Highest Rated Maps of 2008
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#101
Chrono Trigger - Yasunori Mitsuda - Frog's Theme
Hard 3.45*
Jul 5th, 2008
kingcobra52
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.45*
Jul 5th, 2008
kingcobra52
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.95
from
5 votes
#102
Neon Genesis Evangelion - Cruel Angel's Thesis
Asuka (Hard) 2.65*
May 27th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Asuka (Hard) 2.65*
May 27th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.38
from
6 votes
#103
Nobuo Uematsu - J-E-N-O-V-A
Insane 3.64*
Feb 6th, 2008
Sinistro
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs.
Insane 3.64*
Feb 6th, 2008
Sinistro
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs.
2.84
from
5 votes
#104
The Fratellis - My Friend John
Hard ft. Kasada's Intro 2.30*
Jul 13th, 2008
Agent BA8 Rookbie and Kasada
collabA map with two or more associated mappers., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
Hard ft. Kasada's Intro 2.30*
Jul 13th, 2008
Agent BA8 Rookbie and Kasada
collabA map with two or more associated mappers., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
2.33
from
6 votes
#105
eufonius - Megumeru ~cuckool mix 2007~
Normal 2.40*
Mar 30th, 2008
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 2.40*
Mar 30th, 2008
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.45
from
6 votes
#106
TERRA - HANA RANMAN (Flowers)
Maniac 3.65*
Jan 28th, 2008
Cecilthemos
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Maniac 3.65*
Jan 28th, 2008
Cecilthemos
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.63
from
5 votes
#107
THE IDOLM@STER - Agent Yoru wo Iku
Insane 3.68*
Jul 1st, 2008
kingcobra52
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., ninja spinnersFeatures spinners that are very short in duration.
Insane 3.68*
Jul 1st, 2008
kingcobra52
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., ninja spinnersFeatures spinners that are very short in duration.
2.63
from
5 votes
#110
Hatsune Miku - Miku Miku ni shite ageru
Apollo Justice Special 3.51*
Apr 30th, 2008
P-Drogan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience.
Apollo Justice Special 3.51*
Apr 30th, 2008
P-Drogan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience.
2.52
from
5 votes
#111
BeForU - Love Shine
Hard 4.13*
May 10th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 4.13*
May 10th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.74
from
5 votes
#112
Hyadain - Chocobo
White 3.58*
Dec 24th, 2008
awp, Mifune24, Rolled and mtmcl
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
White 3.58*
Dec 24th, 2008
awp, Mifune24, Rolled and mtmcl
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
2.32
from
6 votes
#114
Tomoyasu Hotei - Thrill
Insane 3.75*
Feb 27th, 2008
Rolled
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Insane 3.75*
Feb 27th, 2008
Rolled
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
3.00
from
4 votes
#116
Danny Elfman - Wonka's Welcome Song
Jawbreaker 2.76*
Mar 29th, 2008
Sinistro
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Jawbreaker 2.76*
Mar 29th, 2008
Sinistro
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.00
from
4 votes
#117
Weird Al Yankovic - Dare To Be Stupid
Intense 3.25*
Oct 11th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., ninja spinnersFeatures spinners that are very short in duration.
Intense 3.25*
Oct 11th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., ninja spinnersFeatures spinners that are very short in duration.
3.64
from
4 votes
#118
Omega - MAX 300
Oni 4.74*
May 4th, 2008
Duoprism
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Oni 4.74*
May 4th, 2008
Duoprism
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.88
from
4 votes
#119
Hyadain - World Warrior
Round 2 4.54*
Sep 27th, 2008
Behon, Echo, LuigiHann, Rolled, mtmcl, emj, Sousei, lukewarmholiday and Utena
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., megacollabA map with 8 or more associated mappers., ninja spinnersFeatures spinners that are very short in duration.
Round 2 4.54*
Sep 27th, 2008
Behon, Echo, LuigiHann, Rolled, mtmcl, emj, Sousei, lukewarmholiday and Utena
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., megacollabA map with 8 or more associated mappers., ninja spinnersFeatures spinners that are very short in duration.
3.44
from
4 votes
#120
Hatsune Miku - Miku Miku ni shite ageru
Insane 3.64*
Apr 30th, 2008
P-Drogan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 3.64*
Apr 30th, 2008
P-Drogan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.45
from
5 votes
#121
Jennifer Paige - Crush
Hard 2.91*
Feb 4th, 2008
Mifune24
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 2.91*
Feb 4th, 2008
Mifune24
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.36
from
4 votes
#122
Lipps Inc. - Funkytown
Insane 3.30*
Feb 19th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 3.30*
Feb 19th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.36
from
4 votes
#123
Catherine Warwick - Pollyanna (I Believe In You)
Hard 3.42*
May 28th, 2008
K-S-O
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.42*
May 28th, 2008
K-S-O
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.36
from
4 votes
#124
Bloodhound Gang - I Hope You Die
Rolled 4.34*
Oct 2nd, 2008
Rolled
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Rolled 4.34*
Oct 2nd, 2008
Rolled
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.36
from
4 votes
#125
Utada Hikaru - Prisoner Of Love
Insane 4.26*
Oct 6th, 2008
DawnII
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., low svFeatures prominent low sv usage as a key part of map design.
