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sakuzyo - AXION by Flower

Mapset info
Ranked: Oct 26th, 2016
Average Rating: 3.64 / 5.00 from 207 votes
Instrumental Video Game
Nominators
Karen sahuang


5.0★
3 votes
4.5★
4 votes
4.0★
12 votes
3.5★
8 votes
3.0★
10 votes
2.5★
5 votes
2.0★
3 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.43 / 5.00 from 45 votes
Ranking: #71 for 2016, #1189 overall
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
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Featured in CC 2022
HW's EX 6.90*
mapped by Hollow Wings
5.0★
6 votes
4.5★
2 votes
4.0★
17 votes
3.5★
6 votes
3.0★
3 votes
2.5★
9 votes
2.0★
1 vote
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.54 / 5.00 from 45 votes
Ranking: #60 for 2016, #919 overall
gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
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Skystar's Expert 6.53*
mapped by Skystar
5.0★
1 vote
4.5★
2 votes
4.0★
16 votes
3.5★
8 votes
3.0★
7 votes
2.5★
0 votes
2.0★
2 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.50 / 5.00 from 37 votes
Ranking: #67 for 2016, #1096 overall
techTests uncommon skills., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Featured in OHC 2016
5.0★
3 votes
4.5★
8 votes
4.0★
12 votes
3.5★
7 votes
3.0★
2 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.82 / 5.00 from 35 votes
Ranking: #41 for 2016, #562 overall
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
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Featured in UKCC12
Another 6.28*
5.0★
2 votes
4.5★
1 vote
4.0★
3 votes
3.5★
4 votes
3.0★
7 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.40 / 5.00 from 18 votes
Ranking: #166 for 2016, #2896 overall
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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LKs' Another 5.40*
mapped by LKs
5.0★
2 votes
4.5★
3 votes
4.0★
5 votes
3.5★
6 votes
3.0★
5 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.55 / 5.00 from 22 votes
Ranking: #107 for 2016, #1743 overall
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Hyper 4.45*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.31 / 5.00 from 3 votes
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5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 1 votes
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5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 1 votes
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Easy 1.55*
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| contributors: shizume

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (6)

3yr ago

jizzlord

1yr ago

LKs' Another has some playful rhythm that doesn't feel harsh/unexpected in the playing experience due to slider leniency. This is a great compromise and approach to mapping lower spread difficulties.

And without slider leniency, this would be impossible. This map is why slider leniency needs to stay in the game, for the sake of diffs like this (i.e easier map of a intense song that still wants to have fun with the music)

1yr ago

thank yuo for ur insights mister pen15

4mo ago

My fav diff here is probably either the Fanzhen one or the HW diff. Lots of hit or miss patterns in these diffs but overall its good imo

4mo ago

Skystar and LKs were cooking so hard

3mo ago

Coming back to this I love the rhythm choices Skystar uses during the earlier sections in the map


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Reviews

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