goreshit - satori de pon! by Rita Summers
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Rating: 2.78 / 5.00 from 18 votes
Ranking: #108 for 2026, #4130 overall
Ranking: #108 for 2026, #4130 overall
| progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. |
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5.0★
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4.5★
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2 votes
2 votes
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4 votes
4 votes
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1 vote
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1 vote
1 vote
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5.0★
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4.5★
0 votes
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4 votes
4 votes
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4 votes
4 votes
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3 votes
3 votes
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1 vote
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5.0★
1 vote
1 vote
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1 vote
1 vote
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2 votes
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Rating: 3.29 / 5.00 from 7 votes
Ranking: #191 for 2026, #6729 overall
Ranking: #191 for 2026, #6729 overall
| progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. |
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5.0★
1 vote
1 vote
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0 votes
0 votes
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2 votes
2 votes
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2 votes
2 votes
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1 vote
1 vote
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0 votes
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0.0★
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5.0★
0 votes
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0 votes
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1 vote
1 vote
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1 vote
1 vote
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2 votes
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Rating: 3.35 / 5.00 from 5 votes
| large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3. |
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5.0★
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2 votes
2 votes
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2 votes
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0.0★
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Rating: 3.78 / 5.00 from 4 votes
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