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LiSA - EGOiSTiC SHOOTER by Asphyxia

Mapset Information
Ranked: Feb 23rd, 2015
Average Rating: 3.30 / 5.00 from 33 votes
Japanese Rock
Nominators


Featured in UKCC 2
Extra 6.61*
5.0★
1 vote
4.5★
0 votes
4.0★
3 votes
3.5★
7 votes
3.0★
5 votes
2.5★
3 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 3.14 / 5.00 from 21 votes
Ranking: #162 for 2015, #2617 overall
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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CRN's Extra 6.38*
mapped by caren_sk
5.0★
0 votes
4.5★
3 votes
4.0★
1 vote
3.5★
2 votes
3.0★
2 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.44 / 5.00 from 10 votes
Ranking: #287 for 2015, #5145 overall
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Kyshiro's Extra 5.82*
mapped by Kyshiro
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.75 / 5.00 from 2 votes
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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alacat's Insane 4.95*
mapped by alacat

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Leader's Hard 3.78*
mapped by Leader

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Normal 2.49*

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Easy 1.93*

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| contributors: shizume



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my b its not the cs i meant the aim angle of that tiny loop is so ass

val's has a bigger circle if thats your type

the tiny circular stream gives me trauma

Ney

knees

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