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Highest Rated Maps of All Time

#2601
cygnus - STRIKER+
mithew's Extra 6.65*
May 18th, 2023
sharpnel
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.98 / 5.00 from 20 votes
#2602
Seiryu - BLUE DRAGON
Kyshiro's Extra 6.19*
Jan 7th, 2017
Kyshiro
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.97 / 5.00 from 20 votes
#2603
cadode - Kaika
Another 5.32*
Jan 25th, 2024
yukic
3.33 / 5.00 from 18 votes
#2604
3.72 / 5.00 from 14 votes
#2605
Thank You Scientist - Life of Vermin
A Mindless Undead Army 5.94*
Nov 1st, 2021
Gordon
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.97 / 5.00 from 17 votes
#2606
3.99 / 5.00 from 14 votes
#2607
3.59 / 5.00 from 15 votes
#2608
3.66 / 5.00 from 14 votes
#2609
Utsu-P - Corona
OTO's Extra 5.59*
Aug 29th, 2020
Osu Tatakae Ouendan
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.93 / 5.00 from 15 votes
#2610
WILLOW - <COPINGMECHANISM>
<SELFDESTRUCTIVE> 6.25*
Sep 16th, 2023
choke enough, Kojio, Haruto, Ascended, Fursum, Altai, Markus-, Seolv, jas, delusional and muya-
gungathon A map with a drain time of over 10 minutes. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , megacollab A map with 8 or more associated mappers.
2.89 / 5.00 from 26 votes
#2611
3.81 / 5.00 from 15 votes
#2612
3.40 / 5.00 from 16 votes
#2613
Lily - Mistletoe ~Kamigami no Yadorigi~ Daini Gakushou "Tensei no Yadorigi"
Azure wings transcend cruel fate. 6.27*
Jan 6th, 2024
Kalibe and Plus4j
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.31 / 5.00 from 16 votes
#2614
NicoNicoDouga - Nice Boat.
JAMES DIFFICULTY!! 4.29*
Aug 5th, 2008
James
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.30 / 5.00 from 17 votes
#2615
Sleeping With Sirens - If You Can't Hang
Extreme 7.34*
Dec 2nd, 2019
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design.
2.97 / 5.00 from 19 votes
#2616
Yonezu Kenshi - LOSER
how2miss' LOSER 5.18*
Jul 23rd, 2019
how2miss
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest.
3.63 / 5.00 from 15 votes
#2617
Rohi - LvC3
Chaos 6.81*
Apr 18th, 2021
VINXIS
3.51 / 5.00 from 16 votes
#2618
3.62 / 5.00 from 15 votes
#2619
3.38 / 5.00 from 16 votes
#2620
factal - Inner Circle
Halgoh x Sharu Connivence 6.98*
Aug 13th, 2022
Halgoh and Sharu
tournament custom A custom map for a playing tournament.
3.84 / 5.00 from 16 votes
#2621
Inferi - Behold the Bearer of Light
Revenant 7.78*
Mar 31st, 2019
sharpnel, Fenza, HML, Mazzerin, Makeli, Drummer and LMT
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.75 / 5.00 from 14 votes
#2622
3.58 / 5.00 from 14 votes
#2623
4.13 / 5.00 from 13 votes
#2624
3.81 / 5.00 from 15 votes
#2625
Kinoko Teikoku - Eureka
Collab Insane 4.65*
Apr 20th, 2022
PandaHero and Gibune
collab A map with two or more associated mappers. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.02 / 5.00 from 13 votes
#2626
Ayaka Ohashi - Wagamama MIRROR HEART
Extra 5.88*
Dec 27th, 2023
Fycho
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.15 / 5.00 from 17 votes
#2627
3.08 / 5.00 from 19 votes
#2629
Reol - Hibikase
Expert 5.49*
Jul 20th, 2020
toybot
3.58 / 5.00 from 16 votes
#2630
3.43 / 5.00 from 18 votes
#2631
3.02 / 5.00 from 20 votes
#2632
m-flo loves CHEMISTRY - Astrosexy
Sexy 5.77*
May 13th, 2010
mtmcl
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
2.97 / 5.00 from 102 votes
#2633
3.69 / 5.00 from 13 votes
#2634
3.87 / 5.00 from 14 votes
#2635
3.75 / 5.00 from 15 votes
#2636
hitorie - NONSENSE
GOCHISOUSAMA 6.33*
Jan 6th, 2024
Kine
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.17 / 5.00 from 16 votes
#2637
KikuoHana - Desert Theater
Mirage (#1) 6.93*
Jul 12th, 2021
iljaaz
mapping contest An entry for a mapping contest.
2.95 / 5.00 from 58 votes
#2638
False Noise - Hyperlight
Dodecahedral 6.67*
Jul 4th, 2022
Scub
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
4.04 / 5.00 from 13 votes
#2639
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Zero 11.23*
May 21st, 2026
plambob
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12 / 5.00 from 17 votes
#2640
3.20 / 5.00 from 19 votes
#2641
4.10 / 5.00 from 15 votes
#2642
4.04 / 5.00 from 15 votes
#2643
3.80 / 5.00 from 15 votes
#2644
Laur - Vindication
Pino's Vindicated (#1) 6.48*
Oct 15th, 2023
Aoinabi
mapping contest An entry for a mapping contest.
3.79 / 5.00 from 15 votes
#2645
Eagle - D
EXTREME 5.73*
Mar 21st, 2019
P o M u T a
3.72 / 5.00 from 16 votes
#2646
4.08 / 5.00 from 14 votes
#2647
3.98 / 5.00 from 14 votes
#2648
3.34 / 5.00 from 15 votes
#2649
IOSYS - Marisa wa Taihen na Kanbu de Tomatte Ikimashita
Love 5.79*
Nov 6th, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.50 / 5.00 from 17 votes
#2650
3.52 / 5.00 from 17 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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