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Nanahoshi Kangengakudan - Sainou Shredder by Rita Summers

Mapset info
Ranked: Jul 23rd, 2026
Average Rating: 2.85 / 5.00 from 168 votes
Japanese Rock
Nominators
dakiwii Neya


Plasma's Unreal 10.37*
mapped by plambob
5.0★
1 vote
4.5★
0 votes
4.0★
5 votes
3.5★
1 vote
3.0★
8 votes
2.5★
0 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 3.00 / 5.00 from 21 votes
Ranking: #71 for 2026, #2486 overall
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
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5.0★
3 votes
4.5★
1 vote
4.0★
1 vote
3.5★
3 votes
3.0★
4 votes
2.5★
4 votes
2.0★
1 vote
1.5★
2 votes
1.0★
0 votes
0.5★
1 vote
0.0★
2 votes
Rating Distribution
Rating: 2.92 / 5.00 from 22 votes
Ranking: #87 for 2026, #2870 overall
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Appy's Ultra 9.25*
mapped by App and -aly
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
3 votes
3.0★
4 votes
2.5★
4 votes
2.0★
2 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 2.56 / 5.00 from 18 votes
Ranking: #573 for 2026
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers.
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funny's Ultra 8.88*
mapped by funny
5.0★
3 votes
4.5★
3 votes
4.0★
4 votes
3.5★
7 votes
3.0★
6 votes
2.5★
2 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 3.28 / 5.00 from 29 votes
Ranking: #49 for 2026, #1539 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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-Links' Extreme 8.30*
mapped by -Links
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
2 votes
2.5★
0 votes
2.0★
3 votes
1.5★
3 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.32 / 5.00 from 12 votes
Ranking: #582 for 2026
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., slidershapesUses a large variety of slider designs.
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Azrulk's Extreme 7.73*
mapped by Azrulk
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
6 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
0 votes
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 2.54 / 5.00 from 12 votes
Ranking: #292 for 2026, #8202 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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5.0★
1 vote
4.5★
0 votes
4.0★
2 votes
3.5★
0 votes
3.0★
5 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 2.76 / 5.00 from 11 votes
Ranking: #216 for 2026, #6628 overall
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
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squishi's Extra 7.32*
mapped by audinor
5.0★
2 votes
4.5★
1 vote
4.0★
1 vote
3.5★
2 votes
3.0★
3 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.92 / 5.00 from 14 votes
Ranking: #142 for 2026, #4670 overall
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
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5.0★
1 vote
4.5★
0 votes
4.0★
4 votes
3.5★
3 votes
3.0★
2 votes
2.5★
3 votes
2.0★
0 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.99 / 5.00 from 16 votes
Ranking: #107 for 2026, #3456 overall
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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separate your tags with commas
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
3 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.78 / 5.00 from 7 votes
Ranking: #381 for 2026
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs.
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Shiinoha's Hyper 3.80*
mapped by tomadoi
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 1.67 / 5.00 from 2 votes
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 1.67 / 5.00 from 2 votes
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
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Basic 1.95*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 1.67 / 5.00 from 2 votes
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
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separate your tags with commas
| contributors: a bat

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Comments (24)

2w ago

hector bro wtf

2w ago

yeah funny killed it. so insanely fun

espii OMDB patron
2w ago

starfly's extra asodbna9ouybsndaouisaoiduoitygdbuaystgy8diagd

espii OMDB patron
2w ago

does starfly know about this

2w ago

HECTOR

2w ago

cheers lads

2w ago

who fw the gens d'armes stream

2w ago

Happy Appy's Ultra

2w ago

must be the appiest person in the world

2w ago

im so appy ^o^

that i met-met you

vernalis OMDB patron
2w ago

been a fan of the xiqingwa map since it was uploaded

espii OMDB patron
1w ago

starfly diff was taken with 0 permission btw i dont care about it but its kind of funny

1w ago

who tf is starfly anyway

espii OMDB patron
1w ago

thats floomf 😭😭😭😭😭😭😭😭

1w ago

floomf... fl.. oomf. mm

@toybot their ign is celepi but banned atm

espii OMDB patron
1w ago

she quit after she got banned again thats why i know 0 permission was given < is this w larps

1w ago

https://roman00.s-ul.eu/Egz9QEuf

1w ago

shit was never uploaded anywhere or even finished btw only for genius

1w ago

Larp summers

1w ago

yo btw starfly's quit so theres no way permission was granted for this

espii OMDB patron
1w ago

oh my bad @rita summers she just completely forgot she did this apparently

Bruh what


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