Highest Rated Maps of All Time
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#4002
Sano Nobuyoshi - Duration
DeviousPanda's Ouroboros 6.73*
May 29th, 2021
DeviousPanda
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
DeviousPanda's Ouroboros 6.73*
May 29th, 2021
DeviousPanda
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.83
/ 5.00 from
16 votes
#4003
nao - Anthem Short Version
Summer 3.68*
Jan 15th, 2016
Kencho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Summer 3.68*
Jan 15th, 2016
Kencho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.42
/ 5.00 from
14 votes
#4004
Koji Kondo - Slider
chill's Slidern't Extreme 7.13*
Sep 2nd, 2023
verychill
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
chill's Slidern't Extreme 7.13*
Sep 2nd, 2023
verychill
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.76
/ 5.00 from
19 votes
#4005
Mindless Self Indulgence - Faggot
oko's Ultra 7.28*
Mar 7th, 2023
Okoayu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
oko's Ultra 7.28*
Mar 7th, 2023
Okoayu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.76
/ 5.00 from
27 votes
#4006
2.89
/ 5.00 from
15 votes
#4008
DWMw - Shirayama Hime no Kami
Wrath 7.07*
May 16th, 2021
Luscent
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
Wrath 7.07*
May 16th, 2021
Luscent
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.42
/ 5.00 from
13 votes
#4009
Diao Ye Zong feat. Meramipop/nayuta - Katare Tsukumobushi
99 Melodies 7.10*
Nov 10th, 2018
Plus4j
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
99 Melodies 7.10*
Nov 10th, 2018
Plus4j
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.76
/ 5.00 from
10 votes
#4010
SEPHID feat. darkxixin - Fu Xiang Di Xin De Luo Ri Liu Hao ~ Little Raven
Solar Flare 7.17*
Jun 18th, 2020
Realazy
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Solar Flare 7.17*
Jun 18th, 2020
Realazy
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.50
/ 5.00 from
11 votes
#4011
Shimotsuki Haruka - Ruri no Tori
Gensou 4.93*
Feb 9th, 2024
gust
storyboardContains a storyboard that enhances gameplay experience.
Gensou 4.93*
Feb 9th, 2024
gust
storyboardContains a storyboard that enhances gameplay experience.
3.59
/ 5.00 from
11 votes
#4012
3.20
/ 5.00 from
14 votes
#4013
6pcmeal - The Real Big Chungus
The Real Big Chungus *Starts Rap... 4.80*
Sep 11th, 2023
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
The Real Big Chungus *Starts Rap... 4.80*
Sep 11th, 2023
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
2.76
/ 5.00 from
25 votes
#4015
Electro.muster & WOM feat. Aoki Lapis - A Sugar Business
Lactose Marathon 5.94*
Sep 23rd, 2017
-Tochi
marathonA map with a drain time of over 5 minutes.
Lactose Marathon 5.94*
Sep 23rd, 2017
-Tochi
marathonA map with a drain time of over 5 minutes.
4.16
/ 5.00 from
12 votes
#4016
Hakushi Hasegawa - Doku
Fsjallink's Extra 5.61*
Oct 15th, 2022
Fsjallink
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Fsjallink's Extra 5.61*
Oct 15th, 2022
Fsjallink
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.31
/ 5.00 from
13 votes
#4017
Pendulum - Watercolour (Radio Edit)
Insane 5.19*
Jun 23rd, 2014
AlexaBM
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 5.19*
Jun 23rd, 2014
AlexaBM
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.24
/ 5.00 from
13 votes
#4018
XenjeS - Inorganic Dystopia
Programmed Existence 8.34*
Feb 12th, 2026
9ami
tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Programmed Existence 8.34*
Feb 12th, 2026
9ami
tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.27
/ 5.00 from
11 votes
#4019
Nanahoshi Kangengakudan - Rubik's Cube
yf's Extreme 7.61*
Jul 1st, 2023
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
yf's Extreme 7.61*
Jul 1st, 2023
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.81
/ 5.00 from
34 votes
#4020
SYUNN - Megalara Garuda
Intensity 8.05*
Nov 22nd, 2016
Callionet
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Intensity 8.05*
Nov 22nd, 2016
Callionet
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05
/ 5.00 from
11 votes
#4021
Thank You Scientist - Mr. Invisible
Hard 3.75*
Jun 2nd, 2020
Nowaie
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience.
Hard 3.75*
Jun 2nd, 2020
Nowaie
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience.
