Fireflight - Unbreakable (Sped Up & Cut Ver.) by wafer
5.0★
0 votes
0 votes
4.5★
2 votes
2 votes
4.0★
4 votes
4 votes
3.5★
2 votes
2 votes
3.0★
6 votes
6 votes
2.5★
6 votes
6 votes
2.0★
7 votes
7 votes
1.5★
5 votes
5 votes
1.0★
11 votes
11 votes
0.5★
14 votes
14 votes
0.0★
18 votes
18 votes
Rating: 1.47 / 5.00 from 75 votes
Ranking: #1496 for 2021
Ranking: #1496 for 2021
| playfield constraint Restricts object placement to a certain part of the playfield. , geometric Incorporates geometric shapes within the map's visual design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , circle only Restricts object choice to circles only. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
5 votes
5 votes
0.0★
9 votes
9 votes
Rating: 0.92 / 5.00 from 20 votes
Ranking: #1481 for 2021
Ranking: #1481 for 2021
| playfield constraint Restricts object placement to a certain part of the playfield. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , circle only Restricts object choice to circles only. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
2 votes
2 votes
0.0★
10 votes
10 votes
Rating: 1.04 / 5.00 from 21 votes
Ranking: #1479 for 2021
Ranking: #1479 for 2021
| playfield constraint Restricts object placement to a certain part of the playfield. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
11 votes
11 votes
Rating: 0.67 / 5.00 from 16 votes
Ranking: #1465 for 2021
Ranking: #1465 for 2021
| playfield constraint Restricts object placement to a certain part of the playfield. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
11 votes
11 votes
Rating: 0.50 / 5.00 from 15 votes
Ranking: #1468 for 2021
Ranking: #1468 for 2021
| grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
1 vote
1 vote
0.0★
10 votes
10 votes
Rating: 0.54 / 5.00 from 15 votes
Ranking: #1466 for 2021
Ranking: #1466 for 2021
| grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , circle only Restricts object choice to circles only. |
|---|
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Comments (17)
Izzeee
3yr ago
