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Highest Rated Maps of 2012

#251
Renard - WI-FI BRIDGE
Insane? 5.77*
Feb 6th, 2012
ztrot
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.51 / 5.00 from 9 votes
#252
4.03 / 5.00 from 7 votes
#253
3.45 / 5.00 from 8 votes
#254
4.08 / 5.00 from 8 votes
#255
4.15 / 5.00 from 8 votes
#256
Chata - Miren
Insane 4.18*
Jun 1st, 2012
Pokie and Apricot
3.70 / 5.00 from 7 votes
#257
3.22 / 5.00 from 8 votes
#258
4.02 / 5.00 from 8 votes
#259
3.57 / 5.00 from 7 votes
#260
2.74 / 5.00 from 10 votes
#261
3.62 / 5.00 from 9 votes
#262
3.77 / 5.00 from 8 votes
#263
sakuzyo - AXION
KING 5.62*
Sep 12th, 2012
rrtyui
3.45 / 5.00 from 10 votes
#264
Subplaid - If you went out with friends in a way
Extra 4.99*
Apr 3rd, 2012
grumd
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
2.65 / 5.00 from 11 votes
#265
PSY - GANGNAM STYLE
OPPAN YEAH30 STYLE 3.95*
Aug 6th, 2012
happy30 and yeahyeahyeahhh
collabA map with two or more associated mappers.
3.18 / 5.00 from 8 votes
#266
3.87 / 5.00 from 7 votes
#267
Memme - BSPower Explosion
Another 5.51*
Aug 9th, 2012
Natteke
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.60 / 5.00 from 8 votes
#268
3.83 / 5.00 from 7 votes
#269
2.87 / 5.00 from 10 votes
#270
2.89 / 5.00 from 9 votes
#271
bbn - Identic Conflict
Another 5.42*
Nov 10th, 2012
Flower
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.27 / 5.00 from 7 votes
#272
Linkin Park - Leave Out All The Rest (M.Shinoda Remix)
LC Style 4.77*
Mar 31st, 2012
La Cataline
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.47 / 5.00 from 6 votes
#273
ZUN - Beware the Umbrella Left There Forever
Nyquill's Lunatic 4.16*
Nov 15th, 2012
Nyquill
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05 / 5.00 from 9 votes
#276
3.47 / 5.00 from 7 votes
#277
Skrillex - Rock N' Roll (Will Take You to the Mountain)
Insane 4.88*
Feb 8th, 2012
SuperMIC
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 / 5.00 from 7 votes
#278
3.15 / 5.00 from 7 votes
#279
2.93 / 5.00 from 8 votes
#280
3.27 / 5.00 from 8 votes
#281
3.12 / 5.00 from 9 votes
#282
3.34 / 5.00 from 7 votes
#283
3.58 / 5.00 from 6 votes
#284
3.74 / 5.00 from 6 votes
#285
3.90 / 5.00 from 6 votes
#286
3.06 / 5.00 from 7 votes
#287
4.20 / 5.00 from 6 votes
#289
3.91 / 5.00 from 6 votes
#290
3.76 / 5.00 from 6 votes
#291
Silent Spica - Anhedonia
Hyper 5.13*
Nov 6th, 2012
Muya
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.12 / 5.00 from 6 votes
#292
3.95 / 5.00 from 7 votes
#293
3.30 / 5.00 from 7 votes
#294
3.58 / 5.00 from 7 votes
#295
4.37 / 5.00 from 6 votes
#297
3.56 / 5.00 from 8 votes
#299
Datsuji-P - Anison Sprint (Anime Song Medley)
Collab 5.47*
Mar 30th, 2012
Vicho, spboxer3, phonic and Kawayi Rika
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.91 / 5.00 from 6 votes
#300
Shihori - Bamboo Dance
Lunatic 4.91*
Mar 2nd, 2012
Frostmourne
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.49 / 5.00 from 7 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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