Highest Rated Maps of 2015
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#151
Hitori Tori - perthed again (yambabom remix)
Frey's Insane 5.58*
May 5th, 2015
Frey
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Frey's Insane 5.58*
May 5th, 2015
Frey
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.83
/ 5.00 from
16 votes
#152
Koven - Get This Right
Extra 6.31*
Sep 26th, 2015
Aiceo
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.31*
Sep 26th, 2015
Aiceo
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.09
/ 5.00 from
19 votes
#153
beatMARIO - Night of Knights
Kotori's Extreme 5.48*
Dec 1st, 2015
sionKotori
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kotori's Extreme 5.48*
Dec 1st, 2015
sionKotori
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57
/ 5.00 from
15 votes
#154
Camellia - Fastest Crash
Extra 6.23*
Aug 15th, 2015
Nathan
techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.23*
Aug 15th, 2015
Nathan
techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.45
/ 5.00 from
17 votes
#155
Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx
fanzhen's Hi-Speed Extra 6.35*
Aug 22nd, 2015
fanzhen0019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
fanzhen's Hi-Speed Extra 6.35*
Aug 22nd, 2015
fanzhen0019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.40
/ 5.00 from
16 votes
#156
4.13
/ 5.00 from
13 votes
#157
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Extra Stage Collab 5.57*
May 18th, 2015
jonathanlfj, Nyquill, captin1, RLC and Giralda
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Extra Stage Collab 5.57*
May 18th, 2015
jonathanlfj, Nyquill, captin1, RLC and Giralda
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.63
/ 5.00 from
16 votes
#158
Yuyoyuppe - AiAe
Eternal 6.29*
Mar 30th, 2015
Ciyus Miapah
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
Eternal 6.29*
Mar 30th, 2015
Ciyus Miapah
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
2.95
/ 5.00 from
39 votes
#159
ALiCE'S EMOTiON - Dark Flight Dreamer
Shawajoy's Lunatic 5.81*
Oct 24th, 2015
sjoy, Sharlo and Twaoi
collabA map with two or more associated mappers.
Shawajoy's Lunatic 5.81*
Oct 24th, 2015
sjoy, Sharlo and Twaoi
collabA map with two or more associated mappers.
3.40
/ 5.00 from
16 votes
#160
LiSA - EGOiSTiC SHOOTER
Extra 6.61*
Feb 23rd, 2015
Asphyxia
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.61*
Feb 23rd, 2015
Asphyxia
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.14
/ 5.00 from
21 votes
#161
Erio o Kamattechan - os-Uchuujin(Asterisk Makina Remix)
Mattress Actress 6.01*
Jul 27th, 2015
hehe
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Mattress Actress 6.01*
Jul 27th, 2015
hehe
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
2.93
/ 5.00 from
34 votes
#162
Halozy - Genryuu Kaiko
Melody of Sanzu 5.36*
Jul 4th, 2015
Mira-san, FrzR, Ciyus Miapah and guineaQ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Melody of Sanzu 5.36*
Jul 4th, 2015
Mira-san, FrzR, Ciyus Miapah and guineaQ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.23
/ 5.00 from
17 votes
#163
Hana - Sakura no Uta
Lecana's Insane 4.80*
Dec 4th, 2015
Lecana
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Lecana's Insane 4.80*
Dec 4th, 2015
Lecana
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.96
/ 5.00 from
16 votes
#165
3.55
/ 5.00 from
16 votes
#166
Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx
xxxxTREME 7.51*
Aug 22nd, 2015
Fatfan Kolek
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
xxxxTREME 7.51*
Aug 22nd, 2015
Fatfan Kolek
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.91
/ 5.00 from
26 votes
#167
P*Light - FUNKY SUMMER BEACH
Ultra 6.56*
Jan 18th, 2015
Avena
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ultra 6.56*
Jan 18th, 2015
Avena
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42
/ 5.00 from
17 votes
#170
DragonForce - Cry Thunder
Legend 7.48*
Jul 12th, 2015
Jenny
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., marathonA map with a drain time of over 5 minutes.
Legend 7.48*
Jul 12th, 2015
Jenny
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., marathonA map with a drain time of over 5 minutes.
2.98
/ 5.00 from
20 votes
#171
beatMARIO - Night of Knights
N a s y a's Insane 4.63*
Dec 1st, 2015
N a s y a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
N a s y a's Insane 4.63*
Dec 1st, 2015
N a s y a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
/ 5.00 from
17 votes
#172
Hana - Sakura no Uta
Extra 5.51*
May 2nd, 2015
Meg
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extra 5.51*
May 2nd, 2015
Meg
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.23
/ 5.00 from
18 votes
#173
LeaF - Wizdomiot
Lunatic 6.28*
Aug 24th, 2015
Asahina Momoko
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunatic 6.28*
Aug 24th, 2015
Asahina Momoko
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77
/ 5.00 from
16 votes
#174
Mizuki Nana - VIRGIN CODE
Shining Gate 7.34*
Sep 23rd, 2015
koreapenguin
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Shining Gate 7.34*
Sep 23rd, 2015
koreapenguin
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
/ 5.00 from
19 votes
#175
Printemps - Eien Friends
Friends 5.09*
Feb 7th, 2015
[CSGA]Ar3sgice and Sakaue Nachi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Friends 5.09*
Feb 7th, 2015
[CSGA]Ar3sgice and Sakaue Nachi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.20
/ 5.00 from
17 votes
#176
Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover
Burning Fighting Fighter 4.89*
Apr 16th, 2015
No Dap
Burning Fighting Fighter 4.89*
Apr 16th, 2015
No Dap
3.65
/ 5.00 from
14 votes
#177
DystopiaGround - AugoEidEs
oyasumi 7.64*
Aug 16th, 2015
nhlx
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
oyasumi 7.64*
Aug 16th, 2015
nhlx
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.94
/ 5.00 from
42 votes
#179
Camellia feat. Nanahira - Bassdrop Freaks (Long Ver.)
