479
Unknown Artist - Cory White House de Chou Taihen!
RLC's xlNi Makasete 5.22*
Nov 14th, 2016
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
RLC's xlNi Makasete 5.22*
Nov 14th, 2016
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.71
from
7 votes
#480
Nhato - Magic
Harmonious 6.32*
Sep 16th, 2016
-kevincela- and Azer
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Harmonious 6.32*
Sep 16th, 2016
-kevincela- and Azer
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
2.57
from
8 votes
#482
jioyi - Platinum
z1085684963's Another 6.29*
Apr 28th, 2016
z1085684963
geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
z1085684963's Another 6.29*
Apr 28th, 2016
z1085684963
geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86
from
5 votes
#483
Memme - Cherry Blossom
Bonzphyxia's Extra 6.11*
Jul 27th, 2016
Bonzi and Asphyxia
collabA map with two or more associated mappers.
Bonzphyxia's Extra 6.11*
Jul 27th, 2016
Bonzi and Asphyxia
collabA map with two or more associated mappers.
2.87
from
6 votes
#484
Camellia - Enantiomorphs
Chirality 7.09*
Aug 30th, 2016
-Visceral-
marathonA map with a drain time of over 5 minutes.
Chirality 7.09*
Aug 30th, 2016
-Visceral-
marathonA map with a drain time of over 5 minutes.
3.40
from
5 votes
#487
GRANRODEO - Can Do (TV Size)
Extra: Midorima 6.32*
Oct 15th, 2016
Monstrata
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Extra: Midorima 6.32*
Oct 15th, 2016
Monstrata
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.49
from
9 votes
#488
Kurokotei - Scattered Faith
Taboo 13.58*
Aug 15th, 2016
MinG3012
gimmickFocused on a single unique design or gameplay idea., marathonA map with a drain time of over 5 minutes.
Taboo 13.58*
Aug 15th, 2016
MinG3012
gimmickFocused on a single unique design or gameplay idea., marathonA map with a drain time of over 5 minutes.
3.17
from
7 votes
#489
2.47
from
9 votes
#490
Manami Numakura - Sakebe
Shout! 6.51*
Nov 5th, 2016
Meg
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Shout! 6.51*
Nov 5th, 2016
Meg
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.47
from
9 votes
#491
Nanamori-chu*Gorakubu - Acchu~ma Seishun!
Fycho's Seishun 5.57*
Jul 26th, 2016
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Fycho's Seishun 5.57*
Jul 26th, 2016
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.53
from
14 votes
#493
Zomboy - Nuclear (Hands Up)
Woob-Woob-Weee 5.74*
Aug 12th, 2016
Shadren
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Woob-Woob-Weee 5.74*
Aug 12th, 2016
Shadren
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.68
from
5 votes
#494
Imperial Circus Dead Decadence - Uta
Eternum 8.13*
Jun 16th, 2016
nhlx
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Eternum 8.13*
Jun 16th, 2016
nhlx
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.46
from
10 votes
#495
Ariabl'eyeS - Senkou no Flare
Glorious 8.15*
Nov 28th, 2016
Yusomi
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Glorious 8.15*
Nov 28th, 2016
Yusomi
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.46
from
9 votes
#497
Stonebank - The Pressure
wa's Extra 5.11*
Jan 10th, 2016
wa_
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
wa's Extra 5.11*
Jan 10th, 2016
wa_
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.03
from
6 votes
#498
Dzeko & Torres - 2015 in 10 minutes
Marathon 4.27*
Nov 10th, 2016
Aleks719
gungathonA map with a drain time of over 10 minutes.
Marathon 4.27*
Nov 10th, 2016
Aleks719
gungathonA map with a drain time of over 10 minutes.
3.38
from
5 votes
#499
jioyi - Platinum
Mass 6.81*
Apr 28th, 2016
09kami
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
Mass 6.81*
Apr 28th, 2016
09kami
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
2.77
from
6 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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