3.56
/ 5.00 from
11 votes
#4022
Satoshi (CV:Rica Matsumoto) - XY&Z
Z 7.55*
Feb 22nd, 2016
ktgster
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Z 7.55*
Feb 22nd, 2016
ktgster
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.34
/ 5.00 from
12 votes
#4024
Matsutoya Yumi - Haru yo, koi (FlyJay Edit)
Good Night, Sweet Prince 3.94*
May 12th, 2018
Nowaie
simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience.
Good Night, Sweet Prince 3.94*
May 12th, 2018
Nowaie
simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience.
3.99
/ 5.00 from
11 votes
#4025
3.23
/ 5.00 from
13 votes
#4027
FELT - Rendezvous
Unwavering Emotions Collab 4.97*
Dec 30th, 2022
[Mad] and tor
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Unwavering Emotions Collab 4.97*
Dec 30th, 2022
[Mad] and tor
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
2.95
/ 5.00 from
15 votes
#4029
False Noise - Skyshards
Shroud 5.48*
Jun 25th, 2017
Shiirn and Mir
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Shroud 5.48*
Jun 25th, 2017
Shiirn and Mir
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.49
/ 5.00 from
11 votes
#4030
Camellia - Kikai No Tsubasa (feat. Kasane Teto)
Mechanical Wings 8.06*
Feb 25th, 2026
[3D]
marathonA map with a drain time of over 5 minutes.
Mechanical Wings 8.06*
Feb 25th, 2026
[3D]
marathonA map with a drain time of over 5 minutes.
3.77
/ 5.00 from
10 votes
#4031
3.52
/ 5.00 from
12 votes
#4032
Jeff Buckley - Grace
Fading 6.06*
Feb 10th, 2025
Blue Dragon
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Fading 6.06*
Feb 10th, 2025
Blue Dragon
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42
/ 5.00 from
12 votes
#4033
Seiryu - 3y3s
Another 5.26*
May 14th, 2010
yeahyeahyeahhh
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.26*
May 14th, 2010
yeahyeahyeahhh
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.55
/ 5.00 from
12 votes
#4037
Nishigomi Kakumi - Garyou Tensei
Oni 5.24*
Jul 3rd, 2019
Neto
circle onlyRestricts object choice to circles only., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
Oni 5.24*
Jul 3rd, 2019
Neto
circle onlyRestricts object choice to circles only., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.36
/ 5.00 from
13 votes
#4038
Dj Verstarker - Jump Jump (2008)
Jump like CRAZY!!! 4.73*
Jun 6th, 2009
Lef
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high svFeatures prominent high slider velocity usage as a key part of map design., geometricIncorporates geometric shapes within the map's visual design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Jump like CRAZY!!! 4.73*
Jun 6th, 2009
Lef
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., high svFeatures prominent high slider velocity usage as a key part of map design., geometricIncorporates geometric shapes within the map's visual design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.56
/ 5.00 from
12 votes
#4039
Minstrel - Yotogibanashi no Kamikakushi
Down's Extra Stage 7.31*
Feb 27th, 2023
Down
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Down's Extra Stage 7.31*
Feb 27th, 2023
Down
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.97
/ 5.00 from
14 votes
#4040
Seether - Fake It
I Can Fake It All!! 3.60*
Apr 14th, 2012
[Dellirium]
gimmickFocused on a single unique design or gameplay idea., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
I Can Fake It All!! 3.60*
Apr 14th, 2012
[Dellirium]
gimmickFocused on a single unique design or gameplay idea., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
4.10
/ 5.00 from
10 votes
#4042
4.22
/ 5.00 from
9 votes
#4043
3.51
/ 5.00 from
12 votes
#4045
Glaring Radiokids - chilblain
Extra 5.85*
Oct 16th, 2021
Lyubym liya
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.85*
Oct 16th, 2021
Lyubym liya
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.25
/ 5.00 from
13 votes
#4047
3.85
/ 5.00 from
11 votes
#4048
3.28
/ 5.00 from
13 votes
#4049
My Chemical Romance - Cemetery Drive
Ennui 7.10*
Feb 17th, 2023
aishiteiru-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Ennui 7.10*
Feb 17th, 2023
aishiteiru-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
2.77
/ 5.00 from
18 votes
#4050
A Lot Like Birds - Truly Random Code
Seek Out The Sewers 6.97*
Oct 18th, 2024
big chungus
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Seek Out The Sewers 6.97*
Oct 18th, 2024
big chungus
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.64
/ 5.00 from
11 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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