Highest Rated Maps of 2015
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#201
Venetian Snares - My So-Called Life
Dream 5.61*
Feb 14th, 2015
fergas
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Dream 5.61*
Feb 14th, 2015
fergas
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.96
from
13 votes
#202
Studio EIM - Crescent Moon Island Boss Theme
[ -Scarlet- ]'s Extra 6.05*
Jun 26th, 2015
[ -Scarlet- ]
[ -Scarlet- ]'s Extra 6.05*
Jun 26th, 2015
[ -Scarlet- ]
3.73
from
13 votes
#203
Icon For Hire - Cynics & Critics
Extreme 6.46*
Oct 15th, 2015
Avena
storyboardContains a storyboard that enhances gameplay experience.
Extreme 6.46*
Oct 15th, 2015
Avena
storyboardContains a storyboard that enhances gameplay experience.
3.48
from
14 votes
#204
xi - Blue Zenith
FOUR DIMENSIONS 7.51*
Aug 16th, 2015
Asphyxia
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
FOUR DIMENSIONS 7.51*
Aug 16th, 2015
Asphyxia
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.91
from
87 votes
#205
xi - Blue Zenith
Frey's Extra 6.18*
Aug 16th, 2015
Frey
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Frey's Extra 6.18*
Aug 16th, 2015
Frey
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.12
from
15 votes
#207
40mP feat.yuikonnu - Ame to Asphalt
lfj's Insane 4.86*
Mar 5th, 2015
jonathanlfj
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
lfj's Insane 4.86*
Mar 5th, 2015
jonathanlfj
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58
from
12 votes
#208
3.78
from
14 votes
#209
Camellia - d:for the DELTA
Contamination 6.10*
Dec 1st, 2015
Voxnola
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Contamination 6.10*
Dec 1st, 2015
Voxnola
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.29
from
13 votes
#210
UNDEAD CORPORATION - Everything will freeze
Lunatic 5.89*
Mar 24th, 2015
Ekoro
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lunatic 5.89*
Mar 24th, 2015
Ekoro
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.13
from
15 votes
#212
Nakajima Megumi - TRY UNITE! (aran Remix)
AR9.5 7.50*
Jun 4th, 2015
elchxyrlia
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
AR9.5 7.50*
Jun 4th, 2015
elchxyrlia
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
3.67
from
14 votes
#213
KITCALIBER - HEY FUCKER
EXTRA 6.56*
Mar 29th, 2015
P o M u T a
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
EXTRA 6.56*
Mar 29th, 2015
P o M u T a
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.67
from
13 votes
#214
Renard - ENDLESS QUEER
Nogard's Extra 6.57*
Aug 22nd, 2015
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
Nogard's Extra 6.57*
Aug 22nd, 2015
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
2.88
from
16 votes
#215
Misawa Aki - Nostalgia
Nostalgia 4.62*
Jan 21st, 2015
Narcissu
marathonA map with a drain time of over 5 minutes.
Nostalgia 4.62*
Jan 21st, 2015
Narcissu
marathonA map with a drain time of over 5 minutes.
3.40
from
13 votes
#216
4.33
from
12 votes
#217
zts - Captain Murasa
Aye aye, Sir! 3.96*
Feb 25th, 2015
Reiji-RJ
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Aye aye, Sir! 3.96*
Feb 25th, 2015
Reiji-RJ
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.27
from
13 votes
#220
positive MAD-crew - Mynarco Addiction
Hyper 5.44*
Dec 19th, 2015
Okoayu
marathonA map with a drain time of over 5 minutes.
Hyper 5.44*
Dec 19th, 2015
Okoayu
marathonA map with a drain time of over 5 minutes.
3.08
from
16 votes
#221
Apocalyptica - Reign of Fear
VI 6.65*
Nov 26th, 2015
pishifat
marathonA map with a drain time of over 5 minutes.
VI 6.65*
Nov 26th, 2015
pishifat
marathonA map with a drain time of over 5 minutes.
3.52
from
14 votes
#223
Orangestar - Asu no Yozora Shoukaihan
iyasine_sk's Extra 6.22*
Jan 22nd, 2015
caren_sk and iyasine
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
iyasine_sk's Extra 6.22*
Jan 22nd, 2015
caren_sk and iyasine
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.55
from
13 votes
#224
Halozy - Genryuu Kaiko
Everlasting Nightmare 6.64*
Aug 9th, 2015
Chaoslitz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Everlasting Nightmare 6.64*
Aug 9th, 2015
Chaoslitz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.23
from
14 votes
#225
FELT - Puppet in the Dark
Out Of Place ARTifactS 5.63*
Jul 19th, 2015
MirinH
marathonA map with a drain time of over 5 minutes.
