zts - miragecoordinator by Mirash
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes. |
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5.0★
0 votes
0 votes
4.5★
2 votes
2 votes
4.0★
6 votes
6 votes
3.5★
3 votes
3 votes
3.0★
5 votes
5 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.44 / 5.00 from 17 votes
Ranking: #118 for 2017, #2166 overall
Ranking: #118 for 2017, #2166 overall
| marathonA map with a drain time of over 5 minutes. |
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| contributors: Renumi, quantumvortex
