Chikamori Kayako - Kigurumi Sungeki by Mirash
Mapset Information
Ranked: May 6th, 2021
Average Rating: 3.64 / 5.00 from 206 votes
Japanese Pop
Average Rating: 3.64 / 5.00 from 206 votes
Japanese Pop
Nominators
5.0★
10 votes
10 votes
4.5★
7 votes
7 votes
4.0★
37 votes
37 votes
3.5★
23 votes
23 votes
3.0★
10 votes
10 votes
2.5★
5 votes
5 votes
2.0★
6 votes
6 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 3.59 / 5.00 from 101 votes
Ranking: #38 for 2021, #574 overall
Ranking: #38 for 2021, #574 overall
| tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim staminaFeatures extended strenuous aim sections with little or no moments of rest. |
|---|
5.0★
1 vote
1 vote
4.5★
6 votes
6 votes
4.0★
6 votes
6 votes
3.5★
7 votes
7 votes
3.0★
5 votes
5 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.48 / 5.00 from 30 votes
Ranking: #106 for 2021, #1218 overall
Ranking: #106 for 2021, #1218 overall
| chaoticUnpredictable map design, often testing unusual skillsets., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs. |
|---|
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
5.0★
2 votes
2 votes
4.5★
3 votes
3 votes
4.0★
12 votes
12 votes
3.5★
4 votes
4 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.81 / 5.00 from 25 votes
Ranking: #53 for 2021, #726 overall
Ranking: #53 for 2021, #726 overall
| collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
7 votes
7 votes
3.5★
5 votes
5 votes
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.74 / 5.00 from 18 votes
Ranking: #165 for 2021, #1984 overall
Ranking: #165 for 2021, #1984 overall
| simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
2 votes
2 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.50 / 5.00 from 5 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.35 / 5.00 from 3 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

storyboard of the century
collab special is super good
I have no idea how u come to that conclusion[1]
I have no idea how u come to that conclusion
top diff is just a lazy tournament jump map unfortunately
koguma diff is so :p
me when the so-called reading pick for a tournament pool is just an ar8 jump map
labyrinth of steam is literally a reference to maze of vapor
AR8 ftw
let me back on kogumax' wild ride
would be even greater if not for the ar choice tbh ar edit makes it cool and fun :)
you can walk through the walls and not be trapped in the labyrinth
what is "Labarintny of Steam" a reference to