Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#2551
Ocelot - KAEDE
Moecho's EX 5.66*
Feb 24th, 2018
Moecho
storyboardContains a storyboard that enhances gameplay experience.
Moecho's EX 5.66*
Feb 24th, 2018
Moecho
storyboardContains a storyboard that enhances gameplay experience.
3.66
from
15 votes
#2552
sakuzyo - AXION
Another 6.28*
Oct 26th, 2016
Flower
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 6.28*
Oct 26th, 2016
Flower
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
from
19 votes
#2553
Tiny Moving Parts - Whale Watching
Pathetic 7.02*
Dec 30th, 2020
skylaa
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Pathetic 7.02*
Dec 30th, 2020
skylaa
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
2.98
from
62 votes
#2554
Charli XCX - Vroom Vroom
Driving Simulator 5.11*
Sep 7th, 2019
schoolboy
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Driving Simulator 5.11*
Sep 7th, 2019
schoolboy
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.55
from
17 votes
#2555
PinkPantheress, Ice Spice - Boy's a liar Pt. 2
ghost 4.41*
Mar 11th, 2023
wafer
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
ghost 4.41*
Mar 11th, 2023
wafer
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.92
from
25 votes
#2556
The Neighbourhood - Sweater Weather
Melancholy 3.64*
Apr 19th, 2021
VINXIS
simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Melancholy 3.64*
Apr 19th, 2021
VINXIS
simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53
from
17 votes
#2557
Cansol - Out of Place
Stray 8.70*
Jan 4th, 2026
bob, Wispy and oatmilk
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Stray 8.70*
Jan 4th, 2026
bob, Wispy and oatmilk
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.54
from
14 votes
#2558
KikuoHana - Desert Theater
Mirage (#1) 7.23*
Jul 12th, 2021
iljaaz
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
Mirage (#1) 7.23*
Jul 12th, 2021
iljaaz
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
2.97
from
58 votes
#2559
goreshit - o'er the flood
Sinking Further into the Depths, Until there is Nothing 7.65*
Jul 6th, 2025
Otter Hatsune
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Sinking Further into the Depths, Until there is Nothing 7.65*
Jul 6th, 2025
Otter Hatsune
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.64
from
17 votes
#2560
FELT - New World
Nightmare 6.76*
Jan 16th, 2018
Hakurei Yoru
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Nightmare 6.76*
Jan 16th, 2018
Hakurei Yoru
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
from
17 votes
#2561
ak+q - Excelsia
Extra 6.99*
Feb 2nd, 2018
Sotarks
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.99*
Feb 2nd, 2018
Sotarks
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.27
from
18 votes
#2562
Yuyoyuppe - AiAe
Eternal 6.29*
Mar 30th, 2015
Ciyus Miapah
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
Eternal 6.29*
Mar 30th, 2015
Ciyus Miapah
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
2.95
from
39 votes
#2563
S2TB Recording - Super Luminal
SHD 7.33*
Jan 31st, 2022
Luscent
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SHD 7.33*
Jan 31st, 2022
Luscent
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
from
18 votes
#2564
WILLOW - <COPINGMECHANISM>
<SELFDESTRUCTIVE> 6.66*
Sep 16th, 2023
yiyi, 324c, Haruto, Ascended, Fursum, Altai, Markus-, Seolv, jas, delusional and muya-
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers.
<SELFDESTRUCTIVE> 6.66*
Sep 16th, 2023
yiyi, 324c, Haruto, Ascended, Fursum, Altai, Markus-, Seolv, jas, delusional and muya-
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers.
2.92
from
26 votes
#2566
sakuraburst - SELF DESTRUCT
funny & fooders's EXPERT 5.93*
Oct 26th, 2023
fooders and funny
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
funny & fooders's EXPERT 5.93*
Oct 26th, 2023
fooders and funny
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.03
from
20 votes
#2567
SAVE THE QUEEN - EX-Termination
Combustion 6.70*
Oct 3rd, 2012
Jenny
storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Combustion 6.70*
Oct 3rd, 2012
Jenny
storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.32
from
18 votes
#2568
Zhou Li Ming - Pi Li Pa La
Insane 5.94*
May 16th, 2014
spboxer3
accelerating bpmFeatures progressively increasing tempo., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Insane 5.94*
May 16th, 2014
spboxer3
accelerating bpmFeatures progressively increasing tempo., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
4.00
from
16 votes
#2569
Ariana Grande feat. Iggy Azalea - Problem
wafer x Mimari's Problem 5.03*
Mar 16th, 2022
wafer and Mimari
techTests uncommon skills., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
wafer x Mimari's Problem 5.03*
Mar 16th, 2022
wafer and Mimari
techTests uncommon skills., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
2.93
from
25 votes
#2572
Nanahira - Petals
Blossom 6.33*
Jul 3rd, 2017
toybot
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Blossom 6.33*
Jul 3rd, 2017
toybot
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.55
from
17 votes
#2573
ALiCE'S EMOTiON - Dark Flight Dreamer
Shawajoy's Lunatic 5.81*
Oct 24th, 2015
sjoy, Sharlo and Twaoi
collabA map with two or more associated mappers.
Shawajoy's Lunatic 5.81*
Oct 24th, 2015
sjoy, Sharlo and Twaoi
collabA map with two or more associated mappers.
