Highest Rated Maps of All Time
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#2451
Sota Fujimori - polygon
Incrementally Hi-Speed Extreme 7.65*
Jan 21st, 2018
Kaifin
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Incrementally Hi-Speed Extreme 7.65*
Jan 21st, 2018
Kaifin
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.11
from
19 votes
#2452
lasah - MOTHER
Reminiscence 6.95*
Jun 9th, 2021
Cellina
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Reminiscence 6.95*
Jun 9th, 2021
Cellina
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.47
from
18 votes
#2453
Iris Freyja(CV:Hidaka Rina), Mononobe Mitsuki(CV:Numakura Manami) - Ray of bullet
Skystar's Extra 5.56*
Mar 17th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Skystar's Extra 5.56*
Mar 17th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.59
from
17 votes
#2454
goreshit - MATZcore
Lolicore 7.00*
Dec 8th, 2011
Ekoro
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Lolicore 7.00*
Dec 8th, 2011
Ekoro
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
2.99
from
50 votes
#2455
Yousei Teikoku - Kuusou Mesorogiwi
Lasse's Extra 6.81*
Mar 7th, 2021
Lasse
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Lasse's Extra 6.81*
Mar 7th, 2021
Lasse
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.78
from
15 votes
#2456
James Portland - Sky
Master 5.72*
Jul 26th, 2018
hehe
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Master 5.72*
Jul 26th, 2018
hehe
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.11
from
21 votes
#2457
Yonezu Kenshi - LOSER
AIR's INSANE 5.47*
Jul 23rd, 2019
AIR
freeformAn unrestrained and loose approach towards visual structure., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest.
AIR's INSANE 5.47*
Jul 23rd, 2019
AIR
freeformAn unrestrained and loose approach towards visual structure., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest.
3.92
from
15 votes
#2458
HoneyWorks - Miraizu feat.Aida Miou(CV:Toyosaki Aki)
Special 5.62*
Jun 20th, 2015
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Special 5.62*
Jun 20th, 2015
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.00
from
71 votes
#2459
Konju (CV: Yuuki Aoi) - Minasoko no Rhythm
Narcissu's Insane 4.45*
Oct 11th, 2023
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Narcissu's Insane 4.45*
Oct 11th, 2023
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57
from
15 votes
#2462
ORESAMA - OPEN THE WORLDS
MOPH'S EXTRA 6.47*
Sep 26th, 2023
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
MOPH'S EXTRA 6.47*
Sep 26th, 2023
moph
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12
from
21 votes
#2464
Neophyte & Tha Playah - Snitcher! (Ncrypta Remix)
Xarr's Extension 7.82*
Oct 15th, 2021
Xarr
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
Xarr's Extension 7.82*
Oct 15th, 2021
Xarr
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
2.98
from
21 votes
#2465
Renard + Adraen - Physicality
XN0 7.45*
Mar 5th, 2021
nhlx and Xarr
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., high svFeatures prominent high slider velocity usage as a key part of map design.
XN0 7.45*
Mar 5th, 2021
nhlx and Xarr
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., high svFeatures prominent high slider velocity usage as a key part of map design.
3.37
from
16 votes
#2466
Yorushika - Tomin
Collab Extra 5.43*
Aug 5th, 2019
Delis and CoLouRed GlaZeE
collabA map with two or more associated mappers.
Collab Extra 5.43*
Aug 5th, 2019
Delis and CoLouRed GlaZeE
collabA map with two or more associated mappers.
3.34
from
18 votes
#2467
Camellia - LET'S JUMP (Camellia's "diffractive" Hardcore Remix)
Isomorphic Substitution 7.09*
Aug 4th, 2020
Moko
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Isomorphic Substitution 7.09*
Aug 4th, 2020
Moko
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.86
from
15 votes
#2468
KOTOKO - kanariya
ibrahim 4.63*
Aug 26th, 2023
App
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
ibrahim 4.63*
Aug 26th, 2023
App
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.32
from
18 votes
#2470
HyuN - Duplicity Shade (feat. Sennzai)
Salvation 8.06*
Mar 11th, 2022
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Salvation 8.06*
Mar 11th, 2022
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.59
from
17 votes
#2471
Hashimoto Miyuki - Symphonic Love
Expert 5.78*
Aug 16th, 2020
Karen
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.78*
Aug 16th, 2020
Karen
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88
from
18 votes
#2472
Feryquitous feat. Aitsuki Nakuru - Hi no Ao
Ethereal 6.19*
Dec 30th, 2018
Skystar
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Ethereal 6.19*
Dec 30th, 2018
Skystar
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.08
from
22 votes
#2473
Hanatan - You and beautiful world
Kokoronashi 5.00*
Jun 2nd, 2018
den0saur
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Kokoronashi 5.00*
Jun 2nd, 2018
den0saur
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.90
from
18 votes
#2475
Yorushika - Thoughtcrime
Phantom 7.06*
Apr 1st, 2023
Deca
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
Phantom 7.06*
Apr 1st, 2023
Deca
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
2.97
from
37 votes
#2476
xi - Vanitas
RLC's Memoriam Extra 6.67*
Oct 12th, 2023
RLC
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
RLC's Memoriam Extra 6.67*
Oct 12th, 2023
RLC
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.09
from
18 votes
#2479
Powerless - Frey's Philosophy
Fallen from Grace 7.59*
Mar 8th, 2021
UndeadCapulet
mapping contestAn entry for a mapping contest., chaoticUnpredictable map design, often testing unusual skillsets., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Fallen from Grace 7.59*
Mar 8th, 2021
UndeadCapulet
mapping contestAn entry for a mapping contest., chaoticUnpredictable map design, often testing unusual skillsets., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.98
from
16 votes
#2480
Megpoid GUMI - Rubik's Cube
Cube 6.08*
Apr 5th, 2012
wcx19911123
storyboardContains a storyboard that enhances gameplay experience.
