Highest Rated Maps of 2020
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#301
2.88
/ 5.00 from
13 votes
#302
3.32
/ 5.00 from
13 votes
#303
zts - worldenddominator
Dada's Insane 4.78*
May 22nd, 2020
Dada
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Dada's Insane 4.78*
May 22nd, 2020
Dada
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.02
/ 5.00 from
13 votes
#305
Porcupine Tree - Trains
60 Ton Angel 5.21*
Feb 22nd, 2020
Mao and LMT
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
60 Ton Angel 5.21*
Feb 22nd, 2020
Mao and LMT
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.97
/ 5.00 from
9 votes
#306
BEMANI Sound Team "Nekomata Master" - Painful Fate
Dailycare's Nosedive 6.97*
Nov 3rd, 2020
Dailycare
Dailycare's Nosedive 6.97*
Nov 3rd, 2020
Dailycare
3.56
/ 5.00 from
10 votes
#307
Tsukasa - Accelerator
X-Fusion 5.37*
Jan 2nd, 2020
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design.
X-Fusion 5.37*
Jan 2nd, 2020
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , high sv Features prominent high slider velocity usage as a key part of map design.
4.36
/ 5.00 from
10 votes
#308
3.52
/ 5.00 from
10 votes
#309
3.51
/ 5.00 from
11 votes
#310
3.94
/ 5.00 from
9 votes
#311
Mili - Vitamins feat. world's end girlfriend
Scub x Kalibe's Insane 5.06*
Aug 19th, 2020
Kalibe and Scub
Scub x Kalibe's Insane 5.06*
Aug 19th, 2020
Kalibe and Scub
3.25
/ 5.00 from
11 votes
#312
3.72
/ 5.00 from
10 votes
#315
Studio Bongo Mango Feat. Junko Wada - Gymnopedie 009
Spring Blossoming Garden 6.12*
Apr 18th, 2020
Halgoh
Spring Blossoming Garden 6.12*
Apr 18th, 2020
Halgoh
3.56
/ 5.00 from
10 votes
#316
4.00
/ 5.00 from
13 votes
#318
3.87
/ 5.00 from
9 votes
#319
Stevie Wonder - Faith feat. Ariana Grande
Elevation 5.16*
Aug 21st, 2020
Asphyxia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Elevation 5.16*
Aug 21st, 2020
Asphyxia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.76
/ 5.00 from
10 votes
#320
P*Light - SAY BAY
IOException's Expert 7.01*
Sep 5th, 2020
IOException
mapping contest An entry for a mapping contest.
IOException's Expert 7.01*
Sep 5th, 2020
IOException
mapping contest An entry for a mapping contest.
2.89
/ 5.00 from
13 votes
#321
3.65
/ 5.00 from
10 votes
#324
Katakiri Rekka x Cranky - Zeijakunaru Inori - Aganai no Chinkonka
LMT's Hatred x lu^3's Requiem 6.62*
Aug 1st, 2020
Plus4j and LMT
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
LMT's Hatred x lu^3's Requiem 6.62*
Aug 1st, 2020
Plus4j and LMT
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.79
/ 5.00 from
11 votes
#325
MY FIRST STORY feat. chelly (EGOIST) - 1,000,000 TIMES
AVERSION 6.52*
Jul 12th, 2020
Kalibe and iljaaz
AVERSION 6.52*
Jul 12th, 2020
Kalibe and iljaaz
2.85
/ 5.00 from
14 votes
#326
THE BINARY - Hana ni Ame o, Kimi ni Uta o
KogumaX & ponbot's Collab Expert 6.78*
Oct 20th, 2020
KogumaX and ponbot
KogumaX & ponbot's Collab Expert 6.78*
Oct 20th, 2020
KogumaX and ponbot
3.17
/ 5.00 from
13 votes
#327
2.94
/ 5.00 from
13 votes
#328
3.73
/ 5.00 from
10 votes
#329
Yousei Teikoku - Schwarzer Sarg
Opfer 6.02*
May 10th, 2020
IsomirDiAngelo
marathon A map with a drain time of over 5 minutes.
