Highest Rated Maps of All Time
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#3601
Marilyn Manson - This is Halloween
Insane 3.03*
Dec 12th, 2007
RatherDashing42
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 3.03*
Dec 12th, 2007
RatherDashing42
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.86
/ 5.00 from
12 votes
#3602
3.53
/ 5.00 from
12 votes
#3603
Ado - USSEEWA
? 7.36*
Apr 4th, 2021
Ryuusei Aika
gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
? 7.36*
Apr 4th, 2021
Ryuusei Aika
gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
2.88
/ 5.00 from
71 votes
#3604
3.36
/ 5.00 from
12 votes
#3607
4.14
/ 5.00 from
11 votes
#3608
3.59
/ 5.00 from
11 votes
#3609
2.83
/ 5.00 from
39 votes
#3611
Au5 & Tasha Baxter - Stargate
Celestial 5.68*
Jun 22nd, 2021
Moko
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Celestial 5.68*
Jun 22nd, 2021
Moko
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.76
/ 5.00 from
12 votes
#3612
3.29
/ 5.00 from
12 votes
#3614
3.19
/ 5.00 from
14 votes
#3616
2.90
/ 5.00 from
16 votes
#3617
Beverly - Again (TV Size)
Hard 2.77*
Apr 20th, 2019
UndeadCapulet
progression Contains a gradual advancement in difficulty or concept across the map. , freeform An unrestrained and loose approach towards visual structure.
Hard 2.77*
Apr 20th, 2019
UndeadCapulet
progression Contains a gradual advancement in difficulty or concept across the map. , freeform An unrestrained and loose approach towards visual structure.
3.98
/ 5.00 from
12 votes
#3619
mimimemeMIMI - Sayonara Usotsuki
toybot's Extra 5.73*
Feb 25th, 2017
toybot
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
toybot's Extra 5.73*
Feb 25th, 2017
toybot
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
2.94
/ 5.00 from
15 votes
#3620
BEMANI Sound Team "Expander" - STOIC HYPOTHESIS
Crack 6.66*
Jun 28th, 2021
Feiri
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , tournament custom A custom map for a playing tournament.
Crack 6.66*
Jun 28th, 2021
Feiri
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , tournament custom A custom map for a playing tournament.
2.94
/ 5.00 from
15 votes
#3622
yo_so - Chiisana Senritsu (Cheap Dream Remix)
spiral matai45425698452355482 5.78*
Mar 27th, 2025
Deppyforce
high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
spiral matai45425698452355482 5.78*
Mar 27th, 2025
Deppyforce
high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.29
/ 5.00 from
12 votes
#3624
DGTVL & JVMIE - High When I'm Sober (Au5 Remix)
Neil x Ameth's Conflux 6.64*
Jun 15th, 2022
Ameth Rianno
Neil x Ameth's Conflux 6.64*
Jun 15th, 2022
Ameth Rianno
2.99
/ 5.00 from
14 votes
#3625
3.19
/ 5.00 from
13 votes
#3626
3.33
/ 5.00 from
13 votes
#3627
3.19
/ 5.00 from
14 votes
#3628
U - Kansha Kangeki
Insane 5.18*
Dec 17th, 2012
alacat
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
Insane 5.18*
Dec 17th, 2012
alacat
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
3.73
/ 5.00 from
11 votes
#3629
Nero's Day At Disneyland - No Money Down, Low Monthly Payments
Insane 5.19*
Jan 8th, 2014
grumd
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 5.19*
Jan 8th, 2014
grumd
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.56
/ 5.00 from
12 votes
#3630
3.18
/ 5.00 from
13 votes
#3631
Demetori - Higan Kikou ~ View of The River Styx
Awakening of the Ancient Earthbo... 6.98*
Aug 1st, 2019
Crissa
Awakening of the Ancient Earthbo... 6.98*
Aug 1st, 2019
Crissa
3.60
/ 5.00 from
12 votes
#3632
Shibuya Kanon (CV: Date Sayuri), Tang Keke (CV: Liyuu) - Tiny Stars
Yugu's Crystal 4.55*
Jan 1st, 2024
Yugu
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Yugu's Crystal 4.55*
Jan 1st, 2024
Yugu
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.23
/ 5.00 from
13 votes
#3633
2.96
/ 5.00 from
15 votes
#3634
TatshMusicCircle feat. Tsukiko - Floating Darkness...
Natteke desu's Extra feat. Natteke 6.01*
Jul 27th, 2023
Natteke and Osu Mapman
Natteke desu's Extra feat. Natteke 6.01*
Jul 27th, 2023
Natteke and Osu Mapman
3.25
/ 5.00 from
13 votes
#3635
Liz Triangle - Immortal Philosophy
Kalash x Jounzaphore feat. Delis... 5.88*
Apr 1st, 2019
Delis, Osu Mapman, Mirash, Kalibe and semaphore
Kalash x Jounzaphore feat. Delis... 5.88*
Apr 1st, 2019
Delis, Osu Mapman, Mirash, Kalibe and semaphore
3.74
/ 5.00 from
13 votes
#3637
3.36
/ 5.00 from
12 votes
#3638
Azaleh x Stasys x Alydian - Slide
Ecotransfusion 6.92*
Nov 11th, 2022
Akeruyri
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , freeform An unrestrained and loose approach towards visual structure.
Ecotransfusion 6.92*
Nov 11th, 2022
Akeruyri
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , freeform An unrestrained and loose approach towards visual structure.
2.96
/ 5.00 from
15 votes
#3639
3.91
/ 5.00 from
11 votes
#3641
3.06
/ 5.00 from
14 votes
#3642
Laur - Vindication
yf's Expert (#2) 6.23*
Oct 15th, 2023
yf_bmp
mapping contest An entry for a mapping contest.
yf's Expert (#2) 6.23*
Oct 15th, 2023
yf_bmp
mapping contest An entry for a mapping contest.
3.81
/ 5.00 from
12 votes
#3643
Hello Sleepwalkers - Shinsekai
Rebirth 5.94*
Apr 23rd, 2021
Heroine
progression Contains a gradual advancement in difficulty or concept across the map. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
Rebirth 5.94*
Apr 23rd, 2021
Heroine
progression Contains a gradual advancement in difficulty or concept across the map. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.50
/ 5.00 from
12 votes
#3644
3.67
/ 5.00 from
11 votes
#3645
3.96
/ 5.00 from
12 votes
#3647
3.11
/ 5.00 from
17 votes
#3650
Deftones - Hole In The Earth
aishi's Expert 5.33*
Jul 4th, 2024
aishiteiru-
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets.
aishi's Expert 5.33*
Jul 4th, 2024
aishiteiru-
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets.
3.52
/ 5.00 from
11 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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