Insane 4.26*
Oct 6th, 2008
DawnII
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., low svFeatures prominent low sv usage as a key part of map design.
3.36
from
4 votes
#127
KOTOKO - Suppuration -core-
Hard 3.14*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.14*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.75
from
4 votes
#128
Ricky Martin - Livin' la Vida Loca
Hard 3.79*
Mar 14th, 2008
Kharl
simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Hard 3.79*
Mar 14th, 2008
Kharl
simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
2.75
from
4 votes
#129
Hitomi Yaida - Over the distance
Insane 3.15*
Apr 1st, 2008
mattyu007
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Insane 3.15*
Apr 1st, 2008
mattyu007
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.25
from
6 votes
#130
Iori - Kimi ga Ireba
Kudo Shinichi 4.44*
Aug 31st, 2008
deepsea
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Kudo Shinichi 4.44*
Aug 31st, 2008
deepsea
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.28
from
4 votes
#131
A Flock Of Seagulls - I Ran (So Far Away)
I Ran (So Far Away) 3.63*
Aug 21st, 2008
awp
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
I Ran (So Far Away) 3.63*
Aug 21st, 2008
awp
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.22
from
4 votes
#133
3.17
from
4 votes
#134
Angela Chang - Aurora
Hard 3.12*
Jul 20th, 2008
deepsea
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.12*
Jul 20th, 2008
deepsea
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.99
from
5 votes
#135
- Sonic X Intro
Hard 3.54*
Sep 2nd, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.54*
Sep 2nd, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.14
from
4 votes
#136
m-flo - Love Comes and Goes
Hard 3.27*
Feb 24th, 2008
peppy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience.
Hard 3.27*
Feb 24th, 2008
peppy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience.
2.63
from
4 votes
#137
Round Table featuring Nino - Let Me Be With You
Hard 3.49*
Oct 29th, 2008
kingcobra52
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Hard 3.49*
Oct 29th, 2008
kingcobra52
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.85
from
4 votes
#138
Hacken Lee - Red Sun
Hard 2.86*
Aug 20th, 2008
Echo
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Hard 2.86*
Aug 20th, 2008
Echo
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.08
from
4 votes
#139
Kotoko - Sociometry
Hard 3.79*
Jul 27th, 2008
eirrol
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.79*
Jul 27th, 2008
eirrol
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.08
from
4 votes
#140
TERRA - Dance Dance Revolution NON STOP MEGAMIX
Marathon 4.11*
Sep 6th, 2008
James
gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., multi-songContains multiple songs within the audio., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., ninja spinnersFeatures spinners that are very short in duration.
Marathon 4.11*
Sep 6th, 2008
James
gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., multi-songContains multiple songs within the audio., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., ninja spinnersFeatures spinners that are very short in duration.
2.92
from
4 votes
#141
2.22
from
7 votes
#142
Wierd Al Yankovic - A Complicated Song
Hard 3.31*
Apr 29th, 2008
James
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Hard 3.31*
Apr 29th, 2008
James
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
2.30
from
5 votes
#143
Mika - Lollipop
Hard 3.00*
Jun 21st, 2008
Rolled
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., custom skinUtilizes custom skin elements and graphics.
Hard 3.00*
Jun 21st, 2008
Rolled
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., custom skinUtilizes custom skin elements and graphics.
3.03
from
4 votes
#144
Reggie and the Full Effect - Apocolypse WOW!
Hard 3.35*
Sep 11th, 2008
Seibei4211
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.35*
Sep 11th, 2008
Seibei4211
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.00
from
4 votes
#146
Hirano Aya (Izumi Konata) - Motteke! Sera-Fuku
Hard 2.66*
Jul 27th, 2008
Neo@lex
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 2.66*
Jul 27th, 2008
Neo@lex
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.32
from
5 votes
#147
Initial D - Running in the 90's
Hard: No deathstream, wimps 2.90*
Jul 22nd, 2008
lukewarmholiday
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard: No deathstream, wimps 2.90*
Jul 22nd, 2008
lukewarmholiday
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.26
from
5 votes
#148
Arashi - Love So Sweet
Hard 2.51*
Jul 10th, 2008
Echo
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Hard 2.51*
Jul 10th, 2008
Echo
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
2.50
from
4 votes
#149
Weird Al Yankovic - Polka Power
Nearly Impossible 5.15*
Aug 14th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., ninja spinnersFeatures spinners that are very short in duration.
Nearly Impossible 5.15*
Aug 14th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., ninja spinnersFeatures spinners that are very short in duration.
2.50
from
4 votes
#150
Lucky Star Cast - Kaeshite! Knee Socks
JAMES DIFFICULTY!! 4.00*
Aug 6th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
JAMES DIFFICULTY!! 4.00*
Aug 6th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
3.52
from
4 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality. Click here to read more!
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