Out Of Place ARTifactS 5.63*
Jul 19th, 2015
MirinH
marathonA map with a drain time of over 5 minutes.
3.26
from
13 votes
#226
Xi - Rokujuu Nenme no Shinsoku Saiban ~ Rapidity is a justice
Justice 6.76*
Dec 28th, 2015
sjoy
marathonA map with a drain time of over 5 minutes.
Justice 6.76*
Dec 28th, 2015
sjoy
marathonA map with a drain time of over 5 minutes.
3.50
from
14 votes
#227
Akira Complex - Odyssey (Au5 Remix)
Excursion 6.08*
Sep 2nd, 2015
ProfessionalBox
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Excursion 6.08*
Sep 2nd, 2015
ProfessionalBox
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.20
from
14 votes
#228
raja - the light
Insane 3.67*
Apr 12th, 2015
Damnae
mapping contestAn entry for a mapping contest., bundledA map that might come pre-downloaded upon installing osu! for the first time.
Insane 3.67*
Apr 12th, 2015
Damnae
mapping contestAn entry for a mapping contest., bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.31
from
13 votes
#229
yak_won - Sewing Machine
Insane 4.41*
Oct 3rd, 2015
ktgster
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.41*
Oct 3rd, 2015
ktgster
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.29
from
14 votes
#230
Madotsuki@ - Ikanaide
Insane 4.95*
Dec 28th, 2015
sheela
storyboardContains a storyboard that enhances gameplay experience.
Insane 4.95*
Dec 28th, 2015
sheela
storyboardContains a storyboard that enhances gameplay experience.
4.06
from
10 votes
#232
antiPLUR - Speed of Link
100 000 000m/s 6.69*
Nov 19th, 2015
Nerova Riuz GX
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
100 000 000m/s 6.69*
Nov 19th, 2015
Nerova Riuz GX
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.09
from
16 votes
#233
Mutsuhiko Izumi - Tengoku to Jigoku
Hell 6.30*
Jan 14th, 2015
N a s y a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hell 6.30*
Jan 14th, 2015
N a s y a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.20
from
13 votes
#235
Reji - A Young Girl, So Vivid in the Night
Taeyang's style 9.56*
Apr 15th, 2015
Taeyang
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Taeyang's style 9.56*
Apr 15th, 2015
Taeyang
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.20
from
13 votes
#237
3.61
from
12 votes
#239
Junk - Yellow Smile(bms edit)
Extra 5.82*
Feb 20th, 2015
rui
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 5.82*
Feb 20th, 2015
rui
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.65
from
11 votes
#240
M.Iz - Kakenukeru Anime Song Medley IV
TWO DIMENSIONS 6.34*
May 17th, 2015
Monstrata
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
TWO DIMENSIONS 6.34*
May 17th, 2015
Monstrata
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
2.76
from
26 votes
#241
Reol - No title
deetz' Expert 5.53*
Dec 20th, 2015
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
deetz' Expert 5.53*
Dec 20th, 2015
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.85
from
17 votes
#242
Mai Zang - Si Ye Cao De Huan Xiang
Despair 7.48*
Aug 17th, 2015
Axarious
circle onlyRestricts object choice to circles only.
Despair 7.48*
Aug 17th, 2015
Axarious
circle onlyRestricts object choice to circles only.
3.83
from
11 votes
#244
marina - Towa yori Towa ni
Eternity 6.46*
Jul 1st, 2015
Broccoly
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Eternity 6.46*
Jul 1st, 2015
Broccoly
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.44
from
12 votes
#246
antiPLUR - Speed of Link
200 000 000m/s 8.07*
Nov 19th, 2015
-Visceral-
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
200 000 000m/s 8.07*
Nov 19th, 2015
-Visceral-
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.77
from
18 votes
#247
ensou ft. GUMI - COMA
Insane 4.86*
Apr 4th, 2015
-[Hikari]-
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.86*
Apr 4th, 2015
-[Hikari]-
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62
from
10 votes
#248
supercell - Kimi no Shiranai Monogatari
Celestial 5.31*
Jun 6th, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Celestial 5.31*
Jun 6th, 2015
Monstrata
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.86
from
61 votes
#250
Ogura Yui - Baby Sweet Berry Love (Tsukiko chan Maji kawa-E Remix)
Tsukiko-chan 5.82*
May 13th, 2015
N a s y a
marathonA map with a drain time of over 5 minutes.
Tsukiko-chan 5.82*
May 13th, 2015
N a s y a
marathonA map with a drain time of over 5 minutes.
3.29
from
12 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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