Nanahoshi Kangengakudan - Sainou Shredder by Rita Summers
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
5 votes
5 votes
3.5★
1 vote
1 vote
3.0★
9 votes
9 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 3.00 / 5.00 from 22 votes
Ranking: #91 for 2026, #2377 overall
Ranking: #91 for 2026, #2377 overall
| simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
|---|
5.0★
4 votes
4 votes
4.5★
2 votes
2 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
4 votes
4 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
2 votes
2 votes
Rating: 2.89 / 5.00 from 24 votes
Ranking: #103 for 2026, #2738 overall
Ranking: #103 for 2026, #2738 overall
| aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
4 votes
4 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 2.58 / 5.00 from 18 votes
Ranking: #605 for 2026
Ranking: #605 for 2026
| sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers. |
|---|
5.0★
3 votes
3 votes
4.5★
3 votes
3 votes
4.0★
5 votes
5 votes
3.5★
7 votes
7 votes
3.0★
7 votes
7 votes
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 3.21 / 5.00 from 32 votes
Ranking: #66 for 2026, #1700 overall
Ranking: #66 for 2026, #1700 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
3 votes
3 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.32 / 5.00 from 12 votes
Ranking: #701 for 2026
Ranking: #701 for 2026
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., slidershapesUses a large variety of slider designs. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
7 votes
7 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.59 / 5.00 from 13 votes
Ranking: #293 for 2026, #7410 overall
Ranking: #293 for 2026, #7410 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
1 vote
1 vote
3.0★
5 votes
5 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 2.77 / 5.00 from 13 votes
Ranking: #209 for 2026, #5685 overall
Ranking: #209 for 2026, #5685 overall
| messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. |
|---|
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
3 votes
3 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.93 / 5.00 from 14 votes
Ranking: #171 for 2026, #4770 overall
Ranking: #171 for 2026, #4770 overall
| messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
4 votes
4 votes
3.5★
3 votes
3 votes
3.0★
2 votes
2 votes
2.5★
4 votes
4 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.96 / 5.00 from 17 votes
Ranking: #121 for 2026, #3353 overall
Ranking: #121 for 2026, #3353 overall
| altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
3 votes
3 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.80 / 5.00 from 7 votes
Ranking: #459 for 2026
Ranking: #459 for 2026
| altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.84 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.84 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.84 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
| contributors: a bat
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

stopppp
Ts'wam sayn
Guys how is the starfly diff on this set? She literally quit ages ago
Bro lol w larps she literally quit ages ago
Bro w larps lol starfly literally quit
Yep its a stolen diff lol for sure
someone explain the situation pls
starfly quit bro theres no way permission was granted gng
Bruh what
oh my bad @rita summers she just completely forgot she did this apparently
yo btw starfly's quit so theres no way permission was granted for this
Larp summers
shit was never uploaded anywhere or even finished btw only for genius
https://roman00.s-ul.eu/Egz9QEuf
she quit after she got banned again thats why i know 0 permission was given < is this w larps
@toybot their ign is celepi but banned atm
floomf... fl.. oomf. mm
thats floomf 😭😭😭😭😭😭😭😭
who tf is starfly anyway
starfly diff was taken with 0 permission btw i dont care about it but its kind of funny
been a fan of the xiqingwa map since it was uploaded
that i met-met you
im so appy ^o^
must be the appiest person in the world
Happy Appy's Ultra
who fw the gens d'armes stream
cheers lads
HECTOR
does starfly know about this
starfly's extra asodbna9ouybsndaouisaoiduoitygdbuaystgy8diagd
yeah funny killed it. so insanely fun
hector bro wtf