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Highest Rated Maps of 2015

#151
Camellia - Proluvies
Ultra 6.36*
May 31st, 2015
Avena
techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38 from 17 votes
#152
yuikonnu - AOI-IRO STEP
Skystar's Extra 6.08*
Feb 17th, 2015
Skystar
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63 from 18 votes
#153
Iris Freyja(CV:Hidaka Rina), Mononobe Mitsuki(CV:Numakura Manami) - Ray of bullet
Skystar's Extra 5.56*
Mar 17th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 from 17 votes
#154
My Chemical Romance - Helena
Extreme 6.08*
Nov 6th, 2015
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.10 from 20 votes
#155
t+pazolite - Kick-ass Kung-fu Carnival
Xiao Mei 2015 6.61*
Sep 14th, 2015
Ciyus Miapah
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.53 from 18 votes
#156
DragonForce - Cry Thunder
Legend 7.48*
Jul 12th, 2015
Jenny
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
2.97 from 21 votes
#157
ALiCE'S EMOTiON - Dark Flight Dreamer
Shawajoy's Lunatic 5.81*
Oct 24th, 2015
sjoy, Sharlo and Twaoi
collabA map with two or more associated mappers.
3.42 from 16 votes
#158
LiSA - EGOiSTiC SHOOTER
Extra 6.61*
Feb 23rd, 2015
Asphyxia
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.16 from 21 votes
#159
Hitori Tori - perthed again (yambabom remix)
Frey's Insane 5.58*
May 5th, 2015
Frey
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.82 from 16 votes
#160
Erio o Kamattechan - os-Uchuujin(Asterisk Makina Remix)
Mattress Actress 6.01*
Jul 27th, 2015
hehe
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
2.94 from 34 votes
#161
Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx
fanzhen's Hi-Speed Extra 6.35*
Aug 22nd, 2015
fanzhen0019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.40 from 16 votes
#162
3.71 from 14 votes
#163
Halozy - Genryuu Kaiko
Melody of Sanzu 5.36*
Jul 4th, 2015
Mira-san, FrzR, Ciyus Miapah and guineaQ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.23 from 17 votes
#164
Hana - Sakura no Uta
Lecana's Insane 4.80*
Dec 4th, 2015
Lecana
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.95 from 17 votes
#165
beatMARIO - Night of Knights
N a s y a's Insane 4.63*
Dec 1st, 2015
N a s y a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.38 from 17 votes
#166
Akiyama Uni - Odoru Mizushibuki
Split Insane 4.60*
Dec 15th, 2015
Hollow Wings
circle onlyRestricts object choice to circles only., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.64 from 17 votes
#167
Camellia - Fastest Crash
Extra 6.23*
Aug 15th, 2015
Nathan
simpleAccessible and straightforward map design., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.44 from 17 votes
#168
Hana - Sakura no Uta
Extra 5.51*
May 2nd, 2015
Meg
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.25 from 18 votes
#169
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Extra Stage Collab 5.57*
May 18th, 2015
jonathanlfj, Nyquill, captin1, RLC and Giralda
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.62 from 16 votes
#170
P*Light - FUNKY SUMMER BEACH
Ultra 6.56*
Jan 18th, 2015
Avena
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 from 17 votes
#171
3.76 from 15 votes
#172
3.70 from 15 votes
#173
3.56 from 16 votes
#174
LeaF - Wizdomiot
Lunatic 6.28*
Aug 24th, 2015
Asahina Momoko
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77 from 16 votes
#175
3.66 from 16 votes
#176
Mizuki Nana - VIRGIN CODE
Shining Gate 7.34*
Sep 23rd, 2015
koreapenguin
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19 from 19 votes
#177
DystopiaGround - AugoEidEs
oyasumi 7.64*
Aug 16th, 2015
nhlx
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
2.93 from 42 votes
#178
Yuyoyuppe - AiAe
Eternal 6.29*
Mar 30th, 2015
Ciyus Miapah
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
2.92 from 39 votes
#179
Printemps - Eien Friends
Friends 5.09*
Feb 7th, 2015
[CSGA]Ar3sgice and Sakaue Nachi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.22 from 17 votes
#180
3.44 from 16 votes
#183
beatMARIO - Night of Knights
iyasine's Lunatic 5.03*
Dec 1st, 2015
iyasine
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.71 from 15 votes
#184
xi - Blue Zenith
Frey's Extra 6.18*
Aug 16th, 2015
Frey
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.25 from 16 votes
#186
Halcyonic Falcon X - Fallen Blood
Godcat 4.72*
Jan 22nd, 2015
Your Good Self
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.85 from 14 votes
#187
4.06 from 15 votes
#188
tokiwa yuu - shounen ripples
Arles 8.36*
Sep 15th, 2015
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.66 from 15 votes
#189
Pierce The Veil - King For A Day (feat Kellin Quinn)
Ex 6.53*
Jun 13th, 2015
pishifat
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.86 from 22 votes
#190
nano - Bull's eye
ExtrAA 5.83*
Oct 28th, 2015
Chloe
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.55 from 14 votes
#191
THE ORAL CIGARETTES - Kyouran Hey Kids!!
God of Speed 5.84*
Dec 15th, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.84 from 26 votes
#192
Renard - ENDLESS QUEER
Nogard's Extra 6.57*
Aug 22nd, 2015
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
2.98 from 17 votes
#193
Kozato - Tsuki -Yue-
O (AR 9) 7.01*
Jun 9th, 2015
ktgster
circle onlyRestricts object choice to circles only., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.69 from 13 votes
#194
3.41 from 14 votes
#195
Panda Eyes & Teminite - Highscore
Game Over 7.08*
Sep 13th, 2015
Ciyus Miapah
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.94 from 91 votes
#196
3.36 from 16 votes
#197
Rise Against - Injection
Extreme 6.08*
Mar 27th, 2015
pishifat
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
2.95 from 19 votes
#198
cosMo@BousouP feat.Hatsune Miku - Hatsune Miku no Shoushitsu
Extra 6.19*
Mar 24th, 2015
val0108
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
3.95 from 14 votes
#199
4.02 from 12 votes
#200
4.22 from 12 votes
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