Highest Rated Maps of All Time
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#4151
3.22
/ 5.00 from
11 votes
#4152
2.81
/ 5.00 from
40 votes
#4154
3.37
/ 5.00 from
12 votes
#4155
3.56
/ 5.00 from
11 votes
#4156
FELT - Rendezvous
Unwavering Emotions Collab 4.89*
Dec 30th, 2022
[Mad] and tor
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
Unwavering Emotions Collab 4.89*
Dec 30th, 2022
[Mad] and tor
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
2.91
/ 5.00 from
15 votes
#4157
Michiru Kagemori (CV: Morohoshi Sumire) - Ready to (Mokelmbe Bootleg)
Furry Bootleg 5.66*
Aug 22nd, 2021
Mir
Furry Bootleg 5.66*
Aug 22nd, 2021
Mir
3.07
/ 5.00 from
12 votes
#4158
EastNewSound - Eisou Youga ~Meikyou Shisui~
Lunatic 4.83*
Mar 1st, 2014
Forseen
simple Accessible and straightforward map design.
Lunatic 4.83*
Mar 1st, 2014
Forseen
simple Accessible and straightforward map design.
3.16
/ 5.00 from
15 votes
#4160
onumi - CONFUSION PART ONE
Extra 6.98*
Dec 1st, 2019
Leader
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.98*
Dec 1st, 2019
Leader
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22
/ 5.00 from
11 votes
#4162
3.43
/ 5.00 from
11 votes
#4163
OSTER project - Labradorite feat. Yu Tokiwa
Brilliance 6.02*
Jan 16th, 2017
thzz
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
Brilliance 6.02*
Jan 16th, 2017
thzz
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
4.02
/ 5.00 from
11 votes
#4164
2.92
/ 5.00 from
13 votes
#4165
Oratorio The World God Only Knows - God only knows -Secrets of the Goddess-
Goddess 5.43*
Jul 10th, 2015
ktgster
Goddess 5.43*
Jul 10th, 2015
ktgster
4.06
/ 5.00 from
10 votes
#4168
3.46
/ 5.00 from
13 votes
#4169
2.82
/ 5.00 from
15 votes
#4170
3.46
/ 5.00 from
11 votes
#4172
FreddeGredde - The Pokemedley
Nostalgia 5.00*
May 28th, 2019
SaltyLucario
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Nostalgia 5.00*
May 28th, 2019
SaltyLucario
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.66
/ 5.00 from
11 votes
#4174
INSTASAMKA - ZA DEN'GI DA
VITAS' UNPAID AR EXTRA 5.38*
Feb 28th, 2024
Vitas2222
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design.
VITAS' UNPAID AR EXTRA 5.38*
Feb 28th, 2024
Vitas2222
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design.
3.11
/ 5.00 from
13 votes
#4175
3.81
/ 5.00 from
10 votes
#4176
forestpireo - Kanojo Ga Ichiban Shoujo Nanoka?
KIRBY Mix 5.45*
May 31st, 2010
Starrodkirby86
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
KIRBY Mix 5.45*
May 31st, 2010
Starrodkirby86
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.31
/ 5.00 from
12 votes
#4180
S.S.H. - Touhou Judgment in the Sixtieth Year ~ Fate of Sixty Years
Judgment 5.64*
Dec 28th, 2010
Weinmagier, Dangaard, Alace, happy30 and Gabi
Judgment 5.64*
Dec 28th, 2010
Weinmagier, Dangaard, Alace, happy30 and Gabi
3.79
/ 5.00 from
13 votes
#4182
Paul Bazooka - DrunkenSteiN
Collab Extreme 6.69*
Mar 7th, 2019
anna apple and Mentai
collab A map with two or more associated mappers.
Collab Extreme 6.69*
Mar 7th, 2019
anna apple and Mentai
collab A map with two or more associated mappers.
3.00
/ 5.00 from
13 votes
#4185
3.53
/ 5.00 from
10 votes
#4186
Mindless Self Indulgence - Faggot
p**** 7.33*
Mar 7th, 2023
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
p**** 7.33*
Mar 7th, 2023
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
2.85
/ 5.00 from
61 votes
#4187
Noisia - Stigma
Nsane 5.19*
Jun 15th, 2014
Natteke
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , low sv Features prominent low sv usage as a key part of map design.
Nsane 5.19*
Jun 15th, 2014
Natteke
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , low sv Features prominent low sv usage as a key part of map design.
3.50
/ 5.00 from
10 votes
#4188
3.50
/ 5.00 from
11 votes
#4189
Reol - No title
deetz' Expert 5.63*
Dec 20th, 2015
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
deetz' Expert 5.63*
Dec 20th, 2015
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.82
/ 5.00 from
16 votes
#4190
Amatsuki - Chiisana Koi no Uta
Together 6.71*
Feb 5th, 2017
Logic Agent
simple Accessible and straightforward map design.
Together 6.71*
Feb 5th, 2017
Logic Agent
simple Accessible and straightforward map design.
3.09
/ 5.00 from
13 votes
#4191
3.83
/ 5.00 from
11 votes
#4192
A.SAKA - Nanatsu Issenzakura
Expert 5.25*
May 25th, 2015
Hollow Wings
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Expert 5.25*
May 25th, 2015
Hollow Wings
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.82
/ 5.00 from
13 votes
#4193
Mutsuhiko Izumi - Tengoku to Jigoku
Hell 6.14*
Jan 14th, 2015
N a s y a
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Hell 6.14*
Jan 14th, 2015
N a s y a
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.18
/ 5.00 from
12 votes
#4195
3.44
/ 5.00 from
13 votes
#4196
4.07
/ 5.00 from
12 votes
#4197
Hatsune Miku - Sakura Zensen Ijou Nashi
Ijou0108 5.89*
Apr 24th, 2012
val0108
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
Ijou0108 5.89*
Apr 24th, 2012
val0108
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.65
/ 5.00 from
12 votes
#4198
2.92
/ 5.00 from
14 votes
#4200
3.40
/ 5.00 from
10 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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