Opfer 6.02*
May 10th, 2020
IsomirDiAngelo
marathon A map with a drain time of over 5 minutes.
3.98
/ 5.00 from
10 votes
#330
Celldweller - Lost In Time
Time Freeze 7.47*
Apr 23rd, 2020
fieryrage
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Time Freeze 7.47*
Apr 23rd, 2020
fieryrage
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.71
/ 5.00 from
19 votes
#331
Krewella - Ghost
Collab Untouchable 5.94*
May 9th, 2020
Mao and Altai
collab A map with two or more associated mappers. , high sv Features prominent high slider velocity usage as a key part of map design.
Collab Untouchable 5.94*
May 9th, 2020
Mao and Altai
collab A map with two or more associated mappers. , high sv Features prominent high slider velocity usage as a key part of map design.
3.53
/ 5.00 from
10 votes
#332
3.25
/ 5.00 from
14 votes
#333
Denkishiki Karen Ongaku Shuudan - Lily Toxicity (Short Ver.)
A Little Piece of Heaven 6.20*
Mar 9th, 2020
LMT
A Little Piece of Heaven 6.20*
Mar 9th, 2020
LMT
3.44
/ 5.00 from
11 votes
#334
3.18
/ 5.00 from
11 votes
#335
3.20
/ 5.00 from
10 votes
#336
la la larks - ego-izm
alteration 6.07*
Oct 15th, 2020
captin1 and Kalibe
collab A map with two or more associated mappers.
alteration 6.07*
Oct 15th, 2020
captin1 and Kalibe
collab A map with two or more associated mappers.
3.78
/ 5.00 from
10 votes
#337
Inferi - Destroyer
The Vengeful 8.73*
Apr 24th, 2020
Mazzerin
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
The Vengeful 8.73*
Apr 24th, 2020
Mazzerin
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
4.11
/ 5.00 from
9 votes
#338
3.99
/ 5.00 from
10 votes
#339
twenty one pilots - Lane Boy
Don't trust a perfect person and... 5.89*
May 13th, 2020
Mao
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Don't trust a perfect person and... 5.89*
May 13th, 2020
Mao
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51
/ 5.00 from
10 votes
#342
FELT - Continues Waiting
Mortal Prince 2.63*
Dec 26th, 2020
UndeadCapulet
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Mortal Prince 2.63*
Dec 26th, 2020
UndeadCapulet
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.56
/ 5.00 from
10 votes
#343
2.95
/ 5.00 from
12 votes
#344
3.99
/ 5.00 from
10 votes
#345
Cranky - The Five [Short Edit]
Five 5.94*
Sep 12th, 2020
AJT
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , freeform An unrestrained and loose approach towards visual structure.
Five 5.94*
Sep 12th, 2020
AJT
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , freeform An unrestrained and loose approach towards visual structure.
2.81
/ 5.00 from
13 votes
#346
jun - KIMONO PRINCESS (TGS2010 Ver.)
2B 8.53*
Jan 27th, 2020
Axarious
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
2B 8.53*
Jan 27th, 2020
Axarious
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.20
/ 5.00 from
10 votes
#348
Emiru no Aishita Tsukiyo ni Dai San Gensou Kyoku wo - ito
Petal 7.07*
Jan 15th, 2020
Lasse
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
Petal 7.07*
Jan 15th, 2020
Lasse
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.20
/ 5.00 from
12 votes
#349
Foreground Eclipse - Flames Within These Black Feathers
Tearing Apart The Despair Entang... 6.98*
Dec 17th, 2020
Seni
Tearing Apart The Despair Entang... 6.98*
Dec 17th, 2020
Seni
2.82
/ 5.00 from
13 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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