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Highest Rated Maps of All Time

#2451
Eagle - D
EXTREME 5.85*
Mar 21st, 2019
P o M u T a
3.77 from 17 votes
#2452
The Birthday Party - Faint Heart
aishiteiru's Expert 5.98*
Jun 14th, 2023
aishiteiru-
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.16 from 20 votes
#2453
zts - miragecoordinator
Insane 4.96*
Sep 11th, 2017
Mirash
marathonA map with a drain time of over 5 minutes.
3.43 from 17 votes
#2454
Eagle - S!ck (VIP)
Extra 5.55*
Jan 8th, 2014
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79 from 17 votes
#2455
Ryu - I'm so Happy
Extreme 5.36*
Aug 6th, 2011
tsuka
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.06 from 16 votes
#2456
3.75 from 16 votes
#2457
kors k - Insane Techniques (Extended)
Hi-Tech 6.16*
Jul 31st, 2016
Nathan
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.12 from 21 votes
#2458
A.R. Kane - Lollita
Other 3.54*
Feb 13th, 2024
App
freeformAn unrestrained and loose approach towards visual structure., playfield usageIncludes deliberate use of the playfield within the map design.
3.66 from 16 votes
#2459
Erio o Kamattechan - os-Uchuujin(Asterisk Makina Remix)
Mattress Actress 6.01*
Jul 27th, 2015
hehe
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
2.98 from 34 votes
#2460
DJ Genericname - Dear You
Dear Nemis 5.27*
Apr 17th, 2013
Nemis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.39 from 18 votes
#2461
Reol - Hibikase
Expert 5.86*
Jul 20th, 2020
toybot
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.56 from 17 votes
#2462
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
aly's Ultra 8.90*
May 4th, 2026
takopi
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.71 from 14 votes
#2463
paraoka feat. haru*nya - Boot
Extra 6.95*
Dec 23rd, 2021
Rita Summers
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.37 from 18 votes
#2464
4.15 from 16 votes
#2465
Little Non - Hanamaru*Sensation
AA's*Getchu~ 7.00*
Dec 12th, 2024
audinor and App
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.01 from 75 votes
#2466
Yorushika - Haru
Phantom 6.64*
Dec 4th, 2024
Deca
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
2.97 from 28 votes
#2467
Camellia - crystallized
wa's Insane 4.85*
Jun 28th, 2016
wa_
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.51 from 17 votes
#2468
3.59 from 16 votes
#2469
Culprate & Zenji - Ghostmachine
Vengeance 6.47*
May 27th, 2021
elicz1
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.38 from 16 votes
#2470
3.60 from 16 votes
#2471
Will Stetson - Super Driver
Expert 6.03*
Dec 29th, 2020
Sonnyc
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia.
2.97 from 25 votes
#2472
Yousei Teikoku - Torikago
Extra 5.39*
Aug 27th, 2016
Okoayu
marathonA map with a drain time of over 5 minutes.
3.84 from 16 votes
#2473
4.10 from 16 votes
#2474
4.01 from 14 votes
#2475
Kyutatsuki - SOUND ARCHITECT
Melodic Labyrinth 9.34*
Sep 14th, 2024
9ami and oTwinkle
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.35 from 17 votes
#2476
Twin-Tails - Twintail Dreamer! (TV Size)
HW's EX 6.94*
May 13th, 2022
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience., circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea.
3.06 from 21 votes
#2477
Ito Kashitaro x Lon - Soushi Sou Ai
Tatemae 6.54*
Aug 21st, 2018
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 from 17 votes
#2478
Rohi - Kodoku Egoism
Skystar 5.63*
Dec 20th, 2012
Skystar
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.28 from 20 votes
#2479
DCX - Flying High (DJ Splash Remix)
InoSane 5.66*
Dec 10th, 2010
Inozuma
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.99 from 16 votes
#2480
Charli XCX - Crash
Expert 5.53*
Sep 7th, 2024
DeviousPanda
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12 from 19 votes
#2481
Telekinesis - The Monk
Technique Of Shadow 5.30*
Jan 5th, 2016
FCL
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 from 19 votes
#2482
DragonForce - Highway to Oblivion
Gangsta Collab 9.36*
Jan 19th, 2020
Ghouru and ItsWinter
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
2.97 from 29 votes
#2483
Nanahoshi Kangengakudan - MAKE A LOSER (inst)
Virtue 7.98*
Dec 31st, 2021
iljaaz
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.96 from 24 votes
#2484
Sleeping With Sirens - If You Can't Hang
Bearizm's Extreme 6.64*
Apr 22nd, 2016
Bearizm
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.97 from 33 votes
#2485
3.97 from 14 votes
#2486
UNDEAD CORPORATION - Tokoyo Omohikane no Kami
Extra 6.67*
Feb 12th, 2020
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.98 from 15 votes
#2487
3.47 from 16 votes
#2488
kozato - Shijuugo-nen no Yukizakura
Another 6.32*
Jun 20th, 2018
Muya
geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.12 from 14 votes
#2489
Koven - Get This Right
Extra 6.31*
Sep 26th, 2015
Aiceo
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08 from 20 votes
#2490
3.37 from 16 votes
#2491
xi - Vanitas
RLC's Memoriam Extra 6.67*
Oct 12th, 2023
RLC
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.14 from 18 votes
#2492
Hatsune Miku - Atama no Taisou
Lucifer x 0108 6.45*
Apr 20th, 2012
Louis Cyphre and val0108
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., square aimUses patterns where circles are placed in a square arrangement.
3.04 from 22 votes
#2493
Hanatan - You and beautiful world
Kokoronashi 5.00*
Jun 2nd, 2018
den0saur
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.84 from 19 votes
#2494
otetsu feat.Megurine Luka - Ame to Kusari
Allegory 7.18*
May 30th, 2018
tatemae
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
2.98 from 23 votes
#2495
Zekk - Ashes
Expert 6.49*
Jun 25th, 2020
Chanyah
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.95 from 22 votes
#2496
3.78 from 16 votes
#2497
3.64 from 16 votes
#2498
Yonezu Kenshi - LOSER
AIR's INSANE 5.47*
Jul 23rd, 2019
AIR
freeformAn unrestrained and loose approach towards visual structure., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest.
3.89 from 15 votes
#2499
3.57 from 15 votes
#2500
P-MODEL - Logic Airforce
KIRBY Mix 5.71*
Jul 19th, 2023
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.49 from 17 votes
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