Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#2851
Sleeping With Sirens - If You Can't Hang
PritiElvis' Extreme 6.77*
Apr 22nd, 2016
CalstoneLightO and Avena
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
PritiElvis' Extreme 6.77*
Apr 22nd, 2016
CalstoneLightO and Avena
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47
/ 5.00 from
14 votes
#2852
Look Vibrant - Hot Iron Wheel
Collab Extra 6.07*
Aug 18th, 2021
laura-, wafer, Ji2zie and penfifteen
collabA map with two or more associated mappers.
Collab Extra 6.07*
Aug 18th, 2021
laura-, wafer, Ji2zie and penfifteen
collabA map with two or more associated mappers.
3.27
/ 5.00 from
17 votes
#2853
Igorrr - Houmous
Chickpea 7.63*
Dec 15th, 2018
Hobbes2
chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Chickpea 7.63*
Dec 15th, 2018
Hobbes2
chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.52
/ 5.00 from
15 votes
#2854
S3RL feat Harri Rush - Nostalgic (Nightcore Mix)
Kloyd's Extra 6.41*
May 10th, 2018
Kloyd
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Kloyd's Extra 6.41*
May 10th, 2018
Kloyd
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75
/ 5.00 from
13 votes
#2855
Mami Kawada - Contrail ~Kiseki~ (Epsilon Remix)
Taeyang's Miracle 5.90*
Nov 27th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Taeyang's Miracle 5.90*
Nov 27th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.14
/ 5.00 from
17 votes
#2856
Hatsune Miku - Kouon Chu Oniki Test
Process of Photosynthesis 5.68*
Oct 28th, 2013
Broccoly
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Process of Photosynthesis 5.68*
Oct 28th, 2013
Broccoly
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.32
/ 5.00 from
16 votes
#2858
Denkishiki Karen Ongaku Shuudan - Natsu no Owari (Soleily Remix)
Ryebyrinth & Slifer's Phthinoporon 7.29*
Apr 22nd, 2023
Ryebyrinth and Slifer
Ryebyrinth & Slifer's Phthinoporon 7.29*
Apr 22nd, 2023
Ryebyrinth and Slifer
3.52
/ 5.00 from
14 votes
#2861
X2N_ - Smile of the End
yeastiest's expert 7.60*
Oct 26th, 2023
yeastiest
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., slidershapesUses a large variety of slider designs.
yeastiest's expert 7.60*
Oct 26th, 2023
yeastiest
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., slidershapesUses a large variety of slider designs.
2.88
/ 5.00 from
25 votes
#2862
SOPHIE - Faceshopping
squirrelp's Expert 5.11*
Aug 23rd, 2019
squirrelpascals
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
squirrelp's Expert 5.11*
Aug 23rd, 2019
squirrelpascals
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.39
/ 5.00 from
15 votes
#2863
Camellia - FM Synthesis Experiment
Amalgamation 7.26*
Feb 12th, 2019
Mir
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Amalgamation 7.26*
Feb 12th, 2019
Mir
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.64
/ 5.00 from
14 votes
#2864
Saint Snow - SELF CONTROL!!
Special 6.04*
Jun 6th, 2019
ktgster
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Special 6.04*
Jun 6th, 2019
ktgster
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.90
/ 5.00 from
20 votes
#2865
la la larks - ego-izm
Extreme 6.64*
Apr 26th, 2026
Emilyumu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Extreme 6.64*
Apr 26th, 2026
Emilyumu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.05
/ 5.00 from
17 votes
#2866
3.57
/ 5.00 from
14 votes
#2870
3.73
/ 5.00 from
14 votes
#2871
sakuzyo - AXION
Another 6.28*
Oct 26th, 2016
Flower
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 6.28*
Oct 26th, 2016
Flower
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40
/ 5.00 from
18 votes
#2872
Nanahoshi Kangengakudan - Sainou Shredder
xiqingwa's Special 9.40*
Jul 23rd, 2026
tin frog
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
xiqingwa's Special 9.40*
Jul 23rd, 2026
tin frog
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.06
/ 5.00 from
17 votes
#2873
Spire - Somnambulism
LMT's Lucid Nightmare 8.20*
Sep 9th, 2021
LMT
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
LMT's Lucid Nightmare 8.20*
Sep 9th, 2021
LMT
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.92
/ 5.00 from
13 votes
#2876
Abuse - Distoartion
Happ=I=ness 7.44*
Feb 28th, 2022
44444444444444
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Happ=I=ness 7.44*
Feb 28th, 2022
44444444444444
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.68
/ 5.00 from
13 votes
#2877
3.54
/ 5.00 from
14 votes
#2878
Nanaki feat.GUMI - Mousou Kajitsu
CRN's Extra 6.07*
Mar 17th, 2017
caren_sk
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
CRN's Extra 6.07*
Mar 17th, 2017
caren_sk
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.46
/ 5.00 from
15 votes
#2879
julie - kit
bleeding 5.24*
Dec 1st, 2023
shime
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
bleeding 5.24*
Dec 1st, 2023
shime
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
3.20
/ 5.00 from
16 votes
#2880
Celldweller - The Best It's Gonna Get
Insane 4.85*
Jan 12th, 2020
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.85*
Jan 12th, 2020
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79
/ 5.00 from
15 votes
#2881
3.42
/ 5.00 from
15 votes
#2882
Absofacto - Dissolve
Dissolve 4.94*
Apr 10th, 2022
Mosebye
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Dissolve 4.94*
Apr 10th, 2022
Mosebye
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.86
/ 5.00 from
23 votes
#2883
3.84
/ 5.00 from
16 votes
#2884
Tatsh feat. Tsukiko - Floating Darkness
Collab 5.18*
Jul 8th, 2011
happy30 and Natteke
collabA map with two or more associated mappers.
