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Nanahoshi Kangengakudan - Sainou Shredder by Rita Summers

Mapset Information
Ranked: Jul 23rd, 2026
Average Rating: 2.87 / 5.00 from 178 votes
Japanese Rock
Nominators


Plasma's Unreal 10.37*
mapped by Plasma
5.0★
1 vote
4.5★
0 votes
4.0★
5 votes
3.5★
1 vote
3.0★
9 votes
2.5★
0 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 3.00 / 5.00 from 22 votes
Ranking: #91 for 2026, #2377 overall
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

separate your tags with commas
5.0★
4 votes
4.5★
2 votes
4.0★
1 vote
3.5★
3 votes
3.0★
4 votes
2.5★
3 votes
2.0★
1 vote
1.5★
2 votes
1.0★
0 votes
0.5★
2 votes
0.0★
2 votes
Rating Distribution
Rating: 2.89 / 5.00 from 24 votes
Ranking: #103 for 2026, #2738 overall
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Appy's Ultra 9.25*
mapped by App and -aly
5.0★
2 votes
4.5★
0 votes
4.0★
1 vote
3.5★
3 votes
3.0★
4 votes
2.5★
3 votes
2.0★
2 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 2.58 / 5.00 from 18 votes
Ranking: #605 for 2026
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers.

separate your tags with commas
funny's Ultra 8.88*
mapped by funny
5.0★
3 votes
4.5★
3 votes
4.0★
5 votes
3.5★
7 votes
3.0★
7 votes
2.5★
2 votes
2.0★
2 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 3.21 / 5.00 from 32 votes
Ranking: #66 for 2026, #1700 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
-Links' Extreme 8.30*
mapped by -Links
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
2 votes
2.5★
0 votes
2.0★
3 votes
1.5★
3 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.32 / 5.00 from 12 votes
Ranking: #701 for 2026
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., slidershapesUses a large variety of slider designs.

separate your tags with commas
Azrulk's Extreme 7.73*
mapped by Azrulk
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
7 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
0 votes
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 2.59 / 5.00 from 13 votes
Ranking: #293 for 2026, #7410 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
5.0★
1 vote
4.5★
0 votes
4.0★
2 votes
3.5★
1 vote
3.0★
5 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 2.77 / 5.00 from 13 votes
Ranking: #209 for 2026, #5685 overall
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.

separate your tags with commas
squishi's Extra 7.32*
mapped by audinor
5.0★
2 votes
4.5★
1 vote
4.0★
1 vote
3.5★
2 votes
3.0★
3 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.93 / 5.00 from 14 votes
Ranking: #171 for 2026, #4770 overall
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.

separate your tags with commas
5.0★
1 vote
4.5★
0 votes
4.0★
4 votes
3.5★
3 votes
3.0★
2 votes
2.5★
4 votes
2.0★
0 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.96 / 5.00 from 17 votes
Ranking: #121 for 2026, #3353 overall
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
miloszbob's Another 5.43*
mapped by Plasma and milosz
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
3 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.80 / 5.00 from 7 votes
Ranking: #459 for 2026
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs.

separate your tags with commas
Shiinoha's Hyper 3.80*
mapped by tomadoi
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 1.84 / 5.00 from 2 votes
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 1.84 / 5.00 from 2 votes
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.

separate your tags with commas
Basic 1.95*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 1.84 / 5.00 from 2 votes
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.

separate your tags with commas
| contributors: a bat

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stopppp

Ts'wam sayn

Guys how is the starfly diff on this set? She literally quit ages ago

Bro lol w larps she literally quit ages ago

Bro w larps lol starfly literally quit

App

Yep its a stolen diff lol for sure

someone explain the situation pls

starfly quit bro theres no way permission was granted gng

Bruh what

oh my bad @rita summers she just completely forgot she did this apparently

yo btw starfly's quit so theres no way permission was granted for this

Larp summers

shit was never uploaded anywhere or even finished btw only for genius

https://roman00.s-ul.eu/Egz9QEuf

she quit after she got banned again thats why i know 0 permission was given < is this w larps

@toybot their ign is celepi but banned atm

floomf... fl.. oomf. mm

thats floomf 😭😭😭😭😭😭😭😭

who tf is starfly anyway

starfly diff was taken with 0 permission btw i dont care about it but its kind of funny

been a fan of the xiqingwa map since it was uploaded

that i met-met you

im so appy ^o^

must be the appiest person in the world

Happy Appy's Ultra

who fw the gens d'armes stream

cheers lads

HECTOR

does starfly know about this

starfly's extra asodbna9ouybsndaouisaoiduoitygdbuaystgy8diagd

yeah funny killed it. so insanely fun

hector bro wtf

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