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Highest Rated Maps of All Time

#4151
3.22 / 5.00 from 11 votes
#4152
2.81 / 5.00 from 40 votes
#4153
3.14 / 5.00 from 13 votes
#4154
3.37 / 5.00 from 12 votes
#4155
3.56 / 5.00 from 11 votes
#4156
FELT - Rendezvous
Unwavering Emotions Collab 4.89*
Dec 30th, 2022
[Mad] and tor
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
2.91 / 5.00 from 15 votes
#4158
EastNewSound - Eisou Youga ~Meikyou Shisui~
Lunatic 4.83*
Mar 1st, 2014
Forseen
simple Accessible and straightforward map design.
3.16 / 5.00 from 15 votes
#4159
3.67 / 5.00 from 11 votes
#4160
onumi - CONFUSION PART ONE
Extra 6.98*
Dec 1st, 2019
Leader
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22 / 5.00 from 11 votes
#4161
3.06 / 5.00 from 13 votes
#4162
3.43 / 5.00 from 11 votes
#4163
OSTER project - Labradorite feat. Yu Tokiwa
Brilliance 6.02*
Jan 16th, 2017
thzz
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
4.02 / 5.00 from 11 votes
#4164
2.92 / 5.00 from 13 votes
#4166
3.99 / 5.00 from 9 votes
#4167
3.55 / 5.00 from 10 votes
#4168
3.46 / 5.00 from 13 votes
#4169
2.82 / 5.00 from 15 votes
#4170
3.46 / 5.00 from 11 votes
#4171
3.36 / 5.00 from 12 votes
#4172
FreddeGredde - The Pokemedley
Nostalgia 5.00*
May 28th, 2019
SaltyLucario
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.66 / 5.00 from 11 votes
#4173
3.68 / 5.00 from 10 votes
#4174
INSTASAMKA - ZA DEN'GI DA
VITAS' UNPAID AR EXTRA 5.38*
Feb 28th, 2024
Vitas2222
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , low sv Features prominent low sv usage as a key part of map design.
3.11 / 5.00 from 13 votes
#4175
3.81 / 5.00 from 10 votes
#4176
forestpireo - Kanojo Ga Ichiban Shoujo Nanoka?
KIRBY Mix 5.45*
May 31st, 2010
Starrodkirby86
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.31 / 5.00 from 12 votes
#4177
3.91 / 5.00 from 10 votes
#4178
3.61 / 5.00 from 12 votes
#4179
3.36 / 5.00 from 12 votes
#4181
3.68 / 5.00 from 12 votes
#4182
Paul Bazooka - DrunkenSteiN
Collab Extreme 6.69*
Mar 7th, 2019
anna apple and Mentai
collab A map with two or more associated mappers.
3.00 / 5.00 from 13 votes
#4183
3.68 / 5.00 from 10 votes
#4184
3.80 / 5.00 from 10 votes
#4185
3.53 / 5.00 from 10 votes
#4186
Mindless Self Indulgence - Faggot
p**** 7.33*
Mar 7th, 2023
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
2.85 / 5.00 from 61 votes
#4187
Noisia - Stigma
Nsane 5.19*
Jun 15th, 2014
Natteke
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , low sv Features prominent low sv usage as a key part of map design.
3.50 / 5.00 from 10 votes
#4188
3.50 / 5.00 from 11 votes
#4189
Reol - No title
deetz' Expert 5.63*
Dec 20th, 2015
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.82 / 5.00 from 16 votes
#4190
Amatsuki - Chiisana Koi no Uta
Together 6.71*
Feb 5th, 2017
Logic Agent
simple Accessible and straightforward map design.
3.09 / 5.00 from 13 votes
#4191
3.83 / 5.00 from 11 votes
#4192
A.SAKA - Nanatsu Issenzakura
Expert 5.25*
May 25th, 2015
Hollow Wings
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.82 / 5.00 from 13 votes
#4193
Mutsuhiko Izumi - Tengoku to Jigoku
Hell 6.14*
Jan 14th, 2015
N a s y a
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.18 / 5.00 from 12 votes
#4194
3.60 / 5.00 from 11 votes
#4195
3.44 / 5.00 from 13 votes
#4196
4.07 / 5.00 from 12 votes
#4197
Hatsune Miku - Sakura Zensen Ijou Nashi
Ijou0108 5.89*
Apr 24th, 2012
val0108
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.65 / 5.00 from 12 votes
#4198
2.92 / 5.00 from 14 votes
#4199
2.86 / 5.00 from 14 votes
#4200
3.40 / 5.00 from 10 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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