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Highest Rated Maps of 2008

#101
4.40 / 5.00 from 4 votes
#102
3.46 / 5.00 from 4 votes
#103
2.51 / 5.00 from 5 votes
#104
2.36 / 5.00 from 6 votes
#105
BeForU - Love Shine
Hard 4.13*
May 10th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.65 / 5.00 from 5 votes
#106
3.17 / 5.00 from 4 votes
#107
m-flo - Love Comes and Goes
Hard 3.27*
Feb 24th, 2008
peppy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.63 / 5.00 from 4 votes
#108
Tomoyasu Hotei - Thrill
Insane 3.75*
Feb 27th, 2008
Rolled
repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.96 / 5.00 from 4 votes
#109
Tatsh feat. K.Nayuki - Sphere
Another 3.06*
Apr 27th, 2008
Duoprism
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design.
2.91 / 5.00 from 4 votes
#110
Initial D - Running in the 90's
Hard: No deathstream, wimps 2.90*
Jul 22nd, 2008
lukewarmholiday
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.26 / 5.00 from 5 votes
#111
Omega - MAX 300
Oni 4.74*
May 4th, 2008
Duoprism
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.86 / 5.00 from 4 votes
#112
Chrono Trigger - Yasunori Mitsuda - Frog's Theme
Hard 3.45*
Jul 5th, 2008
kingcobra52
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.86 / 5.00 from 4 votes
#113
Weezer - Island in the Sun
Easy 2.17*
Feb 15th, 2008
Puffles
simpleAccessible and straightforward map design., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
2.30 / 5.00 from 9 votes
#114
The Wingless - All the World in One Girl
Special 4.80*
Aug 15th, 2008
machol30
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.71 / 5.00 from 4 votes
#115
Neon Genesis Evangelion - Cruel Angel's Thesis
Asuka (Hard) 2.65*
May 27th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.32 / 5.00 from 5 votes
#116
Yoko Shimomura - Cackletta Soul Battle
Insane 4.15*
Sep 18th, 2008
m980
circle onlyRestricts object choice to circles only.
2.95 / 5.00 from 4 votes
#117
Hidenori Shoji - Feel Our Pain (Fire Field)
Hard 3.35*
Feb 4th, 2008
CheEZ_old
slidershapesUses a large variety of slider designs.
2.50 / 5.00 from 4 votes
#118
Sweater - No. 7
Hard 3.50*
Mar 24th, 2008
James
2.66 / 5.00 from 4 votes
#119
Hyadain - Chocobo
Yellow 2.29*
Dec 24th, 2008
awp, Mifune24, Rolled and mtmcl
collabA map with two or more associated mappers.
2.25 / 5.00 from 5 votes
#120
Tamaki Nami - Make Progress -Instrumental-
Normal 2.11*
Mar 4th, 2008
James
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.72 / 5.00 from 4 votes
#121
Junior Senior - Move Your Feet
Hard 3.30*
Apr 13th, 2008
Rolled
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.72 / 5.00 from 4 votes
#122
HaL & Misato - Natsukusa no Senro -J-Trance remix-
Hard 4.03*
May 9th, 2008
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.60 / 5.00 from 5 votes
#123
Hellogoodbye - All of Your Love
Hard 3.34*
Oct 15th, 2008
Seibei4211
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.20 / 5.00 from 4 votes
#124
Genbu - Ganymede
Another 2.37*
May 3rd, 2008
Duoprism
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.67 / 5.00 from 4 votes
#125
Taiko no Tatsujin - Densetsu no Matsuri
Hard 3.30*
Jul 2nd, 2008
aquabluu
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.67 / 5.00 from 4 votes
#126
4.15 / 5.00 from 4 votes
#127
Harry Gregson-Wiliams - Metal Gear Solid 2 Main Theme
Hard 3.68*
Feb 29th, 2008
Cecilthemos
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.61 / 5.00 from 4 votes
#128
3.09 / 5.00 from 4 votes
#129
3.08 / 5.00 from 5 votes
#130
Tamaki Nami - Make Progress -Instrumental-
Hard 2.17*
Mar 4th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.58 / 5.00 from 4 votes
#131
Hatsune Miku - Ievan Polkka
Easy 2.05*
May 9th, 2008
James
circle onlyRestricts object choice to circles only., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.00 / 5.00 from 3 votes
#132
Mika - Lollipop
Hard 3.00*
Jun 21st, 2008
Rolled
slidershapesUses a large variety of slider designs., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics.
3.03 / 5.00 from 4 votes
#133
2.13 / 5.00 from 5 votes
#134
Bodyslam - Ok Hak
Hard 2.55*
Feb 19th, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.42 / 5.00 from 4 votes
#135
m-flo - Love Song
Hard 3.02*
Mar 11th, 2008
chan
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.73 / 5.00 from 4 votes
#136
Hatsune Miku - Ievan Polkka
Normal 2.47*
May 9th, 2008
James
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.83 / 5.00 from 3 votes
#137
2.25 / 5.00 from 4 votes
#138
2.25 / 5.00 from 4 votes
#139
2.94 / 5.00 from 4 votes
#140
Lipps Inc. - Funkytown
Hard 2.92*
Feb 19th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.67 / 5.00 from 3 votes
#141
Shoji Meguro - Mass Destruction
Insane 3.98*
Aug 28th, 2008
Mogsy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.85 / 5.00 from 4 votes
#142
Nintendo - Super Mario Bros Medley
Super Hard 3.32*
May 14th, 2008
LuigiHann
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
2.83 / 5.00 from 4 votes
#143
Jonathan Coulton - Code Monkey
Hard 2.61*
Jun 29th, 2008
bitor
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.12 / 5.00 from 5 votes
#144
Mizuki Nana - Innocent Starter
Special 3.50*
Feb 24th, 2008
James
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.33 / 5.00 from 5 votes
#145
Angela Chang - Aurora
Hard 3.12*
Jul 20th, 2008
deepsea
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.52 / 5.00 from 4 votes
#146
2.32 / 5.00 from 4 votes
#147
2.76 / 5.00 from 4 votes
#148
TERRA - HANA RANMAN (Flowers)
Maniac 3.65*
Jan 28th, 2008
Cecilthemos
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.39 / 5.00 from 4 votes
#149
2.39 / 5.00 from 4 votes
#150
Hitomi Yaida - Over the distance
Hard 2.85*
Apr 1st, 2008
mattyu007
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
2.39 / 5.00 from 4 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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