Highest Rated Maps of 2008
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#101
Magical Trick Society - The Steel Samurai
Insane 4.78*
Jul 28th, 2008
machol30
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
Insane 4.78*
Jul 28th, 2008
machol30
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
3.46
from
4 votes
#102
Omega - MAX 300
Oni 4.74*
May 4th, 2008
Duoprism
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Oni 4.74*
May 4th, 2008
Duoprism
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.88
from
4 votes
#103
Hatsune Miku - Miku Miku ni shite ageru
Insane 3.64*
Apr 30th, 2008
P-Drogan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 3.64*
Apr 30th, 2008
P-Drogan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.46
from
5 votes
#104
Jennifer Paige - Crush
Hard 2.91*
Feb 4th, 2008
Mifune24
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 2.91*
Feb 4th, 2008
Mifune24
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.36
from
4 votes
#105
Lipps Inc. - Funkytown
Insane 3.30*
Feb 19th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 3.30*
Feb 19th, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.36
from
4 votes
#106
KOTOKO - Suppuration -core-
Hard 3.14*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.14*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.75
from
4 votes
#107
Ricky Martin - Livin' la Vida Loca
Hard 3.79*
Mar 14th, 2008
Kharl
simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Hard 3.79*
Mar 14th, 2008
Kharl
simpleAccessible and straightforward map design., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
2.75
from
4 votes
#108
2.33
from
6 votes
#109
Hitomi Yaida - Over the distance
Insane 3.15*
Apr 1st, 2008
mattyu007
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Insane 3.15*
Apr 1st, 2008
mattyu007
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
2.25
from
6 votes
#111
Hellogoodbye - All of Your Love
Hard 3.34*
Oct 15th, 2008
Seibei4211
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.34*
Oct 15th, 2008
Seibei4211
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.22
from
4 votes
#113
3.17
from
4 votes
#114
BeForU - Love Shine
Hard 4.13*
May 10th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 4.13*
May 10th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.65
from
5 votes
#115
m-flo - Love Comes and Goes
Hard 3.27*
Feb 24th, 2008
peppy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience.
Hard 3.27*
Feb 24th, 2008
peppy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience.
2.63
from
4 votes
#116
Hyadain - Chocobo
White 3.58*
Dec 24th, 2008
awp, Mifune24, Rolled and mtmcl
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
White 3.58*
Dec 24th, 2008
awp, Mifune24, Rolled and mtmcl
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
2.27
from
6 votes
#118
Kotoko - Sociometry
Hard 3.79*
Jul 27th, 2008
eirrol
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.79*
Jul 27th, 2008
eirrol
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.08
from
4 votes
#120
Mika - Lollipop
Hard 3.00*
Jun 21st, 2008
Rolled
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., custom skinUtilizes custom skin elements and graphics.
Hard 3.00*
Jun 21st, 2008
Rolled
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., custom skinUtilizes custom skin elements and graphics.
3.03
from
4 votes
#121
Chrono Trigger - Yasunori Mitsuda - Frog's Theme
Hard 3.45*
Jul 5th, 2008
kingcobra52
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.45*
Jul 5th, 2008
kingcobra52
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.86
from
4 votes
#122
Silver Forest - Tsurupettan
Insane 4.03*
Aug 22nd, 2008
Nharox
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 4.03*
Aug 22nd, 2008
Nharox
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.86
from
4 votes
#123
Initial D - Running in the 90's
Hard: No deathstream, wimps 2.90*
Jul 22nd, 2008
lukewarmholiday
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard: No deathstream, wimps 2.90*
Jul 22nd, 2008
lukewarmholiday
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.26
from
5 votes
#124
Neon Genesis Evangelion - Cruel Angel's Thesis
Asuka (Hard) 2.65*
May 27th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Asuka (Hard) 2.65*
May 27th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.32
from
5 votes
#125
Yoko Shimomura - Cackletta Soul Battle
Insane 4.15*
Sep 18th, 2008
m980
circle onlyRestricts object choice to circles only., storyboardContains a storyboard that enhances gameplay experience.
Insane 4.15*
Sep 18th, 2008
m980
circle onlyRestricts object choice to circles only., storyboardContains a storyboard that enhances gameplay experience.
2.94
from
4 votes
#126
Arashi - Love So Sweet
Hard 2.51*
Jul 10th, 2008
Echo
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Hard 2.51*
Jul 10th, 2008
Echo
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
2.50
from
4 votes
#127
Weird Al Yankovic - Polka Power
Nearly Impossible 5.15*
Aug 14th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., ninja spinnersFeatures spinners that are very short in duration.
