Highest Rated Maps of 2015
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#151
Erio o Kamattechan - os-Uchuujin(Asterisk Makina Remix)
Mattress Actress 6.01*
Jul 27th, 2015
hehe
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , freeform An unrestrained and loose approach towards visual structure.
Mattress Actress 6.01*
Jul 27th, 2015
hehe
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , freeform An unrestrained and loose approach towards visual structure.
2.96
/ 5.00 from
34 votes
#152
t+pazolite - Kick-ass Kung-fu Carnival
Xiao Mei 2015 6.61*
Sep 14th, 2015
Ciyus Miapah
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Xiao Mei 2015 6.61*
Sep 14th, 2015
Ciyus Miapah
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.52
/ 5.00 from
18 votes
#153
3.40
/ 5.00 from
17 votes
#154
S.S.H. - The Decisive Battle with the Fugitives
Extra 6.89*
Jan 10th, 2015
sjoy
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Extra 6.89*
Jan 10th, 2015
sjoy
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.52
/ 5.00 from
16 votes
#157
3.59
/ 5.00 from
15 votes
#158
4.04
/ 5.00 from
15 votes
#159
Koven - Get This Right
Extra 6.31*
Sep 26th, 2015
Aiceo
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 6.31*
Sep 26th, 2015
Aiceo
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.09
/ 5.00 from
19 votes
#160
3.56
/ 5.00 from
16 votes
#162
Hana - Sakura no Uta
Lecana's Insane 4.80*
Dec 4th, 2015
Lecana
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Lecana's Insane 4.80*
Dec 4th, 2015
Lecana
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.95
/ 5.00 from
16 votes
#163
DragonForce - Cry Thunder
Legend 7.48*
Jul 12th, 2015
Jenny
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes.
Legend 7.48*
Jul 12th, 2015
Jenny
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes.
2.97
/ 5.00 from
20 votes
#164
4.14
/ 5.00 from
13 votes
#165
LiSA - EGOiSTiC SHOOTER
Extra 6.61*
Feb 23rd, 2015
Asphyxia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Extra 6.61*
Feb 23rd, 2015
Asphyxia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.13
/ 5.00 from
21 votes
#167
3.74
/ 5.00 from
15 votes
#168
ALiCE'S EMOTiON - Dark Flight Dreamer
Shawajoy's Lunatic 5.81*
Oct 24th, 2015
sjoy, Sharlo and Twaoi
collab A map with two or more associated mappers.
Shawajoy's Lunatic 5.81*
Oct 24th, 2015
sjoy, Sharlo and Twaoi
collab A map with two or more associated mappers.
3.44
/ 5.00 from
16 votes
#170
Mizuki Nana - VIRGIN CODE
Shining Gate 7.34*
Sep 23rd, 2015
koreapenguin
marathon A map with a drain time of over 5 minutes.
Shining Gate 7.34*
Sep 23rd, 2015
koreapenguin
marathon A map with a drain time of over 5 minutes.
3.20
/ 5.00 from
19 votes
#171
Printemps - Eien Friends
Friends 5.09*
Feb 7th, 2015
[CSGA]Ar3sgice and Sakaue Nachi
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Friends 5.09*
Feb 7th, 2015
[CSGA]Ar3sgice and Sakaue Nachi
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.17
/ 5.00 from
17 votes
#172
Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover
Burning Fighting Fighter 4.89*
Apr 16th, 2015
No Dap
Burning Fighting Fighter 4.89*
Apr 16th, 2015
No Dap
3.68
/ 5.00 from
14 votes
#173
Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx
xxxxTREME 7.51*
Aug 22nd, 2015
Fatfan Kolek
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
xxxxTREME 7.51*
Aug 22nd, 2015
Fatfan Kolek
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.88
/ 5.00 from
26 votes
#174
Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx
fanzhen's Hi-Speed Extra 6.35*
Aug 22nd, 2015
fanzhen0019
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
fanzhen's Hi-Speed Extra 6.35*
Aug 22nd, 2015
fanzhen0019
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.42
/ 5.00 from
14 votes
#175
Akiyama Uni - Odoru Mizushibuki
Split Insane 4.60*
Dec 15th, 2015
Hollow Wings
circle only Restricts object choice to circles only.
Split Insane 4.60*
Dec 15th, 2015
Hollow Wings
circle only Restricts object choice to circles only.
3.67
/ 5.00 from
16 votes
#176
Camellia feat. Nanahira - Bassdrop Freaks (Long Ver.)
Extra 6.03*
Oct 23rd, 2015
RLC
tech Tests uncommon skills.
Extra 6.03*
Oct 23rd, 2015
RLC
tech Tests uncommon skills.
