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Highest Rated Maps of All Time

#2551
-45 - Reishiki
YaMaDarknesss' ultra 7.19*
Sep 5th, 2022
YaMaDarknesss
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.62 from 16 votes
#2552
goreshit - come find me
encrypted 7.01*
May 20th, 2020
tomadoi and newton-
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.14 from 20 votes
#2553
Ayane - Shinjitsu e no Requiem
Kiiwa 5.04*
Mar 14th, 2013
Kiiwa
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.66 from 17 votes
#2554
Hashimoto Miyuki - Symphonic Love
Expert 5.78*
Aug 16th, 2020
Karen
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 from 18 votes
#2555
Linkin Park - Living Things
Marathon Lite 3.14*
Mar 11th, 2017
pw384
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
3.36 from 16 votes
#2556
Kalafina - red moon
Lunar 4.92*
Mar 10th, 2018
Kalibe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.71 from 17 votes
#2557
tv room - Say It Back
for_akari_s_insane_+ 4.67*
Oct 7th, 2022
Mizunashi Akari
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.67 from 15 votes
#2558
Drake - Nice For What
Aeril's Another 5.63*
Jan 10th, 2019
Aeril
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.68 from 18 votes
#2559
Andromedik - Invasion
Collab Extra 6.53*
Jul 13th, 2018
Delis and Mirash
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72 from 17 votes
#2560
3.83 from 15 votes
#2561
abingdon boys school - INNOCENT SORROW (TV Size)
Akuma 4.87*
May 21st, 2023
Fsjallink
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.17 from 18 votes
#2562
3.70 from 16 votes
#2563
FLOWxGRANRODEO - 7 -seven- -TV SIZE -
Expert 5.32*
Mar 31st, 2015
xxdeathx
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.97 from 43 votes
#2564
Masayoshi Minoshima - Maple Wizen feat. nomico (2007AW Re-Mastered)
Vertigo 4.88*
Jan 19th, 2023
Sanch-KK
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.22 from 20 votes
#2565
3.58 from 16 votes
#2566
kors k feat. Furukawa Mirin - Drive Me Crazy
Extra 5.50*
Dec 30th, 2013
fanzhen0019
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.58 from 17 votes
#2567
3.41 from 16 votes
#2568
Camellia - Proluvies
Ultra 6.36*
May 31st, 2015
Avena
techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37 from 17 votes
#2569
Charli xcx - 365 + 360
charIi xcx 6.14*
Oct 22nd, 2026
- zw[A 3Q]-K bg
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., slidershapesUses a large variety of slider designs., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.06 from 19 votes
#2570
Ride - Leave Them All Behind
I don't care about the truth 6.13*
Jan 17th, 2025
Blue Dragon
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.92 from 13 votes
#2571
Metomate - Heikousen no Kyoukai
At Crossroads 4.64*
Nov 28th, 2020
sorciere
progressionContains a gradual advancement in difficulty or concept across the map.
3.82 from 15 votes
#2572
ALiCE'S EMOTiON - Mami Mami Zone
0108 5.10*
Sep 16th, 2012
val0108
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.71 from 17 votes
#2573
3.87 from 16 votes
#2574
Julian Smith - Racist Coffee
Insane 4.13*
Feb 19th, 2012
RobotoRaccoon
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.16 from 20 votes
#2575
Lia - disintegration
Angelic 6.02*
Dec 23rd, 2025
sharytory
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.66 from 15 votes
#2576
4.14 from 14 votes
#2577
An - Saigo
Final 6.23*
Nov 19th, 2016
Super Creek
3.57 from 17 votes
#2578
Yoko Ishida - paraparaMAX I
marathon 3.78*
Jul 31st, 2008
chan
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., multi-songContains multiple songs within the audio., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
2.93 from 23 votes
#2579
Mizuki Nana - VIRGIN CODE
Shining Gate 7.34*
Sep 23rd, 2015
koreapenguin
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20 from 21 votes
#2580
FujuniseikouyuuP - Invasion of stray cats
Stray0108 5.90*
Jan 7th, 2015
val0108
storyboardContains a storyboard that enhances gameplay experience.
4.03 from 15 votes
#2581
3.55 from 15 votes
#2582
Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-
Shizume 6.20*
Aug 6th, 2018
Mir
marathonA map with a drain time of over 5 minutes.
3.52 from 16 votes
#2583
qinche - Meltdown
Dai 4.98*
Apr 4th, 2011
deepsea, Alace, ignorethis, AngelHoney, Aakiha and rustbell
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
4.18 from 14 votes
#2584
S2TB Recording - Super Luminal
SHD 7.33*
Jan 31st, 2022
Luscent
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38 from 18 votes
#2585
Wednesday Campanella - Melos
Run 4.92*
Aug 1st, 2019
Striderin
repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 from 17 votes
#2586
kamome sano - archive::zip
Senseabel's Expert (#2) 6.47*
Jul 11th, 2021
Senseabel
mapping contestAn entry for a mapping contest.
3.52 from 16 votes
#2587
Culprate & Dictate - Pencilina
Metro 5.59*
Apr 13th, 2018
Scub
gimmickFocused on a single unique design or gameplay idea., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.69 from 15 votes
#2588
LiSA - EGOiSTiC SHOOTER
Extra 6.61*
Feb 23rd, 2015
Asphyxia
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18 from 21 votes
#2589
Billain - Codename
_. 7.53*
Jun 18th, 2021
winber1
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design.
3.76 from 17 votes
#2590
LV.4 - Burning Star
Burn Out 7.85*
May 21st, 2024
ktgster
tournament customA custom map for a playing tournament., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.99 from 65 votes
#2591
3.77 from 15 votes
#2592
KikuoHana - Desert Theater
Mirage (#1) 7.23*
Jul 12th, 2021
iljaaz
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
2.98 from 58 votes
#2593
lasah - MOTHER
Reminiscence 6.95*
Jun 9th, 2021
Cellina
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.46 from 18 votes
#2594
FELT - Crumbling
Broken 5.46*
Aug 14th, 2015
happy30
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.96 from 15 votes
#2595
PUP - Old Wounds
extreme 6.40*
Jul 15th, 2020
Hectic
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.09 from 18 votes
#2596
hitorie - NONSENSE
GOCHISOUSAMA 6.66*
Jan 6th, 2024
Kine
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.08 from 18 votes
#2597
Hitori Tori - perthed again (yambabom remix)
Frey's Insane 5.58*
May 5th, 2015
Frey
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.82 from 16 votes
#2598
NicoNicoDouga - Nice Boat.
JAMES DIFFICULTY!! 4.87*
Aug 5th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.30 from 18 votes
#2599
3.25 from 16 votes
#2600
beatMARIO - Night of Knights
Kotori's Extreme 5.48*
Dec 1st, 2015
sionKotori
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.57 from 15 votes
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