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Highest Rated Maps of All Time

#6751
2.74 / 5.00 from 10 votes
#6752
3.83 / 5.00 from 8 votes
#6753
3.47 / 5.00 from 7 votes
#6754
3.17 / 5.00 from 9 votes
#6755
Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World
Lunatic Collab 5.28*
Jan 24th, 2016
jonathanlfj and Nyquill
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.07 / 5.00 from 7 votes
#6756
3.76 / 5.00 from 8 votes
#6757
3.05 / 5.00 from 9 votes
#6758
2.89 / 5.00 from 9 votes
#6759
3.72 / 5.00 from 7 votes
#6760
Rita - Straight Seeker
Collab Extra 6.12*
May 19th, 2023
aishiteiru-
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , geometric Incorporates geometric shapes within the map's visual design.
3.17 / 5.00 from 10 votes
#6761
3.16 / 5.00 from 8 votes
#6762
3.22 / 5.00 from 8 votes
#6763
3.19 / 5.00 from 8 votes
#6764
3.81 / 5.00 from 7 votes
#6765
2.67 / 5.00 from 13 votes
#6766
3.35 / 5.00 from 8 votes
#6767
xi - Mirage Garden
Hyper 5.02*
Nov 3rd, 2015
P o M u T a
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.71 / 5.00 from 7 votes
#6768
supercell - Hero
C.Hero 5.47*
Mar 23rd, 2013
Colin Hou
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , freeform An unrestrained and loose approach towards visual structure.
3.74 / 5.00 from 7 votes
#6769
2.97 / 5.00 from 8 votes
#6770
3.38 / 5.00 from 8 votes
#6771
fripSide - fortuna on the Sixteenth night
Insane 4.08*
Jun 6th, 2014
Nichiyouki
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.05 / 5.00 from 9 votes
#6772
Jakarta Funk Brothers - INSOMNIA
C16H13ClN2O2 feat. Heilia 6.99*
Sep 15th, 2022
AJT and Heilia
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , collab A map with two or more associated mappers.
2.94 / 5.00 from 9 votes
#6773
3.07 / 5.00 from 8 votes
#6774
4.17 / 5.00 from 6 votes
#6775
4.17 / 5.00 from 6 votes
#6777
Mimori Suzuko - Sakiwau Hana (movie ver.)
Alex's Insane 4.81*
Nov 18th, 2020
Alexsander
freeform An unrestrained and loose approach towards visual structure.
2.72 / 5.00 from 9 votes
#6778
2.72 / 5.00 from 9 votes
#6780
3.45 / 5.00 from 8 votes
#6781
2.63 / 5.00 from 14 votes
#6782
2.63 / 5.00 from 11 votes
#6783
3.05 / 5.00 from 8 votes
#6784
3.30 / 5.00 from 8 votes
#6785
The Cat Empire - Fishies
Insane 3.74*
Aug 23rd, 2008
Egg1991
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.69 / 5.00 from 7 votes
#6786
3.70 / 5.00 from 8 votes
#6787
3.61 / 5.00 from 7 votes
#6788
3.45 / 5.00 from 7 votes
#6789
3.45 / 5.00 from 7 votes
#6790
3.07 / 5.00 from 10 votes
#6791
ryo (supercell) feat.chelly - Great Distance
Awakened 5.59*
Aug 3rd, 2015
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.80 / 5.00 from 9 votes
#6792
3.12 / 5.00 from 9 votes
#6793
3.52 / 5.00 from 7 votes
#6794
3.79 / 5.00 from 7 votes
#6795
Tsukuyomi - Tsuki ga Michiru
Aragon & Deca's Collab Extreme 6.69*
Jan 1st, 2023
Aragon and Deca
collab A map with two or more associated mappers.
2.61 / 5.00 from 12 votes
#6796
2.92 / 5.00 from 9 votes
#6797
Yui Horie - The World's End
Prologue 7.26*
Sep 25th, 2017
Leiwa
marathon A map with a drain time of over 5 minutes.
2.73 / 5.00 from 11 votes
#6798
3.22 / 5.00 from 8 votes
#6799
3.69 / 5.00 from 7 votes
#6800
3.79 / 5.00 from 9 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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