Highest Rated Maps of 2012
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#253
4.08
/ 5.00 from
8 votes
#255
2.90
/ 5.00 from
9 votes
#256
3.22
/ 5.00 from
8 votes
#257
2.74
/ 5.00 from
10 votes
#258
3.57
/ 5.00 from
7 votes
#260
PSY - GANGNAM STYLE
OPPAN YEAH30 STYLE 3.89*
Aug 6th, 2012
happy30 and yeahyeahyeahhh
collab A map with two or more associated mappers.
OPPAN YEAH30 STYLE 3.89*
Aug 6th, 2012
happy30 and yeahyeahyeahhh
collab A map with two or more associated mappers.
3.18
/ 5.00 from
8 votes
#265
3.41
/ 5.00 from
8 votes
#266
bbn - Identic Conflict
Another 5.13*
Nov 10th, 2012
Flower
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Another 5.13*
Nov 10th, 2012
Flower
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.27
/ 5.00 from
7 votes
#267
Linkin Park - Leave Out All The Rest (M.Shinoda Remix)
LC Style 4.77*
Mar 31st, 2012
La Cataline
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
LC Style 4.77*
Mar 31st, 2012
La Cataline
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
4.47
/ 5.00 from
6 votes
#268
ZUN - Beware the Umbrella Left There Forever
Nyquill's Lunatic 4.12*
Nov 15th, 2012
Nyquill
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Nyquill's Lunatic 4.12*
Nov 15th, 2012
Nyquill
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.05
/ 5.00 from
9 votes
#272
Silent Spica - Anhedonia
Hyper 5.13*
Nov 6th, 2012
Muya
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Hyper 5.13*
Nov 6th, 2012
Muya
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.06
/ 5.00 from
6 votes
#276
3.27
/ 5.00 from
8 votes
#282
3.70
/ 5.00 from
7 votes
#283
3.91
/ 5.00 from
6 votes
#286
3.95
/ 5.00 from
7 votes
#287
5.00
/ 5.00 from
7 votes
#289
3.30
/ 5.00 from
7 votes
#290
3.64
/ 5.00 from
6 votes
#292
3.58
/ 5.00 from
7 votes
#293
4.37
/ 5.00 from
6 votes
#294
3.05
/ 5.00 from
7 votes
#296
4.03
/ 5.00 from
6 votes
#297
Datsuji-P - Anison Sprint (Anime Song Medley)
Collab 5.27*
Mar 30th, 2012
Vicho, spboxer3, phonic and Kawayi Rika
Collab 5.27*
Mar 30th, 2012
Vicho, spboxer3, phonic and Kawayi Rika
3.91
/ 5.00 from
6 votes
#298
Shihori - Bamboo Dance
Lunatic 4.85*
Mar 2nd, 2012
Frostmourne
progression Contains a gradual advancement in difficulty or concept across the map. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Lunatic 4.85*
Mar 2nd, 2012
Frostmourne
progression Contains a gradual advancement in difficulty or concept across the map. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.49
/ 5.00 from
7 votes
#299
Cuvelia - Tenkuu no Yoake
Another 5.49*
Aug 26th, 2012
AngelHoney
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.49*
Aug 26th, 2012
AngelHoney
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
2.93
/ 5.00 from
7 votes
#300
3.79
/ 5.00 from
6 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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