Highest Rated Maps of All Time
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#9153
fallen shepherd feat. RabbiTon Strings - ENDYMION (long edit)
INSANE feat. Akeruyri 5.12*
Dec 8th, 2021
Akeruyri
INSANE feat. Akeruyri 5.12*
Dec 8th, 2021
Akeruyri
3.07
/ 5.00 from
6 votes
#9154
3.75
/ 5.00 from
6 votes
#9155
AKIMO - St. Scarhand
SHD 6.50*
Oct 6th, 2019
Axarious
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SHD 6.50*
Oct 6th, 2019
Axarious
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53
/ 5.00 from
6 votes
#9156
3.53
/ 5.00 from
6 votes
#9158
3.53
/ 5.00 from
6 votes
#9160
sakuraburst - Glacierfall (Park Remix)
haruto x ancel's ins*ne 4.69*
Aug 16th, 2021
Haruto and Ancelysia
haruto x ancel's ins*ne 4.69*
Aug 16th, 2021
Haruto and Ancelysia
3.00
/ 5.00 from
6 votes
#9161
3.00
/ 5.00 from
6 votes
#9162
3.00
/ 5.00 from
6 votes
#9164
orangentle / Yu_Asahina - HAELEQUIN (Extended ver.)
the faith of truth 6.26*
Sep 11th, 2016
[ -Scarlet- ]
the faith of truth 6.26*
Sep 11th, 2016
[ -Scarlet- ]
3.98
/ 5.00 from
6 votes
#9165
3.55
/ 5.00 from
7 votes
#9168
3.63
/ 5.00 from
6 votes
#9169
Diao Ye Zong feat. Meramipop - Genki ni Natta Toki no Uta
Entheogenia 6.51*
Jan 12th, 2019
anunymous
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes.
Entheogenia 6.51*
Jan 12th, 2019
anunymous
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes.
3.96
/ 5.00 from
7 votes
#9170
4.37
/ 5.00 from
5 votes
#9171
4.37
/ 5.00 from
5 votes
#9173
2.49
/ 5.00 from
10 votes
#9175
3.89
/ 5.00 from
6 votes
#9176
3.25
/ 5.00 from
6 votes
#9177
3.44
/ 5.00 from
6 votes
#9178
2.99
/ 5.00 from
6 votes
#9179
2.57
/ 5.00 from
8 votes
#9180
3.16
/ 5.00 from
6 votes
#9182
Suzuki Keiichi, Tanaka Hirokazu - Giygas is Wounded!
Universal Cosmic Destroyer 4.81*
Apr 15th, 2019
moonpoint
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design.
Universal Cosmic Destroyer 4.81*
Apr 15th, 2019
moonpoint
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design.
2.50
/ 5.00 from
9 votes
#9184
Rammstein - Feuer frei!
Fire at will! BANG! BANG!! 5.59*
Aug 20th, 2019
Frey
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Fire at will! BANG! BANG!! 5.59*
Aug 20th, 2019
Frey
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.25
/ 5.00 from
6 votes
#9186
3.77
/ 5.00 from
8 votes
#9188
3.28
/ 5.00 from
6 votes
#9189
3.01
/ 5.00 from
7 votes
#9190
3.45
/ 5.00 from
6 votes
#9192
Shoji Meguro feat. Lotus Juice - Burn My Dread -Last Battle- (future arrange)
Nyx Avatar 5.19*
May 3rd, 2026
Monstrata
Nyx Avatar 5.19*
May 3rd, 2026
Monstrata
3.70
/ 5.00 from
5 votes
#9193
3.65
/ 5.00 from
7 votes
#9194
Taylor Swift - New Romantics (Taylor's Version)
Free Falling In Love 6.69*
Nov 26th, 2024
jas
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , high sv Features prominent high slider velocity usage as a key part of map design.
Free Falling In Love 6.69*
Nov 26th, 2024
jas
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , high sv Features prominent high slider velocity usage as a key part of map design.
2.53
/ 5.00 from
8 votes
#9195
Anan Ryoko - Refrain
Refrain 3.96*
May 29th, 2014
Narcissu
repetition Features the use of recognizable identical patterns or gameplay elements. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
Refrain 3.96*
May 29th, 2014
Narcissu
repetition Features the use of recognizable identical patterns or gameplay elements. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
3.12
/ 5.00 from
7 votes
#9197
Black Crown Initiate - Belie The Machine
Self-repudiation 8.29*
Jul 1st, 2020
TheKingHenry
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Self-repudiation 8.29*
Jul 1st, 2020
TheKingHenry
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.14
/ 5.00 from
5 votes
#9198
Nico Nico Douga - Fight Against Squid Girl
Dou Degeso! 4.51*
Mar 14th, 2011
Mafiamaster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Dou Degeso! 4.51*
Mar 14th, 2011
Mafiamaster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.80
/ 5.00 from
7 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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