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Highest Rated Maps of All Time

#8601
3.31 / 5.00 from 6 votes
#8602
3.77 / 5.00 from 7 votes
#8604
3.11 / 5.00 from 7 votes
#8605
3.90 / 5.00 from 7 votes
#8606
3.62 / 5.00 from 6 votes
#8608
Annabel - caracol
deluge 4.36*
Sep 16th, 2024
honne
mapping contest An entry for a mapping contest.
3.49 / 5.00 from 6 votes
#8609
3.82 / 5.00 from 6 votes
#8610
3.41 / 5.00 from 7 votes
#8611
3.61 / 5.00 from 6 votes
#8612
2.70 / 5.00 from 7 votes
#8613
2.70 / 5.00 from 7 votes
#8614
3.17 / 5.00 from 6 votes
#8615
ExileLord - Soulless 4
Machinations 9.35*
Mar 31st, 2018
Woey
gungathon A map with a drain time of over 10 minutes.
2.59 / 5.00 from 16 votes
#8616
3.30 / 5.00 from 6 votes
#8617
3.69 / 5.00 from 6 votes
#8618
3.23 / 5.00 from 6 votes
#8619
3.23 / 5.00 from 6 votes
#8620
3.37 / 5.00 from 7 votes
#8621
3.20 / 5.00 from 6 votes
#8622
Infected Mushroom - Now is Gold (feat. Kelsy Karter)
Golden 5.28*
Apr 9th, 2024
Nemis
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.43 / 5.00 from 6 votes
#8624
2.84 / 5.00 from 7 votes
#8625
2.84 / 5.00 from 8 votes
#8627
nano - No pain, No game
cRyo's Hard 3.55*
Nov 2nd, 2012
cRyo[iceeicee]
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.90 / 5.00 from 6 votes
#8628
3.38 / 5.00 from 7 votes
#8629
KikuoHana - Desert Theater
lu^3's Extra (#3) 6.63*
Jul 12th, 2021
Plus4j
mapping contest An entry for a mapping contest.
2.57 / 5.00 from 9 votes
#8630
S3RL feat Tamika - I Will Pick You Up
Asagi's Insane 4.84*
Feb 12th, 2015
Asagi
storyboard Contains a storyboard that enhances gameplay experience.
3.75 / 5.00 from 7 votes
#8631
2.77 / 5.00 from 7 votes
#8632
4.31 / 5.00 from 5 votes
#8633
3.54 / 5.00 from 6 votes
#8634
IGNEA - Jahi
The Sign of Faith 7.39*
Sep 9th, 2023
ravensong
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.42 / 5.00 from 6 votes
#8636
2.72 / 5.00 from 9 votes
#8637
3.15 / 5.00 from 7 votes
#8638
2.53 / 5.00 from 9 votes
#8639
Peter Lambert - osu! tutorial
Pro Gameplay 4.35*
Oct 9th, 2010
Sushi
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , geometric Incorporates geometric shapes within the map's visual design.
2.97 / 5.00 from 7 votes
#8640
3.05 / 5.00 from 8 votes
#8641
3.27 / 5.00 from 6 votes
#8642
3.39 / 5.00 from 7 votes
#8643
3.39 / 5.00 from 7 votes
#8644
2.83 / 5.00 from 8 votes
#8645
TERRA - We Are
Insane 4.21*
Feb 29th, 2008
James
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only.
2.75 / 5.00 from 8 votes
#8646
4.30 / 5.00 from 6 votes
#8647
The Dresden Dolls - Bad Habit
Styrofoam Creatures 6.30*
Jun 24th, 2023
Furrniks
progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.49 / 5.00 from 6 votes
#8648
NeoNintendo - Scrub Scrub Scrub
All the floors in Hyrule 4.15*
Jul 4th, 2009
Mashley
repetition Features the use of recognizable identical patterns or gameplay elements. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.84 / 5.00 from 7 votes
#8649
hitomi - Go My Way
Insane 3.79*
Feb 2nd, 2008
Mifune24
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.29 / 5.00 from 6 votes
#8650
3.29 / 5.00 from 6 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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