sakuzyo - AXION by Flower
5.0★
3 votes
3 votes
4.5★
4 votes
4 votes
4.0★
12 votes
12 votes
3.5★
8 votes
8 votes
3.0★
10 votes
10 votes
2.5★
5 votes
5 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.48 / 5.00 from 44 votes
Ranking: #65 for 2016, #1065 overall
Ranking: #65 for 2016, #1065 overall
| aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. |
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5.0★
6 votes
6 votes
4.5★
2 votes
2 votes
4.0★
17 votes
17 votes
3.5★
6 votes
6 votes
3.0★
3 votes
3 votes
2.5★
8 votes
8 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.57 / 5.00 from 44 votes
Ranking: #61 for 2016, #863 overall
Ranking: #61 for 2016, #863 overall
| gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high sv Features prominent high slider velocity usage as a key part of map design. |
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5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
15 votes
15 votes
3.5★
8 votes
8 votes
3.0★
7 votes
7 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.51 / 5.00 from 36 votes
Ranking: #66 for 2016, #1066 overall
Ranking: #66 for 2016, #1066 overall
| tech Tests uncommon skills. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
3 votes
3 votes
4.5★
8 votes
8 votes
4.0★
12 votes
12 votes
3.5★
7 votes
7 votes
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.82 / 5.00 from 35 votes
Ranking: #43 for 2016, #567 overall
Ranking: #43 for 2016, #567 overall
| aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. |
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5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
3 votes
3 votes
3.5★
4 votes
4 votes
3.0★
7 votes
7 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
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5.0★
2 votes
2 votes
4.5★
3 votes
3 votes
4.0★
5 votes
5 votes
3.5★
6 votes
6 votes
3.0★
5 votes
5 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.56 / 5.00 from 22 votes
Ranking: #104 for 2016, #1653 overall
Ranking: #104 for 2016, #1653 overall
| flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.31 / 5.00 from 3 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.00 / 5.00 from 1 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.00 / 5.00 from 1 votes
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