Highest Rated Maps of All Time
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#4801
3.35
/ 5.00 from
10 votes
#4802
3.35
/ 5.00 from
10 votes
#4803
3.35
/ 5.00 from
10 votes
#4804
paraoka feat. haru*nya - Dreadnought
Dayno's Extra 5.94*
Jan 20th, 2023
Dayno
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , hexgrid Objects are placed along a hexagonal grid.
Dayno's Extra 5.94*
Jan 20th, 2023
Dayno
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , hexgrid Objects are placed along a hexagonal grid.
3.64
/ 5.00 from
10 votes
#4805
S3RL - Catchit (Radio Edit)
Ex 5.74*
Jan 9th, 2019
Rolniczy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , circle only Restricts object choice to circles only. , hexgrid Objects are placed along a hexagonal grid.
Ex 5.74*
Jan 9th, 2019
Rolniczy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , circle only Restricts object choice to circles only. , hexgrid Objects are placed along a hexagonal grid.
3.42
/ 5.00 from
11 votes
#4808
P*Light - Storm Buster
Axarious' Extra 6.78*
Jul 19th, 2021
Axarious
gimmick Focused on a single unique design or gameplay idea. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , circle only Restricts object choice to circles only.
Axarious' Extra 6.78*
Jul 19th, 2021
Axarious
gimmick Focused on a single unique design or gameplay idea. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , circle only Restricts object choice to circles only.
3.39
/ 5.00 from
9 votes
#4809
3.39
/ 5.00 from
9 votes
#4813
3.39
/ 5.00 from
12 votes
#4814
Queen - Don't Stop Me Now
Cruisin' 2.95*
Aug 23rd, 2009
m980
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Cruisin' 2.95*
Aug 23rd, 2009
m980
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.79
/ 5.00 from
10 votes
#4815
Muse - New Born
Hysteria Collab 5.30*
Mar 10th, 2021
PandaHero and Icekalt
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
Hysteria Collab 5.30*
Mar 10th, 2021
PandaHero and Icekalt
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
3.90
/ 5.00 from
9 votes
#4817
2.93
/ 5.00 from
12 votes
#4818
4.14
/ 5.00 from
9 votes
#4819
3.52
/ 5.00 from
10 votes
#4821
Seven Lions - December (feat. Davey Havok)
Snowpoint 6.24*
Dec 28th, 2020
awawa and Altai
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Snowpoint 6.24*
Dec 28th, 2020
awawa and Altai
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.68
/ 5.00 from
9 votes
#4822
The Arrogant Sons Of Bitches - The Last Bell I Will Ever Hear
Expert 5.90*
Jan 3rd, 2024
bad faith
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 5.90*
Jan 3rd, 2024
bad faith
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.01
/ 5.00 from
11 votes
#4824
3.95
/ 5.00 from
9 votes
#4826
3.59
/ 5.00 from
10 votes
#4828
Treyarch Sound - Abracadavre
Extra 5.73*
Nov 25th, 2016
pishifat
marathon A map with a drain time of over 5 minutes.
Extra 5.73*
Nov 25th, 2016
pishifat
marathon A map with a drain time of over 5 minutes.
3.68
/ 5.00 from
9 votes
#4829
NayutalieN - Alien Alien (feat. Hatsune Miku)
Telepathic 6.10*
Aug 27th, 2024
Tarrasky
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Telepathic 6.10*
Aug 27th, 2024
Tarrasky
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , playfield usage Includes deliberate use of the playfield within the map design. , high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.95
/ 5.00 from
14 votes
#4830
3.73
/ 5.00 from
9 votes
#4831
3.67
/ 5.00 from
10 votes
#4832
Halozy - Paranoid Lost
Yuraki 5.58*
Dec 15th, 2014
sjoy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
Yuraki 5.58*
Dec 15th, 2014
sjoy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
3.59
/ 5.00 from
9 votes
#4833
Metallica - For Whom The Bell Tolls
... The Bell Tolls For Thee 4.54*
Nov 3rd, 2022
Dabbe_01
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
... The Bell Tolls For Thee 4.54*
Nov 3rd, 2022
Dabbe_01
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
2.88
/ 5.00 from
13 votes
#4837
Excel Girls - Ai (Chuuseishin)
Excel 4.40*
Jul 2nd, 2008
Sinistro
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , ninja spinners Features spinners that are very short in duration.
Excel 4.40*
Jul 2nd, 2008
Sinistro
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , ninja spinners Features spinners that are very short in duration.
2.74
/ 5.00 from
15 votes
#4838
2.78
/ 5.00 from
16 votes
#4841
Nekomata Master feat. Hayashi Momoko - Rainbow after snow
Insane 4.74*
Nov 14th, 2013
Damnae
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 4.74*
Nov 14th, 2013
Damnae
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.00
/ 5.00 from
9 votes
#4843
Aoi vs. siqlo - Mirzam
frostwich45 7.46*
Nov 1st, 2022
xytoper
mapping contest An entry for a mapping contest.
frostwich45 7.46*
Nov 1st, 2022
xytoper
mapping contest An entry for a mapping contest.
3.94
/ 5.00 from
8 votes
#4844
Iyowa feat. KAFU - Kyu-kurarin
Pause's Extra 6.09*
Feb 11th, 2022
SHOGUNMOON00999
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , high sv Features prominent high slider velocity usage as a key part of map design.
Pause's Extra 6.09*
Feb 11th, 2022
SHOGUNMOON00999
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , high sv Features prominent high slider velocity usage as a key part of map design.
3.11
/ 5.00 from
11 votes
#4848
3.60
/ 5.00 from
11 votes
#4849
Nyankovsky - Paraselene
False Moon 7.51*
Feb 8th, 2023
IntegerTempest
marathon A map with a drain time of over 5 minutes.
False Moon 7.51*
Feb 8th, 2023
IntegerTempest
marathon A map with a drain time of over 5 minutes.
3.13
/ 5.00 from
10 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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