Extra 6.03*
Oct 23rd, 2015
RLC
techTests uncommon skills.
Extra 6.03*
Oct 23rd, 2015
RLC
techTests uncommon skills.
3.44
/ 5.00 from
16 votes
#180
Hiroyuki Sawano feat. Mika Kobayashi - Before My Body Is Dry (tomatomerde remix)
Insane 5.24*
Dec 6th, 2015
ProfessionalBox
Insane 5.24*
Dec 6th, 2015
ProfessionalBox
3.24
/ 5.00 from
16 votes
#181
beatMARIO - Night of Knights
iyasine's Lunatic 5.03*
Dec 1st, 2015
iyasine
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
iyasine's Lunatic 5.03*
Dec 1st, 2015
iyasine
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71
/ 5.00 from
15 votes
#182
Akiyama Uni - Odoru Mizushibuki
Split Insane 4.60*
Dec 15th, 2015
Hollow Wings
circle onlyRestricts object choice to circles only., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Split Insane 4.60*
Dec 15th, 2015
Hollow Wings
circle onlyRestricts object choice to circles only., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.65
/ 5.00 from
16 votes
#183
Halcyonic Falcon X - Fallen Blood
Godcat 4.72*
Jan 22nd, 2015
Your Good Self
marathonA map with a drain time of over 5 minutes.
Godcat 4.72*
Jan 22nd, 2015
Your Good Self
marathonA map with a drain time of over 5 minutes.
3.87
/ 5.00 from
14 votes
#184
4.06
/ 5.00 from
15 votes
#185
Pierce The Veil - King For A Day (feat Kellin Quinn)
Ex 6.53*
Jun 13th, 2015
pishifat
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Ex 6.53*
Jun 13th, 2015
pishifat
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.86
/ 5.00 from
22 votes
#186
3.41
/ 5.00 from
14 votes
#187
My Chemical Romance - Helena
Extreme 6.08*
Nov 6th, 2015
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 6.08*
Nov 6th, 2015
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.88
/ 5.00 from
20 votes
#189
Panda Eyes & Teminite - Highscore
Game Over 7.08*
Sep 13th, 2015
Ciyus Miapah
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Game Over 7.08*
Sep 13th, 2015
Ciyus Miapah
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.93
/ 5.00 from
89 votes
#190
TwoThirds & Feint - Epiphany (feat. Veela)
Revelation 5.93*
Jul 9th, 2015
Aiceo
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Revelation 5.93*
Jul 9th, 2015
Aiceo
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
2.83
/ 5.00 from
27 votes
#191
DJ SHARPNEL - Mmmmmmm
Reivis_sk 6.66*
Jul 19th, 2015
Reiji-RJ, caren_sk and CalstoneLightO
collabA map with two or more associated mappers.
Reivis_sk 6.66*
Jul 19th, 2015
Reiji-RJ, caren_sk and CalstoneLightO
collabA map with two or more associated mappers.
4.18
/ 5.00 from
13 votes
#192
Rise Against - Injection
Extreme 6.08*
Mar 27th, 2015
pishifat
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
Extreme 6.08*
Mar 27th, 2015
pishifat
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
2.95
/ 5.00 from
19 votes
#193
cosMo@BousouP feat.Hatsune Miku - Hatsune Miku no Shoushitsu
Extra 6.19*
Mar 24th, 2015
val0108
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Extra 6.19*
Mar 24th, 2015
val0108
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.95
/ 5.00 from
14 votes
#194
4.02
/ 5.00 from
12 votes
#195
Kozato - Tsuki -Yue-
O (AR 9) 7.01*
Jun 9th, 2015
ktgster
circle onlyRestricts object choice to circles only.
O (AR 9) 7.01*
Jun 9th, 2015
ktgster
circle onlyRestricts object choice to circles only.
3.67
/ 5.00 from
13 votes
#196
THE ORAL CIGARETTES - Kyouran Hey Kids!!
God of Speed 5.84*
Dec 15th, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
God of Speed 5.84*
Dec 15th, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.81
/ 5.00 from
26 votes
#197
3.54
/ 5.00 from
13 votes
#198
Morimori Atsushi - PUPA
Butterfly 6.49*
May 5th, 2015
Cherry Blossom
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Butterfly 6.49*
May 5th, 2015
Cherry Blossom
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.92
/ 5.00 from
13 votes
#199
Venetian Snares - My So-Called Life
Dream 5.61*
Feb 14th, 2015
fergas
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Dream 5.61*
Feb 14th, 2015
fergas
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.96
/ 5.00 from
13 votes
#200
tokiwa yuu - shounen ripples
Arles 8.36*
Sep 15th, 2015
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Arles 8.36*
Sep 15th, 2015
elchxyrlia
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.72
/ 5.00 from
14 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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