Collab 5.18*
Jul 8th, 2011
happy30 and Natteke
collabA map with two or more associated mappers.
3.92
/ 5.00 from
14 votes
#2885
Radiohead - Let Down
Skeptic 4.10*
Aug 29th, 2021
zglock
slidershapesUses a large variety of slider designs.
Skeptic 4.10*
Aug 29th, 2021
zglock
slidershapesUses a large variety of slider designs.
3.19
/ 5.00 from
16 votes
#2886
Frederic - oddloop
oldnoob 5.66*
Nov 22nd, 2016
n0ah
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
oldnoob 5.66*
Nov 22nd, 2016
n0ah
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.88
/ 5.00 from
32 votes
#2887
defsharp - offense mechanism
suppress 5.67*
Jul 22nd, 2024
wafer
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
suppress 5.67*
Jul 22nd, 2024
wafer
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.86
/ 5.00 from
25 votes
#2888
-45 - EXILE
ERROR 14.42*
Jul 9th, 2021
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ERROR 14.42*
Jul 9th, 2021
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.85
/ 5.00 from
24 votes
#2890
Shimotsuki Haruka - Hikari no Furu Mori
Elthia 4.85*
Feb 24th, 2019
Lv9
marathonA map with a drain time of over 5 minutes.
Elthia 4.85*
Feb 24th, 2019
Lv9
marathonA map with a drain time of over 5 minutes.
3.84
/ 5.00 from
14 votes
#2891
the peggies - Stand By Me
Connected 5.35*
Jul 24th, 2019
hypercyte
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Connected 5.35*
Jul 24th, 2019
hypercyte
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91
/ 5.00 from
14 votes
#2892
yak_won - Wind Tales
ktgster's Extreme 6.32*
Jun 28th, 2024
ktgster
tournament customA custom map for a playing tournament.
ktgster's Extreme 6.32*
Jun 28th, 2024
ktgster
tournament customA custom map for a playing tournament.
4.13
/ 5.00 from
12 votes
#2893
niki & cillia feat. flower - Close to You
Expert 6.74*
Dec 28th, 2019
UndeadCapulet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Expert 6.74*
Dec 28th, 2019
UndeadCapulet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.27
/ 5.00 from
14 votes
#2894
Culprate & Zenji - Ghostmachine
Vengeance 6.47*
May 27th, 2021
elicz1
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Vengeance 6.47*
May 27th, 2021
elicz1
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.45
/ 5.00 from
14 votes
#2895
umu. - humanly
Expert 6.74*
Jan 10th, 2020
Luscent
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.74*
Jan 10th, 2020
Luscent
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
/ 5.00 from
15 votes
#2896
3.68
/ 5.00 from
13 votes
#2897
SEATBELTS - Tank!
Bang! 5.82*
Sep 26th, 2023
Monstrata
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Bang! 5.82*
Sep 26th, 2023
Monstrata
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.93
/ 5.00 from
59 votes
#2898
Rachel (CV: Chisuga Haruka) - Pray
Kalash's Promise 5.26*
Jun 5th, 2019
Mirash and Kalibe
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Kalash's Promise 5.26*
Jun 5th, 2019
Mirash and Kalibe
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.84
/ 5.00 from
13 votes
#2899
Frums - theyaremanycolors
calliexpert 7.12*
May 4th, 2023
The Cube
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
calliexpert 7.12*
May 4th, 2023
The Cube
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.76
/ 5.00 from
13 votes
#2900
3.54
/ 5.00 from
15 votes
Filters
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0 Prefix a search with
user: to search only mappers or tag: to search only tags
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