Cube 6.08*
Apr 5th, 2012
wcx19911123
storyboardContains a storyboard that enhances gameplay experience.
4.06
from
15 votes
#2481
Shade - Ontology
Brutal King 7.78*
Nov 8th, 2019
LMT
finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Brutal King 7.78*
Nov 8th, 2019
LMT
finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.00
from
18 votes
#2482
ShinRa-Bansho - Itazura Sensation
The Dead Princess was her? 7.43*
Dec 10th, 2020
UberFazz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
The Dead Princess was her? 7.43*
Dec 10th, 2020
UberFazz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.21
from
18 votes
#2484
t+pazolite - Kick-ass Kung-fu Carnival
Xiao Mei 2015 6.61*
Sep 14th, 2015
Ciyus Miapah
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Xiao Mei 2015 6.61*
Sep 14th, 2015
Ciyus Miapah
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.52
from
18 votes
#2485
DJ Genericname - Dear You
Dear Nemis 5.27*
Apr 17th, 2013
Nemis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Dear Nemis 5.27*
Apr 17th, 2013
Nemis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.32
from
18 votes
#2486
Camellia - Hitech pistol -Hitech Ninja wa 145-do Shinu-
Point Blank 6.81*
Jan 10th, 2022
RLC
techTests uncommon skills., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Point Blank 6.81*
Jan 10th, 2022
RLC
techTests uncommon skills., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.35
from
18 votes
#2487
Katakiri Rekka - Answer
totemoe 6.65*
Nov 8th, 2019
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
totemoe 6.65*
Nov 8th, 2019
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.67
from
18 votes
#2489
Nana Mizuki - VIRGIN CODE
GENESIS 6.34*
Nov 6th, 2016
ShiraKai and N a s y a
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
GENESIS 6.34*
Nov 6th, 2016
ShiraKai and N a s y a
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.54
from
17 votes
#2490
Morimori Atsushi - Tits or get the fuck out!!
FreeSongs' Extra!! 6.52*
Aug 4th, 2016
FreeSongs
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
FreeSongs' Extra!! 6.52*
Aug 4th, 2016
FreeSongs
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79
from
15 votes
#2491
Hotaru Murasaki - Re:TrymenT
A Dream 6.18*
Nov 30th, 2017
schoolboy
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
A Dream 6.18*
Nov 30th, 2017
schoolboy
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60
from
17 votes
#2492
Ishida Yoko - Negai
Dance 5.71*
Jul 19th, 2018
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience.
Dance 5.71*
Jul 19th, 2018
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience.
3.78
from
16 votes
#2493
Andromedik - Invasion
Collab Extra 6.53*
Jul 13th, 2018
Delis and Mirash
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Collab Extra 6.53*
Jul 13th, 2018
Delis and Mirash
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72
from
17 votes
#2494
Camellia - kannabis kultivation
germination 6.86*
Apr 20th, 2021
winber1
marathonA map with a drain time of over 5 minutes.
germination 6.86*
Apr 20th, 2021
winber1
marathonA map with a drain time of over 5 minutes.
3.58
from
16 votes
#2495
Rohi - Kodoku Egoism
Skystar 5.63*
Dec 20th, 2012
Skystar
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Skystar 5.63*
Dec 20th, 2012
Skystar
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.23
from
20 votes
#2496
LV.4 - Burning Star
Burn Out 7.85*
May 21st, 2024
ktgster
tournament customA custom map for a playing tournament., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Burn Out 7.85*
May 21st, 2024
ktgster
tournament customA custom map for a playing tournament., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.99
from
64 votes
#2497
King Gizzard & The Lizard Wizard - The Hungry Wolf Of Fate
mindless pissants 5.65*
Mar 30th, 2024
WashedUp Player
marathonA map with a drain time of over 5 minutes.
mindless pissants 5.65*
Mar 30th, 2024
WashedUp Player
marathonA map with a drain time of over 5 minutes.
3.70
from
16 votes
#2498
Himeragi Yukina (CV: Taneda Risa) - Scarlet Flower
Petals 6.16*
Jan 25th, 2017
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Petals 6.16*
Jan 25th, 2017
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70
from
17 votes
#2499
P-MODEL - Logic Airforce
KIRBY Mix 5.71*
Jul 19th, 2023
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
KIRBY Mix 5.71*
Jul 19th, 2023
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.50
from
17 votes
#2500
kors k feat. Furukawa Mirin - Drive Me Crazy
Extra 5.50*
Dec 30th, 2013
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extra 5.50*
Dec 30th, 2013
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.50
from
17 votes
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Type a comparison to filter by stats (click one to apply it):
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Filter tips
Enter includesShift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0 Prefix a search with
user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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