Highest Rated Maps of 2019
«
1
2
3
4
5
6
7
8
9
»
#601
2.91
/ 5.00 from
7 votes
#603
3.69
/ 5.00 from
6 votes
#604
2.92
/ 5.00 from
7 votes
#605
System Of A Down - Kill Rock 'n Roll
Accidents Happen 5.23*
Oct 21st, 2019
Cris-
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Accidents Happen 5.23*
Oct 21st, 2019
Cris-
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
2.92
/ 5.00 from
7 votes
#606
Ariabl'eyeS - Symmetric Rose
Twin Roses 7.20*
Oct 17th, 2019
Shanipika
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
Twin Roses 7.20*
Oct 17th, 2019
Shanipika
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
2.72
/ 5.00 from
8 votes
#607
2.69
/ 5.00 from
8 votes
#609
3.35
/ 5.00 from
6 votes
#611
3.39
/ 5.00 from
6 votes
#612
Duca - Innocent Desire
Rescue 5.33*
Nov 26th, 2019
Dored
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
Rescue 5.33*
Nov 26th, 2019
Dored
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.08
/ 5.00 from
7 votes
#613
Nekomata Master - Instrumental Compilation
Calming 6.88*
Oct 16th, 2019
Xilver15, celerih, den0saur, Icekalt and Scub
Calming 6.88*
Oct 16th, 2019
Xilver15, celerih, den0saur, Icekalt and Scub
3.58
/ 5.00 from
6 votes
#614
3.32
/ 5.00 from
6 votes
#615
Vektor - Outer Isolation
Segregated 7.87*
Oct 1st, 2019
FCL
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Segregated 7.87*
Oct 1st, 2019
FCL
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.63
/ 5.00 from
6 votes
#617
2.53
/ 5.00 from
12 votes
#619
3.40
/ 5.00 from
6 votes
#620
ryo(supercell) feat. Hatsune Miku - ODDS & ENDS
Resonating Voices of Absolution 6.80*
Aug 23rd, 2019
-Zeraora
Resonating Voices of Absolution 6.80*
Aug 23rd, 2019
-Zeraora
2.64
/ 5.00 from
8 votes
#621
3.22
/ 5.00 from
6 votes
#622
2.74
/ 5.00 from
9 votes
#623
4.26
/ 5.00 from
8 votes
#626
3.08
/ 5.00 from
6 votes
#628
3.55
/ 5.00 from
6 votes
#632
GIRAFFES? GIRAFFES! - I Am S/H(im)e[r] As You Am S/H(im)e[r] As You Are Me And We Am I And I...
Chapter 2: Satori 6.81*
Sep 20th, 2019
squirrelpascals
Chapter 2: Satori 6.81*
Sep 20th, 2019
squirrelpascals
3.50
/ 5.00 from
6 votes
#633
3.43
/ 5.00 from
6 votes
#634
MRVLZ - Her Name
? 5.48*
Feb 12th, 2019
ac8129464363 and VINXIS
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
? 5.48*
Feb 12th, 2019
ac8129464363 and VINXIS
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.96
/ 5.00 from
7 votes
#635
3.23
/ 5.00 from
6 votes
#636
Katakiri Rekka - Answer
FGSky's Extra 6.71*
Nov 8th, 2019
friendlyguysky
wide aim Patterns, usually jumps, with heavy use of wide angle movement.
FGSky's Extra 6.71*
Nov 8th, 2019
friendlyguysky
wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.15
/ 5.00 from
7 votes
#641
Sota Fujimori - ACCELERATE
WHIPLASH 6.41*
Mar 27th, 2019
mindmaster107
mapping contest An entry for a mapping contest.
WHIPLASH 6.41*
Mar 27th, 2019
mindmaster107
mapping contest An entry for a mapping contest.
2.72
/ 5.00 from
7 votes
#642
4.65
/ 5.00 from
5 votes
#644
Kurosaki Maon - Setsuna no Kajitsu
captin lfj's Paradise 6.47*
Jul 28th, 2019
jonathanlfj and captin1
collab A map with two or more associated mappers.
captin lfj's Paradise 6.47*
Jul 28th, 2019
jonathanlfj and captin1
collab A map with two or more associated mappers.
2.92
/ 5.00 from
6 votes
#645
2.92
/ 5.00 from
6 votes
#648
2.60
/ 5.00 from
8 votes
#649
3.40
/ 5.00 from
6 votes
Filters
maps of
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