3.40
from
16 votes
#2574
Owl City - Hello Seattle (Remix)
Goodbye 5.05*
Jul 5th, 2012
JauiPlaY
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes.
Goodbye 5.05*
Jul 5th, 2012
JauiPlaY
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes.
3.15
from
19 votes
#2575
Mirai Akari - Akari ga Yattekita zo
Hai! 6.34*
Nov 5th, 2018
HICCA
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Hai! 6.34*
Nov 5th, 2018
HICCA
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.33
from
17 votes
#2576
Tyler, The Creator - Ring Ring Ring
Kataryn's Voicemail 4.95*
Feb 17th, 2026
Kataryn
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
Kataryn's Voicemail 4.95*
Feb 17th, 2026
Kataryn
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.57
from
15 votes
#2577
Rednex - Cotton Eye Joe
Extra 4.70*
Aug 12th, 2024
Sanch-KK
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 4.70*
Aug 12th, 2024
Sanch-KK
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.92
from
24 votes
#2578
Susumu Hirasawa - KIRBY Mix Compilation
KIRBY Mix Deluxe 6.92*
May 31st, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
KIRBY Mix Deluxe 6.92*
May 31st, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
3.75
from
18 votes
#2579
Ride - Leave Them All Behind
I don't care about the truth 6.13*
Jan 17th, 2025
Blue Dragon
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
I don't care about the truth 6.13*
Jan 17th, 2025
Blue Dragon
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.92
from
13 votes
#2580
LiSA - EGOiSTiC SHOOTER
Extra 6.61*
Feb 23rd, 2015
Asphyxia
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.61*
Feb 23rd, 2015
Asphyxia
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.14
from
21 votes
#2581
Memme - Pandemonium
handsome's Master: #1 6.59*
May 3rd, 2018
hehe
mapping contestAn entry for a mapping contest., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
handsome's Master: #1 6.59*
May 3rd, 2018
hehe
mapping contestAn entry for a mapping contest., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89
from
16 votes
#2582
3.88
from
14 votes
#2583
Erio o Kamattechan - os-Uchuujin(Asterisk Makina Remix)
Mattress Actress 6.01*
Jul 27th, 2015
hehe
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Mattress Actress 6.01*
Jul 27th, 2015
hehe
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
2.93
from
34 votes
#2584
Hatsune Miku - Atama no Taisou
Nogard 7.76*
Apr 20th, 2012
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Nogard 7.76*
Apr 20th, 2012
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
2.96
from
47 votes
#2585
Kujira - Kinmokusei feat. Ado
Osmanthus 5.67*
May 7th, 2021
UndeadCapulet
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest.
Osmanthus 5.67*
May 7th, 2021
UndeadCapulet
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest.
4.20
from
13 votes
#2587
Rina Sawayama - Comme Des Garcons (Like The Boys)
I'm so confident! 4.97*
Oct 28th, 2023
fooders
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
I'm so confident! 4.97*
Oct 28th, 2023
fooders
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.07
from
19 votes
#2588
Halozy - Genryuu Kaiko
Melody of Sanzu 5.36*
Jul 4th, 2015
Mira-san, FrzR, Ciyus Miapah and guineaQ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Melody of Sanzu 5.36*
Jul 4th, 2015
Mira-san, FrzR, Ciyus Miapah and guineaQ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.23
from
17 votes
#2589
Horie Yui - The World's End (TV Size)
zhuxiaoyan's Another+ 6.74*
Dec 15th, 2024
Maria Iskariot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
zhuxiaoyan's Another+ 6.74*
Dec 15th, 2024
Maria Iskariot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.94
from
21 votes
#2591
Yooh - MariannE
Labyrinth 7.52*
Oct 4th, 2021
Camo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Labyrinth 7.52*
Oct 4th, 2021
Camo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.08
from
22 votes
#2593
KOTOKO - Wing my Way (Game Ver.)
Plasma's Extreme 7.12*
Dec 12th, 2025
Plasma
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design.
Plasma's Extreme 7.12*
Dec 12th, 2025
Plasma
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design.
3.93
from
15 votes
#2594
BUTAOTOME - In the Black
Mirash's Extra 6.79*
Aug 13th, 2023
Mirash
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Mirash's Extra 6.79*
Aug 13th, 2023
Mirash
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.39
from
16 votes
#2595
3.45
from
16 votes
#2596
goreshit - come find me
encrypted 7.01*
May 20th, 2020
tomadoi and newton-
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
encrypted 7.01*
May 20th, 2020
tomadoi and newton-
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15
from
19 votes
#2599
OISHII - ONIGIRI FREEWAY
PKHG x TATAN'S LOVE EXTRA 7.55*
Sep 27th, 2019
pkhg and Tatan
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
PKHG x TATAN'S LOVE EXTRA 7.55*
Sep 27th, 2019
pkhg and Tatan
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72
from
15 votes
#2600
Hana - Sakura no Uta
Lecana's Insane 4.80*
Dec 4th, 2015
Lecana
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Lecana's Insane 4.80*
Dec 4th, 2015
Lecana
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.96
from
16 votes
Filters
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0, credits>0 Prefix a search with
user:, tag:, slot:, tournament: or series: to search only that category (slot:nm* covers every NM slot)
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
