Highest Rated Maps of 2008
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#102
2.62 / 5.00 from 6 votes
#103
Omega - MAX 300
Oni 4.86*
May 4th, 2008
Duoprism
grid snap, finger control, linear aim, bursts, precision
Oni 4.86*
May 4th, 2008
Duoprism
grid snap, finger control, linear aim, bursts, precision
3.08 / 5.00 from 5 votes
#104
3.07 / 5.00 from 5 votes
#105
3.07 / 5.00 from 5 votes
#107
2.55 / 5.00 from 7 votes
#109
2.78 / 5.00 from 6 votes
#110
2.58 / 5.00 from 6 votes
#112
Tatsh feat. K.Nayuki - Sphere
Another 3.04*
Apr 27th, 2008
Duoprism
simple, playfield constraint, gimmick, repetition
Another 3.04*
Apr 27th, 2008
Duoprism
simple, playfield constraint, gimmick, repetition
2.93 / 5.00 from 5 votes
#113
2.94 / 5.00 from 4 votes
#115
2.60 / 5.00 from 6 votes
#118
3.17 / 5.00 from 5 votes
#120
3.76 / 5.00 from 5 votes
#121
3.67 / 5.00 from 3 votes
#123
Takahashi Hitomi - Aozora no Namida
Insane 3.19*
Apr 17th, 2008
P-Drogan
grid snap, hexgrid, symmetrical, repetition
Insane 3.19*
Apr 17th, 2008
P-Drogan
grid snap, hexgrid, symmetrical, repetition
2.80 / 5.00 from 5 votes
#124
Tamaki Nami - Make Progress -Instrumental-
Normal 2.10*
Mar 4th, 2008
James
simple, grid snap, distance snapped
Normal 2.10*
Mar 4th, 2008
James
simple, grid snap, distance snapped
2.80 / 5.00 from 5 votes
#126
Tatsh feat. K.Nayuki - Sphere
Hyper 2.16*
Apr 27th, 2008
Duoprism
simple, playfield constraint, gimmick, repetition
Hyper 2.16*
Apr 27th, 2008
Duoprism
simple, playfield constraint, gimmick, repetition
2.79 / 5.00 from 5 votes
#128
2.80 / 5.00 from 4 votes
#129
2.55 / 5.00 from 6 votes
#130
3.57 / 5.00 from 5 votes
#132
2.72 / 5.00 from 5 votes
#133
KOTOKO - Shoushiki! Butler Koushinkyoku
Fun! 3.41*
Apr 29th, 2008
James
bursts, distance snapped, high sv
Fun! 3.41*
Apr 29th, 2008
James
bursts, distance snapped, high sv
2.98 / 5.00 from 5 votes
#134
2.93 / 5.00 from 5 votes
#136
Harry Gregson-Wiliams - Metal Gear Solid 2 Main Theme
Hard 3.49*
Feb 29th, 2008
Cecilthemos
grid snap, improvisation, linear aim, bursts
Hard 3.49*
Feb 29th, 2008
Cecilthemos
grid snap, improvisation, linear aim, bursts
2.68 / 5.00 from 5 votes
#137
2.68 / 5.00 from 5 votes
#138
2.66 / 5.00 from 5 votes
#139
2.66 / 5.00 from 5 votes
#140
2.65 / 5.00 from 5 votes
#141
2.47 / 5.00 from 6 votes
#143
4.18 / 5.00 from 4 votes
#148
3.99 / 5.00 from 4 votes
#149
3.99 / 5.00 from 4 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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