goreshit - satori de pon! by Rita Summers
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Rating: 2.98 / 5.00 from 17 votes
Ranking: #76 for 2026, #3462 overall
Ranking: #76 for 2026, #3462 overall
| progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. |
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5.0★
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4.5★
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2 votes
2 votes
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4 votes
4 votes
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1 vote
1 vote
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5.0★
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4.5★
0 votes
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4.0★
4 votes
4 votes
3.5★
2 votes
2 votes
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3 votes
3 votes
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1 vote
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0.0★
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5.0★
1 vote
1 vote
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1 vote
1 vote
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1 vote
1 vote
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Rating: 3.25 / 5.00 from 6 votes
Ranking: #227 for 2026, #8079 overall
Ranking: #227 for 2026, #8079 overall
| progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. |
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5.0★
1 vote
1 vote
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0 votes
0 votes
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2 votes
2 votes
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2 votes
2 votes
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1 vote
1 vote
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0.0★
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5.0★
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1 vote
1 vote
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1 vote
1 vote
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2 votes
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Rating: 3.35 / 5.00 from 5 votes
| large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below. |
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5.0★
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2 votes
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2 votes
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0.0★
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Rating: 3.78 / 5.00 from 4 votes
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