3.50
/ 5.00 from
15 votes
#177
DJ SHARPNEL - Mmmmmmm
Reivis_sk 6.61*
Jul 19th, 2015
Reiji-RJ, caren_sk and CalstoneLightO
collab A map with two or more associated mappers.
Reivis_sk 6.61*
Jul 19th, 2015
Reiji-RJ, caren_sk and CalstoneLightO
collab A map with two or more associated mappers.
4.18
/ 5.00 from
13 votes
#178
4.05
/ 5.00 from
15 votes
#179
TwoThirds & Feint - Epiphany (feat. Veela)
Revelation 5.93*
Jul 9th, 2015
Aiceo
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Revelation 5.93*
Jul 9th, 2015
Aiceo
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
2.84
/ 5.00 from
25 votes
#181
Halcyonic Falcon X - Fallen Blood
Godcat 4.72*
Jan 22nd, 2015
Your Good Self
marathon A map with a drain time of over 5 minutes.
Godcat 4.72*
Jan 22nd, 2015
Your Good Self
marathon A map with a drain time of over 5 minutes.
3.87
/ 5.00 from
14 votes
#182
M.Iz - Kakenukeru Anime Song Medley IV
TWO DIMENSIONS 6.34*
May 17th, 2015
Monstrata
gungathon A map with a drain time of over 10 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
TWO DIMENSIONS 6.34*
May 17th, 2015
Monstrata
gungathon A map with a drain time of over 10 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.85
/ 5.00 from
25 votes
#183
Hiroyuki Sawano feat. Mika Kobayashi - Before My Body Is Dry (tomatomerde remix)
Insane 5.24*
Dec 6th, 2015
ProfessionalBox
Insane 5.24*
Dec 6th, 2015
ProfessionalBox
3.24
/ 5.00 from
16 votes
#184
My Chemical Romance - Helena
Extreme 6.08*
Nov 6th, 2015
pishifat
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 6.08*
Nov 6th, 2015
pishifat
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.91
/ 5.00 from
20 votes
#185
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Extra Stage Collab 5.57*
May 18th, 2015
jonathanlfj, Nyquill, captin1, RLC and Giralda
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Extra Stage Collab 5.57*
May 18th, 2015
jonathanlfj, Nyquill, captin1, RLC and Giralda
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.69
/ 5.00 from
15 votes
#186
supercell - Kimi no Shiranai Monogatari
Celestial 5.31*
Jun 6th, 2015
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
Celestial 5.31*
Jun 6th, 2015
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.92
/ 5.00 from
60 votes
#187
Kozato - Tsuki -Yue-
O (AR 9) 7.01*
Jun 9th, 2015
ktgster
circle only Restricts object choice to circles only.
O (AR 9) 7.01*
Jun 9th, 2015
ktgster
circle only Restricts object choice to circles only.
3.69
/ 5.00 from
13 votes
#188
Hana - Sakura no Uta
Extra 5.51*
May 2nd, 2015
Meg
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extra 5.51*
May 2nd, 2015
Meg
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.30
/ 5.00 from
16 votes
#189
LeaF - Wizdomiot
Lunatic 6.28*
Aug 24th, 2015
Asahina Momoko
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Lunatic 6.28*
Aug 24th, 2015
Asahina Momoko
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.77
/ 5.00 from
15 votes
#190
Rise Against - Injection
Extreme 6.08*
Mar 27th, 2015
pishifat
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , simple Accessible and straightforward map design.
Extreme 6.08*
Mar 27th, 2015
pishifat
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , simple Accessible and straightforward map design.
2.95
/ 5.00 from
19 votes
#191
Venetian Snares - My So-Called Life
Dream 5.61*
Feb 14th, 2015
fergas
marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Dream 5.61*
Feb 14th, 2015
fergas
marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.93
/ 5.00 from
13 votes
#192
4.01
/ 5.00 from
12 votes
#193
3.94
/ 5.00 from
14 votes
#194
3.55
/ 5.00 from
13 votes
#195
2.84
/ 5.00 from
21 votes
#196
xi - Blue Zenith
FOUR DIMENSIONS 7.51*
Aug 16th, 2015
Asphyxia
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
FOUR DIMENSIONS 7.51*
Aug 16th, 2015
Asphyxia
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.92
/ 5.00 from
85 votes
#199
Halozy - Genryuu Kaiko
Melody of Sanzu 5.36*
Jul 4th, 2015
Mira-san, FrzR, Ciyus Miapah and guineaQ
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Melody of Sanzu 5.36*
Jul 4th, 2015
Mira-san, FrzR, Ciyus Miapah and guineaQ
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.05
/ 5.00 from
16 votes
#200
3.78
/ 5.00 from
14 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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