log in

sakuzyo - AXION by Flower

Mapset info
Ranked: Oct 26th, 2016
Average Rating: 3.65 / 5.00 from 204 votes
Instrumental Video Game
Nominators
Karen sahuang


5.0★
3 votes
4.5★
4 votes
4.0★
12 votes
3.5★
8 votes
3.0★
10 votes
2.5★
5 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.48 / 5.00 from 44 votes
Ranking: #65 for 2016, #1065 overall
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design.
Log in to rate maps!

separate your tags with commas
HW's EX 6.61*
mapped by Hollow Wings
5.0★
6 votes
4.5★
2 votes
4.0★
17 votes
3.5★
6 votes
3.0★
3 votes
2.5★
8 votes
2.0★
1 vote
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.57 / 5.00 from 44 votes
Ranking: #61 for 2016, #863 overall
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high sv Features prominent high slider velocity usage as a key part of map design.
Log in to rate maps!

separate your tags with commas
Skystar's Expert 6.55*
mapped by Skystar
5.0★
1 vote
4.5★
2 votes
4.0★
15 votes
3.5★
8 votes
3.0★
7 votes
2.5★
0 votes
2.0★
2 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.51 / 5.00 from 36 votes
Ranking: #66 for 2016, #1066 overall
tech Tests uncommon skills. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Log in to rate maps!

separate your tags with commas
5.0★
3 votes
4.5★
8 votes
4.0★
12 votes
3.5★
7 votes
3.0★
2 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.82 / 5.00 from 35 votes
Ranking: #43 for 2016, #567 overall
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Log in to rate maps!

separate your tags with commas
Another 6.21*
5.0★
2 votes
4.5★
1 vote
4.0★
3 votes
3.5★
4 votes
3.0★
7 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.40 / 5.00 from 18 votes
Ranking: #161 for 2016, #2835 overall
Log in to rate maps!

separate your tags with commas
LKs' Another 5.41*
mapped by LKs
5.0★
2 votes
4.5★
3 votes
4.0★
5 votes
3.5★
6 votes
3.0★
5 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.56 / 5.00 from 22 votes
Ranking: #104 for 2016, #1653 overall
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Log in to rate maps!

separate your tags with commas
Hyper 4.41*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.31 / 5.00 from 3 votes
Log in to rate maps!

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 1 votes
Log in to rate maps!

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 1 votes
Log in to rate maps!

separate your tags with commas
Easy 1.53*
Log in to rate maps!

separate your tags with commas

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Featured on lists


Comments (6)

3yr ago

jizzlord

1yr ago

LKs' Another has some playful rhythm that doesn't feel harsh/unexpected in the playing experience due to slider leniency. This is a great compromise and approach to mapping lower spread difficulties.

And without slider leniency, this would be impossible. This map is why slider leniency needs to stay in the game, for the sake of diffs like this (i.e easier map of a intense song that still wants to have fun with the music)

1yr ago

thank yuo for ur insights mister pen15

3mo ago

My fav diff here is probably either the Fanzhen one or the HW diff. Lots of hit or miss patterns in these diffs but overall its good imo

3mo ago

Skystar and LKs were cooking so hard

2mo ago

Coming back to this I love the rhythm choices Skystar uses during the earlier sections in the map


Latest Ratings

Hobbes2
on LKs' Another
1w ago
Hobbes2
on Another
1w ago
Hobbes2
on AXION_REBORN
1w ago
Kulche
on fanzhen's Extra
1w ago
vana
on AXION_REBORN
2w ago
KomachiBaka
on HW's EX
1mo ago
Adequate
on Skystar's Expert
2mo ago
toybot
on Skystar's Expert
2mo ago
toybot
on fanzhen's Extra
2mo ago
toybot
on HW's EX
2mo ago
toybot
on AXION_REBORN
2mo ago
Hobbes2
on HW's EX
2mo ago
Nemis
on LKs' Another
3mo ago
Nemis
on fanzhen's Extra
3mo ago
Nemis
on Skystar's Expert
3mo ago
-1-1-1-
on LKs' Another
3mo ago
-1-1-1-
on Another
3mo ago
-1-1-1-
on fanzhen's Extra
3mo ago

Reviews

labs | discord | github | rules | descriptors | edit queue
5.2426941394806s