Feryquitous vs. xi - Orca by lcfc
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
4 votes
4 votes
3.0★
9 votes
9 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.24 / 5.00 from 22 votes
Ranking: #146 for 2022, #1713 overall
Ranking: #146 for 2022, #1713 overall
| collabA map with two or more associated mappers., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. |
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5.0★
12 votes
12 votes
4.5★
15 votes
15 votes
4.0★
9 votes
9 votes
3.5★
7 votes
7 votes
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 4.02 / 5.00 from 52 votes
Ranking: #8 for 2022, #130 overall
Ranking: #8 for 2022, #130 overall
| slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
4 votes
4 votes
3.5★
6 votes
6 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.74 / 5.00 from 12 votes
Ranking: #315 for 2022, #3357 overall
Ranking: #315 for 2022, #3357 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
| contributors: funny, quantumvortex, shizume