Nearly Impossible 5.15*
Aug 14th, 2008
LuigiHann
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience., ninja spinnersFeatures spinners that are very short in duration.
2.50
from
4 votes
#128
Tamaki Nami - Make Progress -Instrumental-
Insane 3.78*
Mar 4th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 3.78*
Mar 4th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.20
from
6 votes
#129
Tatsh feat. K.Nayuki - Sphere
Hyper 2.42*
Apr 27th, 2008
Duoprism
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Hyper 2.42*
Apr 27th, 2008
Duoprism
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.73
from
4 votes
#130
Nintendo - Super Mario Bros Medley
Super Hard 3.32*
May 14th, 2008
LuigiHann
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., multi-songContains multiple songs within the audio., ninja spinnersFeatures spinners that are very short in duration.
Super Hard 3.32*
May 14th, 2008
LuigiHann
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., multi-songContains multiple songs within the audio., ninja spinnersFeatures spinners that are very short in duration.
2.81
from
4 votes
#132
Tamaki Nami - Make Progress -Instrumental-
Normal 2.11*
Mar 4th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 2.11*
Mar 4th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.72
from
4 votes
#133
Junior Senior - Move Your Feet
Hard 3.30*
Apr 13th, 2008
Rolled
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.30*
Apr 13th, 2008
Rolled
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.72
from
4 votes
#134
HaL & Misato - Natsukusa no Senro -J-Trance remix-
Hard 4.03*
May 9th, 2008
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hard 4.03*
May 9th, 2008
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.59
from
5 votes
#135
Ali Project - King Knight
Hard 3.61*
Jul 10th, 2008
Echo
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.61*
Jul 10th, 2008
Echo
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.23
from
4 votes
#136
Hidenori Shoji - Feel Our Pain (Fire Field)
Hard 3.35*
Feb 4th, 2008
CheEZ_old
slidershapesUses a large variety of slider designs.
Hard 3.35*
Feb 4th, 2008
CheEZ_old
slidershapesUses a large variety of slider designs.
2.58
from
4 votes
#137
Genbu - Ganymede
Another 2.37*
May 3rd, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Another 2.37*
May 3rd, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.67
from
4 votes
#138
Taiko no Tatsujin - Densetsu no Matsuri
Hard 3.30*
Jul 2nd, 2008
aquabluu
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
Hard 3.30*
Jul 2nd, 2008
aquabluu
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.67
from
4 votes
#139
Daft Punk - One More Time
Insane 3.46*
Jul 8th, 2008
Mifune24
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 3.46*
Jul 8th, 2008
Mifune24
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.67
from
4 votes
#140
FLOW - COLORS- Code Geass Opening
Hard 3.31*
Aug 11th, 2008
gamerrox
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.31*
Aug 11th, 2008
gamerrox
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.91
from
5 votes
#142
Harry Gregson-Wiliams - Metal Gear Solid 2 Main Theme
Hard 3.68*
Feb 29th, 2008
Cecilthemos
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hard 3.68*
Feb 29th, 2008
Cecilthemos
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.61
from
4 votes
#143
Hatsune Miku - Ievan Polkka
Easy 2.05*
May 9th, 2008
James
circle onlyRestricts object choice to circles only., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Easy 2.05*
May 9th, 2008
James
circle onlyRestricts object choice to circles only., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.00
from
3 votes
#144
2.58
from
4 votes
#145
Tamaki Nami - Make Progress -Instrumental-
Hard 2.17*
Mar 4th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 2.17*
Mar 4th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.58
from
4 votes
#146
m-flo loves BENNIE K - Taste Your Stuff
Hard 3.98*
Aug 6th, 2008
James
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.98*
Aug 6th, 2008
James
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.77
from
4 votes
#147
Jakazid - Cillit Bang (Hardcore Mix)
Hard 3.03*
Aug 10th, 2008
Neo@lex
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.03*
Aug 10th, 2008
Neo@lex
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.87
from
4 votes
#148
Hatsune Miku - Ievan Polkka
Normal 2.47*
May 9th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 2.47*
May 9th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.83
from
3 votes
#149
Bodyslam - Ok Hak
Hard 2.55*
Feb 19th, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 2.55*
Feb 19th, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.43
from
4 votes
#150
m-flo - Love Song
Hard 3.02*
Mar 11th, 2008
chan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hard 3.02*
Mar 11th, 2008
chan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.73
from
4 votes
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user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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