Satou Hiromi - Hikari by allein
5.0★
5 votes
5 votes
4.5★
8 votes
8 votes
4.0★
28 votes
28 votes
3.5★
17 votes
17 votes
3.0★
11 votes
11 votes
2.5★
8 votes
8 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.66 / 5.00 from 78 votes
Ranking: #15 for 2023, #500 overall
Ranking: #15 for 2023, #500 overall
| flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
1 vote
1 vote
4.5★
5 votes
5 votes
4.0★
4 votes
4 votes
3.5★
11 votes
11 votes
3.0★
4 votes
4 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.73 / 5.00 from 26 votes
Ranking: #40 for 2023, #889 overall
Ranking: #40 for 2023, #889 overall
| bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Comments (8)
Fsjallink
3yr ago
